| name | liquid-glass-ref |
| description | Use when planning comprehensive Liquid Glass adoption across an app, auditing existing interfaces for Liquid Glass compatibility, implementing app icon updates, or understanding platform-specific Liquid Glass behavior - comprehensive reference guide covering all aspects of Liquid Glass adoption from WWDC 2025 |
| version | 1.0.0 |
| last_updated | Mon Dec 01 2025 00:00:00 GMT+0000 (Coordinated Universal Time) |
| apple_platforms | iOS 26+, iPadOS 26+, macOS Tahoe+, tvOS, watchOS, visionOS 3+ |
| skill_type | reference |
Liquid Glass Adoption — Reference Guide
When to Use This Skill
Use when:
- Planning comprehensive Liquid Glass adoption across your entire app
- Auditing existing interfaces for Liquid Glass compatibility
- Implementing app icon updates with Icon Composer
- Understanding platform-specific Liquid Glass behavior (iOS, iPadOS, macOS, tvOS, watchOS)
- Migrating from previous materials (blur effects, custom translucency)
- Ensuring accessibility compliance with Liquid Glass interfaces
- Reviewing search, navigation, or organizational component updates
Related Skills
- Use
liquid-glassfor implementing the Liquid Glass material itself and design review pressure scenarios - Use
swiftui-performancefor profiling Liquid Glass rendering performance - Use
accessibility-diagfor accessibility testing
Overview
Adopting Liquid Glass doesn't mean reinventing your app from the ground up. Start by building your app in the latest version of Xcode to see the changes. If your app uses standard components from SwiftUI, UIKit, or AppKit, your interface picks up the latest look and feel automatically on the latest platform releases.
Key Adoption Strategy
- Build with latest Xcode SDKs
- Run on latest platform releases
- Review changes using this reference
- Adopt best practices incrementally
Visual Refresh
What Changes Automatically
Standard Components Get Liquid Glass
- Navigation bars, tab bars, toolbars
- Sheets, popovers, action sheets
- Buttons, sliders, toggles, and controls
- Sidebars, split views, menus
How It Works
- Liquid Glass combines optical properties of glass with fluidity
- Forms distinct functional layer for controls and navigation
- Adapts in response to overlap, focus state, and environment
- Helps bring focus to underlying content
Leverage System Frameworks
✅ DO: Use Standard Components
Standard components from SwiftUI, UIKit, and AppKit automatically adopt Liquid Glass with minimal code changes.
// ✅ Standard components get Liquid Glass automatically
NavigationView {
List(items) { item in
Text(item.name)
}
.toolbar {
ToolbarItem {
Button("Add") { }
}
}
}
// Recompile with Xcode 26 → Liquid Glass applied
❌ DON'T: Override with Custom Backgrounds
// ❌ Custom backgrounds interfere with Liquid Glass
NavigationView { }
.background(Color.blue.opacity(0.5)) // Breaks Liquid Glass effects
.toolbar {
ToolbarItem { }
.background(LinearGradient(...)) // Overlays system effects
}
What to Audit
- Split views
- Tab bars
- Toolbars
- Navigation bars
- Any component with custom background/appearance
Solution Remove custom effects and let the system determine background appearance.
Test with Accessibility Settings
Settings That Affect Liquid Glass
- Reduce Transparency (makes glass frostier)
- Increase Contrast (makes elements predominantly black/white)
- Reduce Motion (decreases animation intensity)
Testing Checklist
- Enable Reduce Transparency → verify frosted appearance works
- Enable Increase Contrast → verify contrasting borders appear
- Enable Reduce Motion → verify elastic properties disabled
- All settings → verify legibility maintained
- Standard components adapt automatically
- Custom elements provide fallback experience
How to Test
// Launch arguments for accessibility testing
app.launchArguments += [
"-UIAccessibilityIsReduceTransparencyEnabled", "1",
"-UIAccessibilityButtonShapesEnabled", "1",
"-UIAccessibilityIsReduceMotionEnabled", "1"
]
Avoid Overusing Liquid Glass
❌ DON'T: Apply to Every Custom Control
Liquid Glass seeks to bring attention to underlying content. Overusing this material in multiple custom controls distracts from content and provides subpar user experience.
