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solid-principles

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SOLID object-oriented design principles for maintainable code

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SKILL.md

name solid-principles
description SOLID object-oriented design principles for maintainable code

SOLID Principles

Five principles for object-oriented design that lead to maintainable, extensible software.

S - Single Responsibility Principle

A class should have only one reason to change.

// BAD - multiple responsibilities
class UserService {
  createUser(data: UserData) { /* ... */ }
  sendEmail(user: User, message: string) { /* ... */ }
  generateReport(users: User[]) { /* ... */ }
  validateEmail(email: string) { /* ... */ }
}

// GOOD - single responsibility each
class UserService {
  constructor(
    private repository: UserRepository,
    private validator: UserValidator
  ) {}

  createUser(data: UserData): User {
    this.validator.validate(data);
    return this.repository.save(data);
  }
}

class EmailService {
  send(to: string, message: string) { /* ... */ }
}

class UserReportGenerator {
  generate(users: User[]): Report { /* ... */ }
}

class EmailValidator {
  validate(email: string): boolean { /* ... */ }
}

When to apply: If you describe a class with "and" (UserService creates users AND sends emails AND...), split it.

O - Open/Closed Principle

Open for extension, closed for modification.

// BAD - must modify class to add new types
class PaymentProcessor {
  process(payment: Payment) {
    if (payment.type === 'credit') {
      // process credit card
    } else if (payment.type === 'paypal') {
      // process PayPal
    } else if (payment.type === 'crypto') {
      // process crypto - had to modify!
    }
  }
}

// GOOD - extend without modification
interface PaymentMethod {
  process(amount: number): Promise<Receipt>;
}

class CreditCardPayment implements PaymentMethod {
  async process(amount: number): Promise<Receipt> {
    // credit card logic
  }
}

class PayPalPayment implements PaymentMethod {
  async process(amount: number): Promise<Receipt> {
    // PayPal logic
  }
}

// Adding crypto doesn't modify existing code
class CryptoPayment implements PaymentMethod {
  async process(amount: number): Promise<Receipt> {
    // crypto logic
  }
}

class PaymentProcessor {
  process(method: PaymentMethod, amount: number) {
    return method.process(amount);
  }
}

When to apply: When adding new features requires modifying existing, tested code.

L - Liskov Substitution Principle

Subtypes must be substitutable for their base types.

// BAD - Square violates Rectangle contract
class Rectangle {
  constructor(protected width: number, protected height: number) {}

  setWidth(width: number) { this.width = width; }
  setHeight(height: number) { this.height = height; }
  getArea() { return this.width * this.height; }
}

class Square extends Rectangle {
  setWidth(width: number) {
    this.width = width;
    this.height = width; // Violates expectation!
  }
  setHeight(height: number) {
    this.width = height;
    this.height = height; // Violates expectation!
  }
}

// This breaks:
function doubleWidth(rect: Rectangle) {
  const originalHeight = rect.getArea() / rect.width;
  rect.setWidth(rect.width * 2);
  // For Square, height also doubled - unexpected!
}

// GOOD - separate hierarchies
interface Shape {
  getArea(): number;
}

class Rectangle implements Shape {
  constructor(private width: number, private height: number) {}
  getArea() { return this.width * this.height; }
}

class Square implements Shape {
  constructor(private side: number) {}
  getArea() { return this.side * this.side; }
}

When to apply: If subclass overrides change behavior that callers depend on.

I - Interface Segregation Principle

Clients should not depend on interfaces they don't use.

// BAD - fat interface
interface Worker {
  work(): void;
  eat(): void;
  sleep(): void;
  attendMeeting(): void;
  writeReport(): void;
}

class Robot implements Worker {
  work() { /* ... */ }
  eat() { throw new Error('Robots do not eat'); }  // Forced to implement!
  sleep() { throw new Error('Robots do not sleep'); }
  attendMeeting() { throw new Error('Not applicable'); }
  writeReport() { throw new Error('Not applicable'); }
}

// GOOD - segregated interfaces
interface Workable {
  work(): void;
}

interface Feedable {
  eat(): void;
}

interface Sleepable {
  sleep(): void;
}

interface MeetingAttendee {
  attendMeeting(): void;
}

class Human implements Workable, Feedable, Sleepable, MeetingAttendee {
  work() { /* ... */ }
  eat() { /* ... */ }
  sleep() { /* ... */ }
  attendMeeting() { /* ... */ }
}

class Robot implements Workable {
  work() { /* ... */ }
}

When to apply: When classes implement methods they don't need, or throw "not implemented" errors.

D - Dependency Inversion Principle

Depend on abstractions, not concretions.

// BAD - high-level depends on low-level
class MySQLDatabase {
  query(sql: string) { /* ... */ }
}

class UserRepository {
  private db = new MySQLDatabase();  // Tight coupling!

  findById(id: string) {
    return this.db.query(`SELECT * FROM users WHERE id = '${id}'`);
  }
}

// GOOD - both depend on abstraction
interface Database {
  query<T>(sql: string): Promise<T>;
}

class MySQLDatabase implements Database {
  async query<T>(sql: string): Promise<T> { /* ... */ }
}

class PostgreSQLDatabase implements Database {
  async query<T>(sql: string): Promise<T> { /* ... */ }
}

class UserRepository {
  constructor(private db: Database) {}  // Injected!

  findById(id: string) {
    return this.db.query(`SELECT * FROM users WHERE id = '${id}'`);
  }
}

// Easy to swap implementations
const repo = new UserRepository(new PostgreSQLDatabase());

When to apply: When testing is hard, or changing one module breaks others.

SOLID in Practice

Recognizing Violations

Principle Code Smell
SRP Class has many unrelated methods
OCP Adding feature requires modifying existing code
LSP Subclass throws "not supported" or behaves differently
ISP Class implements methods it doesn't use
DIP new keyword scattered throughout business logic

Applying SOLID

  1. Start simple - Don't over-engineer from day one
  2. Refactor when needed - Apply when you feel the pain
  3. Use dependency injection - Makes DIP natural
  4. Prefer composition - Over inheritance (helps LSP)
  5. Write small interfaces - Easier than splitting later

Balance

SOLID is a guide, not law. Over-applying creates:

  • Too many tiny classes
  • Indirection that's hard to follow
  • Abstractions nobody needs yet

Apply SOLID when:

  • Code is hard to test
  • Changes ripple through the codebase
  • Similar changes needed in multiple places
  • You're adding the 3rd variation of something

Checklist

  • Does each class have a single, clear purpose?
  • Can I add features without modifying existing code?
  • Can subclasses replace parent classes safely?
  • Are interfaces focused and minimal?
  • Are dependencies injected, not created internally?