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Create warm, nature-themed UI for Grove with glassmorphism, seasonal decorations, randomized forests, and accessible design patterns. Use when building pages, enhancing UI, or adding decorative elements.

Install Skill

1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name grove-ui-design
description Create warm, nature-themed UI for Grove with glassmorphism, seasonal decorations, randomized forests, and accessible design patterns. Use when building pages, enhancing UI, or adding decorative elements.

Grove UI Design Skill

When to Activate

Activate this skill when:

  • Creating or enhancing pages for Grove sites
  • Adding decorative nature elements (trees, clouds, weather effects)
  • Implementing glassmorphism effects for readability
  • Working with the seasonal theme system
  • Building navigation patterns (navbar, mobile overflow menus)
  • Creating "story" pages that guide users through content
  • Ensuring mobile-friendly, accessible UI
  • Choosing icons or visual elements

The Grove Aesthetic

Grove is a place. It's nature-themed, warm, and inviting—like a midnight tea shop with good documentation.

Core Principles

Warm, introspective, queer, unapologetically building something meaningful.
Write with the warmth of a midnight tea shop and the clarity of good documentation.

Every design choice should feel:

  • Welcoming — like entering a cozy space
  • Organic — natural, not rigid or corporate
  • Readable — content-first, decorations enhance, never obstruct
  • Alive — subtle animations, seasonal changes, randomization

Glassmorphism Pattern

Glass effects create readability while revealing hints of background decoration.

The Layering Formula

Background (gradients, vines, nature)
    ↓
Decorative Elements (trees, clouds, particles)
    ↓
Glass Surface (translucent + blur)
    ↓
Content (text, cards, UI)

Glass Components

import { Glass, GlassCard, GlassButton, GlassOverlay } from '@groveengine/ui/ui';

<!-- Container with glass effect -->
<Glass variant="tint" class="p-6 rounded-xl">
  <p>Readable text over busy backgrounds</p>
</Glass>

<!-- Card with glass styling -->
<GlassCard title="Settings" variant="default" hoverable>
  Content here
</GlassCard>

<!-- Glass button -->
<GlassButton variant="accent">Subscribe</GlassButton>

Glass Variants

Variant Use Case Light Mode Dark Mode
surface Headers, navbars 95% white 95% slate
tint Text over backgrounds 60% white 50% slate
card Content cards 80% white 70% slate
accent Callouts, highlights 30% accent 20% accent
overlay Modal backdrops 50% black 60% black
muted Subtle backgrounds 40% white 30% slate

CSS Utility Classes

<!-- Apply directly to any element -->
<div class="glass rounded-xl p-4">Basic glass</div>
<div class="glass-tint p-6">Text container</div>
<div class="glass-accent p-4">Highlighted section</div>
<nav class="glass-surface sticky top-0">Navbar</nav>

Key Pattern: Sticky Navigation

<nav class="sticky top-[73px] z-30 bg-white/80 dark:bg-slate-900/80 backdrop-blur-sm border-b border-divider">
  <!-- Navigation content -->
</nav>

Seasonal Theme System

Grove uses four seasons, each with distinct colors, weather effects, and moods.

Season Detection

import { season } from '$lib/stores/season';

const isSpring = $derived($season === 'spring');
const isAutumn = $derived($season === 'autumn');
const isWinter = $derived($season === 'winter');
// Summer is the default (no flag needed)

Seasonal Colors

Import from: $lib/components/nature/palette

Season Primary Colors Mood
Spring Fresh greens, cherry pink Renewal, hope
Summer Deep greens, sky blue Growth, warmth
Autumn Rust, amber, gold Harvest, reflection
Winter Slate, frost, evergreen Rest, stillness

Seasonal Weather Effects

<!-- Winter: Snowfall -->
{#if isWinter}
  <SnowfallLayer count={40} zIndex={5} opacity={{ min: 0.4, max: 0.8 }} spawnDelay={8} />
{/if}

<!-- Spring: Cherry blossom petals -->
{#if isSpring}
  <FallingPetalsLayer count={80} zIndex={100} opacity={{ min: 0.5, max: 0.9 }} />
{/if}

<!-- Autumn: Falling leaves (tied to trees) -->
{#if isAutumn}
  <FallingLeavesLayer trees={forestTrees} season={$season} minLeavesPerTree={2} maxLeavesPerTree={4} />
{/if}