✅ DO: Limit to Important Functional Elements
// ✅ Selective application to navigation layer
struct ContentView: View {
var body: some View {
ZStack {
// Content layer - no glass
ScrollView {
ForEach(articles) { article in
ArticleCard(article) // No glass
}
}
// Navigation layer — Liquid Glass
VStack {
Spacer()
HStack {
Button("Filter") { }
.glassEffect() // ✅ Important functional element
Spacer()
Button("Sort") { }
.glassEffect() // ✅ Important functional element
}
.padding()
}
}
}
}
App Icons
App icons now take on a design that's dynamic and expressive. Updates to the icon grid result in standardized iconography that's visually consistent across devices. App icons contain layers that dynamically respond to lighting and visual effects.
Platform Support
Layered Icons
- iOS 26+
- iPadOS 26+
- macOS Tahoe+
- watchOS (rounded rectangle → circular mask)
Appearance Variants
- Default (light)
- Dark
- Clear
- Tinted (Home Screen personalization)
Design Principles
Key Principles
- Visually consistent across platforms
- Optically balanced design
- Simplified design with solid, filled, overlapping semi-transparent shapes
- Let system handle effects (masking, blurring, reflection, refraction)
❌ DON'T: Include System Effects in Design
❌ Design includes:
- Pre-applied blur
- Manual shadows
- Hardcoded highlights
- Fixed masking
✅ DO: Design Clean Layers
✅ Design includes:
- Clean vector shapes
- Solid fills
- Semi-transparent overlays
- Foreground/middle/background separation
System automatically adds:
- Reflection, refraction
- Shadow, blur, highlights
- Masking to final shape
Design Using Layers
Layer Structure
- Foreground Layer: Primary visual elements
- Middle Layer: Supporting elements
- Background Layer: Foundation elements
Export from Design App
Export settings:
- Format: PNG or vector (SVG recommended)
- Resolution: @1x, @2x, @3x
- Transparency: Preserved
- One file per layer
System-Applied Effects
- Reflection (light bouncing off surface)
- Refraction (light bending through material)
- Shadow (depth and elevation)
- Blur (atmospheric depth)
- Highlights (light sources)
Icon Composer
Compose and Preview
Icon Composer app (included in Xcode 26+):
- Drag and drop exported layers
- Add background (optional - system provides default for irregular shapes)
- Create layer groupings
- Adjust layer attributes (opacity, position, scale)
- Preview with system effects and appearance variants
Download Icon Composer
- Included in Xcode 26+
- Standalone: https://developer.apple.com/design/resources/
Capabilities
- Real-time preview with system effects
- Light/dark/clear/tinted appearance previews
- Layer management (order, opacity, grouping)
- Export asset catalog directly
Preview Against Updated Grids
Grid Updates
- iOS/iPadOS/macOS: Rounded rectangle mask
- watchOS: Circular mask
What to Check
- Keep elements centered to avoid clipping
- Irregular shapes receive system-provided background
- Test at all sizes (small, medium, large)
Download Grids
https://developer.apple.com/design/resources/
Testing Checklist
- Icon centered within grid
- No critical elements clipped by mask
- Looks good at all sizes
- Appears balanced with system-provided background (if irregular)
- All appearance variants (light/dark/clear/tinted) look intentional
Example Issue
❌ Problem: Logo text clipped at edges
✅ Solution: Center design, reduce size to fit safe area
Controls
Controls have refreshed look across platforms and come to life during interaction. Knobs transform into Liquid Glass during interaction, buttons fluidly morph into menus/popovers. Hardware shape informs curvature of controls (rounder forms nestle into corners).
Updated Appearance
What Changed
- Rounder forms (inspired by hardware curvature)
- Knobs transform into Liquid Glass during interaction
- Buttons morph into menus/popovers
- Extra-large size option for labels and accents
Automatic Adoption
// ✅ Standard controls adopt changes automatically
Slider(value: $volume)
Toggle("Enabled", isOn: $isEnabled)
Button("Action") { }
If you hard-coded layout metrics
// ❌ Hard-coded dimensions may break
Slider(value: $volume)
.frame(width: 250, height: 44) // May not match new dimensions
// ✅ Use automatic sizing
Slider(value: $volume)
Review Updated Controls
Controls to Audit
- Sliders (knob transforms to glass)
- Toggles (knob transforms to glass)
- Buttons (morph into menus/popovers)
- Steppers
- Pickers
- Segmented controls
- Progress indicators
What to Check
- Appearance matches rest of interface
- Spacing around controls looks natural
- Controls not cropped by containers
- Interaction feedback feels responsive
Color in Controls
✅ DO: Use System Colors
// ✅ System colors adapt to light/dark contexts
Button("Primary") { }
.tint(.accentColor)
Toggle("Feature", isOn: $enabled)
.tint(.blue) // System blue adapts
❌ DON'T: Hard-code Custom Colors
// ❌ May not adapt to context
Button("Primary") { }
.foregroundColor(Color(red: 0.2, green: 0.4, blue: 0.8))
Legibility Guidelines
- Be judicious with color in controls and navigation
- Leverage system colors for automatic adaptation
- Test in light and dark modes
- Verify contrast ratios (WCAG AA minimum)
Check for Crowding or Overlapping
❌ AVOID: Crowding Controls
// ❌ Controls too close together
HStack(spacing: 4) { // Too tight
Button("Action 1") { }.glassEffect()
Button("Action 2") { }.glassEffect()
Button("Action 3") { }.glassEffect()
}
✅ DO: Use Standard Spacing
// ✅ System spacing feels natural
HStack {
Button("Action 1") { }.glassEffect()
Button("Action 2") { }.glassEffect()
Button("Action 3") { }.glassEffect()
}
Why Liquid Glass elements need breathing room. Overcrowding or layering glass on glass creates visual noise.
