| name | ios-graphics |
| description | Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, frame rate, or display performance. Covers Metal migration, shader conversion, variable refresh rate, ProMotion, render loops. |
iOS Graphics Router
You MUST use this skill for ANY GPU rendering, graphics programming, or display performance work.
When to Use
Use this router when:
- Porting OpenGL/OpenGL ES code to Metal
- Porting DirectX code to Metal
- Converting GLSL/HLSL shaders to Metal Shading Language
- Setting up MTKView or CAMetalLayer
- Debugging GPU rendering issues (black screen, wrong colors, crashes)
- Evaluating translation layers (MetalANGLE, MoltenVK)
- Optimizing GPU performance or fixing thermal throttling
- App stuck at 60fps on ProMotion device
- Configuring CADisplayLink or render loops
- Variable refresh rate display issues
Routing Logic
Metal Migration
Strategy decisions → /skill metal-migration
- Translation layer vs native rewrite decision
- Project assessment and migration planning
- Anti-patterns and common mistakes
- Pressure scenarios for deadline resistance
API reference & conversion → /skill metal-migration-ref
- GLSL → MSL shader conversion tables
- HLSL → MSL shader conversion tables
- GL/D3D API → Metal API equivalents
- MTKView setup, render pipelines, compute shaders
- Complete WWDC code examples
Diagnostics → /skill metal-migration-diag
- Black screen after porting
- Shader compilation errors
- Wrong colors or coordinate systems
- Performance regressions
- Time-cost analysis per diagnostic path
Display Performance
Frame rate & render loops → /skill display-performance
- App stuck at 60fps on ProMotion (120Hz) device
- MTKView or CADisplayLink configuration
- Variable refresh rate optimization
- System caps (Low Power Mode, Limit Frame Rate, Adaptive Power)
- Frame budget math (8.33ms for 120Hz)
- Measuring actual vs reported frame rate
Decision Tree
User asks about GPU/graphics/Metal/display
├─ "Should I use translation layer or native?" → metal-migration
├─ "How do I migrate/port/convert?" → metal-migration
├─ "Show me the API/code/example" → metal-migration-ref
├─ "How do I set up MTKView?" → metal-migration-ref
├─ "Something's broken/wrong/slow" → metal-migration-diag
├─ "Stuck at 60fps on ProMotion" → display-performance
├─ "CADisplayLink setup/configuration" → display-performance
├─ "Variable refresh rate issues" → display-performance
└─ "Frame rate not what I expect" → display-performance
Critical Patterns
metal-migration:
- Translation layer (MetalANGLE) for quick demos
- Native Metal rewrite for production
- State management differences (GL stateful → Metal explicit)
- Coordinate system gotchas (Y-flip, NDC differences)
metal-migration-ref:
- Complete shader type mappings
- API equivalent tables
- MTKView vs CAMetalLayer decision
- Render pipeline setup patterns
metal-migration-diag:
- GPU Frame Capture workflow (2-5 min vs 30+ min guessing)
- Shader debugger for variable inspection
- Metal validation layer for API misuse
- Performance regression diagnosis
display-performance:
- MTKView defaults to 60fps (must set preferredFramesPerSecond = 120)
- CADisplayLink preferredFrameRateRange for explicit rate control
- System caps: Low Power Mode, Limit Frame Rate, Thermal, Adaptive Power (iOS 26)
- 8.33ms frame budget for 120Hz
- UIScreen.maximumFramesPerSecond lies; CADisplayLink tells truth
Example Invocations
User: "Should I use MetalANGLE or rewrite in native Metal?"
→ Invoke: /skill metal-migration
User: "I'm porting projectM from OpenGL ES to iOS"
→ Invoke: /skill metal-migration
User: "How do I convert this GLSL shader to Metal?"
→ Invoke: /skill metal-migration-ref
User: "Setting up MTKView for the first time"
→ Invoke: /skill metal-migration-ref
User: "My ported app shows a black screen"
→ Invoke: /skill metal-migration-diag
User: "Performance is worse after porting to Metal"
→ Invoke: /skill metal-migration-diag
User: "My app is stuck at 60fps on iPhone Pro"
→ Invoke: /skill display-performance
User: "How do I configure CADisplayLink for 120Hz?"
→ Invoke: /skill display-performance
User: "ProMotion not working in my Metal app"
→ Invoke: /skill display-performance