Seasonal Background Gradients

<main class="min-h-screen transition-colors duration-1000
  {isWinter ? 'bg-gradient-to-b from-slate-200 via-slate-100 to-slate-50 dark:from-slate-900 dark:via-slate-800 dark:to-slate-700' : ''}
  {isAutumn ? 'bg-gradient-to-b from-orange-100 via-amber-50 to-yellow-50 dark:from-slate-900 dark:via-amber-950 dark:to-orange-950' : ''}
  {isSpring ? 'bg-gradient-to-b from-pink-50 via-sky-50 to-lime-50 dark:from-slate-900 dark:via-pink-950 dark:to-lime-950' : ''}
  {/* Summer default */} 'bg-gradient-to-b from-sky-100 via-sky-50 to-emerald-50 dark:from-slate-900 dark:via-slate-800 dark:to-emerald-950'
">

When to Use Seasons

  • Roadmap pages — Show progress through seasonal metaphor
  • Story/about pages — Create atmosphere and emotional connection
  • Interactive demos — Let users toggle seasons (like /forest)
  • Help articles — Consider seasonal decor to break up long content
  • Anywhere you want magic — Use judgment based on page purpose

Randomized Forests

The forest should feel alive and different every visit.

Tree Generation Pattern

interface GeneratedTree {
  id: number;
  x: number;           // percentage from left (5-93% to avoid edges)
  size: number;        // base width in pixels
  aspectRatio: number; // height = size * aspectRatio (1.0-1.5 range)
  treeType: TreeType;  // 'logo' | 'pine' | 'cherry' | 'aspen' | 'birch'
  opacity: number;     // 0.5-0.9 for depth
  zIndex: number;      // larger trees = higher z-index
}

// Aspect ratio creates natural height variation
const TREE_ASPECT_RATIO_RANGE = { min: 1.0, max: 1.5 };

function generateSectionTrees(count: number): GeneratedTree[] {
  const trees: GeneratedTree[] = [];
  const usedPositions: number[] = [];

  for (let i = 0; i < count; i++) {
    // Find non-overlapping position
    let x: number;
    let attempts = 0;
    do {
      x = 5 + Math.random() * 88;
      attempts++;
    } while (usedPositions.some(pos => Math.abs(pos - x) < 8) && attempts < 20);
    usedPositions.push(x);

    const size = 80 + Math.random() * 80;
    const aspectRatio = 1.0 + Math.random() * 0.5;
    const opacity = 0.5 + Math.random() * 0.4;
    const zIndex = size > 130 ? 3 : size > 100 ? 2 : 1;

    trees.push({ id: i, x, size, aspectRatio, treeType: pickRandom(treeTypes), opacity, zIndex });
  }

  return trees.sort((a, b) => a.x - b.x);
}

Regeneration Timing

  • On mount — Trees generate once when page loads
  • On resize (significant) — Only if viewport bracket changes dramatically
  • Never on scroll — Keep forest stable during reading

Rendering Trees

{#each forestTrees as tree (tree.id)}
  <div
    class="absolute"
    style="
      left: {tree.x}%;
      bottom: 0;
      width: {tree.size}px;
      height: {tree.size * tree.aspectRatio}px;
      opacity: {tree.opacity};
      z-index: {tree.zIndex};
      transform: translateX(-50%);
    "
  >
    {#if tree.treeType === 'logo'}
      <Logo class="w-full h-full" season={$season} animate />
    {:else if tree.treeType === 'pine'}
      <TreePine class="w-full h-full" season={$season} animate />
    {:else if tree.treeType === 'cherry'}
      <TreeCherry class="w-full h-full" season={$season} animate />
    {:else if tree.treeType === 'aspen'}
      <TreeAspen class="w-full h-full" season={$season} animate />
    {:else if tree.treeType === 'birch'}
      <TreeBirch class="w-full h-full" season={$season} animate />
    {/if}
  </div>
{/each}

Responsive Density

function calculateDensity(): number {
  const width = window.innerWidth;
  if (width < 768) return 1;        // Mobile: base count
  if (width < 1024) return 1.3;     // Tablet
  if (width < 1440) return 1.8;     // Desktop
  if (width < 2560) return 2.5;     // Large desktop
  return 3.5;                        // Ultrawide
}

Nature Components

Grove has an extensive library of decorative components. Explore with:

# Trees
ls landing/src/lib/components/trees/
ls landing/src/lib/components/nature/trees/

# Weather (seasonal particles)
ls landing/src/lib/components/nature/weather/

# Sky (clouds, stars, moon)
ls landing/src/lib/components/nature/sky/

# Botanical (leaves, petals, vines)
ls landing/src/lib/components/nature/botanical/

# Ground (flowers, grass, mushrooms)
ls landing/src/lib/components/nature/ground/

# Structural (lattice, lanterns, paths)
ls landing/src/lib/components/nature/structural/

# Birds (cardinals, robins, bluebirds)
ls landing/src/lib/components/nature/creatures/

Key Components

Component Use Example Props
Logo Grove tree, seasonal season, animate, breathing
TreePine Evergreen, stays green in autumn season, animate
TreeCherry Blossoms in spring, bare in winter season, animate
TreeAspen / TreeBirch Deciduous, seasonal colors season, animate
Cloud Decorative sky element variant, animate, speed, direction
SnowfallLayer Winter particles count, opacity, spawnDelay
FallingPetalsLayer Spring cherry blossoms count, opacity, fallDuration
FallingLeavesLayer Autumn leaves (tied to trees) trees, season
Cardinal / Chickadee Winter birds facing
Robin / Bluebird Spring birds facing
Vine Decorative ivy/vines varies
Lantern Warm glow points varies

Birds by Season

<!-- Winter birds -->
{#if isWinter}
  <Cardinal facing="right" style="..." />
  <Chickadee facing="left" style="..." />
{/if}

<!-- Spring birds -->
{#if isSpring}
  <Robin facing="right" style="..." />
  <Bluebird facing="left" style="..." />
{/if}

Midnight Bloom Palette

For dreamy, far-future, mystical content. The tea shop that exists at the edge of tomorrow.

import { midnightBloom } from '$lib/components/nature/palette';

// Available colors:
midnightBloom.deepPlum   // #581c87 - Night sky depth
midnightBloom.purple     // #7c3aed - Soft purple glow
midnightBloom.violet     // #8b5cf6 - Lighter accent
midnightBloom.amber      // #f59e0b - Lantern warmth
midnightBloom.warmCream  // #fef3c7 - Tea steam, page glow
midnightBloom.softGold   // #fcd34d - Fairy lights

Midnight Bloom Styling

<section class="bg-gradient-to-b from-orange-950/50 via-purple-950 to-slate-950">
  <!-- Stars -->
  <StarCluster count={12} class="absolute top-12 left-[10%]" />

  <!-- Moon -->
  <Moon phase="waning-crescent" class="absolute top-20 right-[15%] w-16 h-16 opacity-60" />

  <!-- Fireflies -->
  <Firefly count={8} class="absolute inset-0" />

  <!-- Content with purple glass -->
  <blockquote class="bg-purple-900/30 backdrop-blur-sm border border-purple-700/30 rounded-lg p-6">
    <p class="text-purple-200 italic">Dreamy quote here...</p>
  </blockquote>
</section>

Icons: Lucide Only

NEVER use emojis. ALWAYS use Lucide icons.

import { MapPin, Check, Leaf, Trees, Mail } from 'lucide-svelte';

<!-- Good -->
<MapPin class="w-4 h-4" />
<Check class="w-5 h-5 text-green-500" />

<!-- Bad - NEVER do this -->
<!-- ❌ 🌱 📧 ✅ -->

Standardized Icon Mapping

Use these icons consistently across the project:

Concept Icon Notes
Navigation
Home Home
About Info
Vision Telescope Looking forward
Roadmap Map Journey/direction
Pricing CircleDollarSign Money/currency
Knowledge BookOpen Learning/docs
Forest Trees Community blogs
Blog PenLine Writing
Features
Email Mail
Storage HardDrive
Theming Palette Customization
Authentication ShieldCheck Security
Cloud Cloud Remote/serverless
Search Search
Archives Archive Backups
Upload Upload
Video Video
GitHub Github External links to GitHub
States
Success Check Completed/valid
Error X Failed/close
Loading Loader2 With animate-spin
Content
Posts FileText Blog posts
Tags Tag Categorization
Growth Sprout Grove brand, new beginnings
Heart Heart Love, care
External ExternalLink Opens new tab
Location MapPin Current position
Phases
Coming Soon Seedling Something growing
Refinement Gem Polish, quality
The Dream Sparkles Mystical (use sparingly!)
Night Star Midnight themes
Actions
Getting Started Compass Guidance
What's New Megaphone Announcements
Next Steps Lightbulb Ideas