Optimize for Legibility with Scroll Edge Effects
Problem Content scrolling beneath controls can reduce legibility.
Solution scrollEdgeEffectStyle(_:for:)
// ✅ Obscure content scrolling beneath controls
ScrollView {
LazyVStack {
ForEach(items) { item in
ItemRow(item)
}
}
}
.scrollEdgeEffectStyle(.hard, for: .top) // Maintain legibility at top edge
System bars adopt this automatically
- Toolbars
- Navigation bars
- Tab bars
Custom bars need registration
// Custom bar with controls/text/icons
CustomToolbar()
.scrollEdgeEffectStyle(.hard, for: .top)
Align Control Shapes with Containers
Principle Shape of hardware informs curvature throughout interface.
Use containerRelativeShape()
// ✅ Control shape aligns with container curvature
Button("Action") { }
.containerRelativeShape(.roundedRectangle)
Creates visual continuity
- Controls → concentric to sheets
- Sheets → concentric to windows
- Windows → concentric to display
Result Nested elements feel visually harmonious.
New Button Styles
Instead of custom Liquid Glass effects, use built-in styles
.borderedProminent
Button("Primary Action") { }
.buttonStyle(.borderedProminent)
.tint(.blue)
// Filled button with Liquid Glass adaptation
.bordered
Button("Secondary Action") { }
.buttonStyle(.bordered)
// Bordered button with Liquid Glass effects
.plain with Liquid Glass
Button("Tertiary") { }
.buttonStyle(.plain)
.glassEffect()
// Custom glass application for specific needs
Best Practice Use .borderedProminent for primary actions, .bordered for secondary, .plain for tertiary.
Navigation
Liquid Glass applies to topmost layer where you define navigation. Key navigation elements like tab bars and sidebars float in this Liquid Glass layer to help people focus on underlying content.
Clear Navigation Hierarchy
✅ DO: Separate Content from Navigation
┌─────────────────────────────────┐
│ Navigation Layer (Liquid Glass)│ ← Tab bar, sidebar, toolbar
│ • Clear functional layer │
│ • Floats above content │
├─────────────────────────────────┤
│ Content Layer (No Glass) │ ← Articles, photos, data
│ • Underlying content │
│ • Focus of user attention │
└─────────────────────────────────┘
❌ DON'T: Blur the Boundary
// ❌ Content and navigation compete
List(items) { item in
ItemRow(item)
.glassEffect() // ❌ Content layer shouldn't have glass
}
Why Clear separation establishes distinct functional layers, helping users understand what's navigation vs content.
Tab Bar Adapting to Sidebar
Automatic Adaptation
// ✅ Tab bar adapts to sidebar depending on context
TabView {
ContentView()
.tabItem { Label("Home", systemImage: "house") }
SearchView()
.tabItem { Label("Search", systemImage: "magnifyingglass") }
}
.tabViewStyle(.sidebarAdaptable) // NEW in iOS 26
When it adapts
- iPad: Can switch to sidebar for better space usage
- iPhone: Remains tab bar
- macOS: Sidebar preferred
- Adaptive window sizes: Transitions fluidly
Benefits
- Consistent experience across platforms
- Better space usage on larger screens
- Automatic with minimal code
Split Views for Sidebar + Inspector Layouts
Use split views for consistent layouts
// ✅ Split view with sidebar + content + inspector
NavigationSplitView {
// Sidebar
List(folders, selection: $selectedFolder) { folder in
Label(folder.name, systemImage: folder.icon)
}
.navigationTitle("Folders")
} content: {
// Main content
List(items, selection: $selectedItem) { item in
ItemRow(item)
}
} detail: {
// Inspector
InspectorView(item: selectedItem)
}
Platform Optimization
- iOS: Adaptive column visibility
- iPadOS: All columns visible on large screens
- macOS: Sidebar + content + inspector layout
- Liquid Glass applied automatically to sidebars/inspectors
Check Content Safe Areas
Problem Content might not peek through appropriately beneath sidebars/inspectors.
Solution: Audit Safe Areas
// ✅ Respect safe areas for proper content peeking
ScrollView {
LazyVStack {
ForEach(items) { item in
ItemRow(item)
}
}
.safeAreaInset(edge: .leading) {
// Sidebar occupies this space
Color.clear.frame(width: 0)
}
}
Padding with Liquid Glass Materials
When implementing Liquid Glass effects that extend edge-to-edge, use .safeAreaPadding() instead of .padding() to ensure content respects device safe areas (notch, Dynamic Island, home indicator).
// ❌ WRONG - Content hits notch/home indicator with Liquid Glass background
ZStack {
// Liquid Glass background extends edge-to-edge
RoundedRectangle(cornerRadius: 12)
.fill(.thinMaterial)
.ignoresSafeArea()
VStack {
content
}
.padding(.horizontal, 20) // Doesn't account for safe areas!
}
// ✅ CORRECT - Content properly inset from safe areas + custom margin
ZStack {
RoundedRectangle(cornerRadius: 12)
.fill(.thinMaterial)
.ignoresSafeArea()
VStack {
content
}
.safeAreaPadding(.horizontal, 20) // 20pt beyond safe areas
}
Key pattern for Liquid Glass: When your material extends edge-to-edge with .ignoresSafeArea(), always use .safeAreaPadding() on the content layer to maintain proper spacing from screen edges and device-specific features.
Common Liquid Glass scenarios requiring .safeAreaPadding():
- Full-screen sheets with
.ultraThinMaterialbackgrounds - Edge-to-edge toolbars with glass effects
- Floating panels that extend to screen edges
- Custom navigation bars with Liquid Glass styling
Platform availability: .safeAreaPadding() requires iOS 17+. For iOS 16 and earlier, use .safeAreaInset() or manual GeometryReader calculations. See swiftui-layout-ref skill for complete .safeAreaPadding() vs .padding() guidance.
What to Check
- Content visible beneath sidebar/inspector
- Content not cropped inappropriately
- Background peek-through looks intentional
- Scrolling content visible through Liquid Glass
- Content properly inset from notch, Dynamic Island, home indicator (use
.safeAreaPadding()with edge-to-edge Liquid Glass)
Background Extension Effect
What It Is
Background extension effect creates impression of stretching content under sidebar/inspector without actually scrolling it there. Mirrors adjacent content + applies blur for legibility.
Perfect For
- Hero images on product pages
- Full-bleed photo galleries
- Edge-to-edge content experiences
- Apps using split views
How It Works
// ✅ Background extends under sidebar
NavigationSplitView {
SidebarView()
} detail: {
DetailView()
.backgroundExtension(.enabled) // NEW API (placeholder)
}
Visual Effect
- Content appears to extend beneath sidebar
- Mirrored content subtly visible
- Blur maintains sidebar legibility
- Creates immersive, edge-to-edge feel
When to Use
- Split view layouts
- Sidebar/inspector UIs
- Media-rich content
- Product/photo detail views
Automatically Minimize Tab Bar (iOS)
New Behavior
Tab bars can recede when scrolling to elevate underlying content.
How to Configure
TabView {
ContentView()
.tabItem { Label("Home", systemImage: "house") }
}
.tabBarMinimizationBehavior(.onScrollDown) // NEW in iOS 26
Options
.onScrollDown- Minimize when scrolling down.onScrollUp- Minimize when scrolling up.automatic- System determines.never- Always visible
When minimized
- Tab bar recedes (smaller visual footprint)
- Expands when scrolling in opposite direction
- Content gains more screen space
Best Practice Use .onScrollDown for content-focused apps (reading, media).
Menus and Toolbars
Menus have refreshed look across platforms. They adopt Liquid Glass, and menu items for common actions use icons to help people quickly scan and identify actions. iPadOS now has menu bar for faster access to common commands.