Icon Usage Guidelines

  1. Avoid overusing Sparkles - Reserve for truly mystical/magical contexts
  2. Be consistent - Use the same icon for the same concept everywhere
  3. Semantic meaning - Choose icons that convey meaning, not just decoration

Icon Sizing

<!-- Inline with text -->
<span class="inline-flex items-center gap-1.5">
  <Leaf class="w-4 h-4" /> Feature name
</span>

<!-- Button icon -->
<button class="p-2">
  <Menu class="w-5 h-5" />
</button>

<!-- Large decorative -->
<Gem class="w-8 h-8 text-amber-400" />

Mobile Considerations

Overflow Menu Pattern

Desktop navigation items that don't fit should go to a mobile sheet menu:

<!-- Mobile menu button (visible md:hidden) -->
<button onclick={() => mobileMenuOpen = true} class="md:hidden p-2">
  <Menu class="w-5 h-5" />
</button>

<!-- Sheet menu -->
<MobileMenu bind:open={mobileMenuOpen} onClose={() => mobileMenuOpen = false} />

Decorative Elements on Mobile

Element Mobile Treatment
Trees Reduce count, simplify (density multiplier = 1)
Particles Reduce count (40→20 snowflakes)
Clouds Hide some, keep 2-3
Complex animations Reduce or disable
Touch targets Minimum 44x44px

Performance Guidelines

<!-- Reduce particle counts on mobile -->
<SnowfallLayer count={isLargeScreen ? 100 : 40} ... />

<!-- Skip complex effects for reduced-motion -->
{#if !prefersReducedMotion}
  <FallingLeavesLayer ... />
{/if}

When to Use

Pattern Good For
Glassmorphism Text over backgrounds, navbars, cards, modals
Randomized forests Story pages, about pages, visual sections
Seasonal themes Roadmaps, timelines, emotional storytelling
Midnight Bloom Future features, dreams, mystical content
Weather particles Hero sections, transitions between seasons
Birds Adding life to forest scenes, seasonal indicators

When NOT to Use

Pattern Avoid When
Heavy decoration Data-dense pages, admin interfaces, forms
Particle effects Performance-critical pages, accessibility concerns
Seasonal colors Brand-critical contexts needing consistent colors
Multiple glass layers Can cause blur performance issues
Randomization Content that needs to match between sessions
Complex forests Mobile-first pages, simple informational content

Reference Pages

Study these for implementation patterns:

  • /forest — Full randomized forest with all seasons
  • /roadmap — Seasonal sections, progressive decoration, midnight bloom
  • /vision — Narrative page with glass callouts

OG Images (Social Previews)

Grove uses dynamic OG images for social media previews (Discord, Twitter, iMessage, etc.).

Architecture

OG images are generated by a separate Cloudflare Worker at og.grove.place due to WASM bundling limitations with SvelteKit + Cloudflare Pages.

grove.place/api/og?title=X
       ↓ 302 redirect
og.grove.place/?title=X
       ↓ workers-og
PNG image (1200×630)

API

GET https://og.grove.place/?title=X&subtitle=Y&accent=HEX
Param Default Description
title "Grove" Main title (max 100 chars)
subtitle "A place to Be." Subtitle (max 200 chars)
accent "16a34a" Hex color without # (forest green)

Adding OG to New Pages

Use the SEO component which handles OG meta tags:

<script>
  import SEO from '$lib/components/SEO.svelte';
</script>

<SEO
  title="Page Title"
  description="Page description for search engines"
  ogImage="/api/og?title=Page%20Title&subtitle=Custom%20subtitle"
/>

Files

  • packages/og-worker/ — Standalone Worker (uses workers-og)
  • landing/src/routes/api/og/+server.ts — Proxy to og.grove.place
  • landing/src/lib/components/SEO.svelte — Meta tag management

Quick Checklist

Before shipping a Grove page:

  • Glass effects used for text readability over busy backgrounds?
  • Lucide icons, no emojis?
  • Mobile overflow menu for navigation items?
  • Decorative elements respect prefers-reduced-motion?
  • Touch targets at least 44x44px?
  • Seasonal colors match the page's emotional tone?
  • Trees randomized with proper spacing (8% minimum gap)?
  • Dark mode supported with appropriate glass variants?