Menu Icons for Standard Actions
Automatic Icon Adoption
// ✅ Standard selectors get icons automatically
Menu("Actions") {
Button(action: cut) {
Text("Cut")
}
Button(action: copy) {
Text("Copy")
}
Button(action: paste) {
Text("Paste")
}
}
// System uses selector to determine icon
// cut() → scissors icon
// copy() → documents icon
// paste() → clipboard icon
Standard Selectors
cut()→ ✂️ scissorscopy()→ 📄 documentspaste()→ 📋 clipboarddelete()→ 🗑️ trashshare()→ ↗️ share arrow- Many more...
Custom Actions
// ✅ Provide icon for custom actions
Button {
customAction()
} label: {
Label("Custom Action", systemImage: "star.fill")
}
Match Top Menu Actions to Swipe Actions
For consistency and predictability
// ✅ Swipe actions match contextual menu
List(emails) { email in
EmailRow(email)
.swipeActions(edge: .leading) {
Button("Archive", systemImage: "archivebox") {
archive(email)
}
}
.swipeActions(edge: .trailing) {
Button("Delete", systemImage: "trash", role: .destructive) {
delete(email)
}
}
.contextMenu {
// ✅ Same actions appear at top
Button("Archive", systemImage: "archivebox") {
archive(email)
}
Button("Delete", systemImage: "trash", role: .destructive) {
delete(email)
}
Divider()
// Additional actions below
Button("Mark Unread") { }
}
}
Why Users expect swipe actions and menu actions to match. Consistency builds trust and predictability.
Toolbar Item Grouping
Group items that share a background
// ✅ Fixed spacer separates groups
.toolbar {
ToolbarItemGroup(placement: .topBarTrailing) {
// Navigation group
Button("Up") { }
Button("Down") { }
Spacer(.fixed) // NEW in iOS 26 - separates groups
// Action group
Button("Settings") { }
}
}
Visual Effect
- Items within group share Liquid Glass background
.fixedspacer creates visual separation- Clear grouping of related actions
Best Practices
- Group similar actions (navigation, formatting, settings)
- Maintain consistent groupings across platforms
- Use
.fixedfor logical separation
Icons vs Text in Toolbars
✅ DO: Use Icons for Common Actions
// ✅ Icons declutter interface
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Button {
share()
} label: {
Label("Share", systemImage: "square.and.arrow.up")
}
}
}
❌ DON'T: Mix Icons and Text in Same Group
// ❌ Inconsistent visual style
.toolbar {
ToolbarItemGroup {
Button("Save") { } // Text
Button {
share()
} label: {
Image(systemName: "square.and.arrow.up") // Icon
}
}
}
Guideline Pick one style (icons OR text) per background group, not both.
Provide Accessibility Labels for Icons
Always specify accessibility label
// ✅ Icon has accessibility label
Button {
share()
} label: {
Image(systemName: "square.and.arrow.up")
}
.accessibilityLabel("Share")
Why People using VoiceOver or Voice Control need text labels even when icons are shown visually.
Audit Toolbar Customizations
What to Check
- Custom fixed spacers → verify they work with new Liquid Glass backgrounds
- Custom items → verify appearance consistent with system behavior
- Toolbar visibility → verify hiding/showing works correctly
Common Issue: Empty Toolbar Items
❌ Problem
// ❌ Hiding view instead of item
.toolbar {
ToolbarItem {
if showButton {
Button("Action") { }
} else {
EmptyView() // ❌ Creates empty toolbar item
}
}
}
✅ Solution
// ✅ Hide entire toolbar item
.toolbar {
if showButton {
ToolbarItem {
Button("Action") { }
}
}
}
Windows and Modals
Windows adopt rounder corners to fit controls and navigation elements. iPadOS apps show window controls and support continuous window resizing. Sheets and action sheets adopt Liquid Glass with increased corner radius.
Arbitrary Window Sizes (iPadOS)
Support continuous resizing
// ✅ Content adapts to arbitrary window sizes
WindowGroup {
ContentView()
}
.defaultSize(width: 600, height: 800)
.windowResizability(.contentSize) // NEW in iPadOS 26
What Changed
- No longer transitions between preset sizes
- Windows resize fluidly down to minimum size
- Content should reflow gracefully
Developer Action
- Remove hard-coded size assumptions
- Use flexible layouts (VStack, HStack, Grid)
- Test at various window sizes
Split Views for Fluid Column Resizing
Use split views for automatic reflow
// ✅ Split view handles continuous resizing
NavigationSplitView(columnVisibility: $columnVisibility) {
SidebarView()
} detail: {
DetailView()
}
Benefits
- Automatic content reflow
- Beautiful, fluid transitions
- Minimal code
- System-optimized animations
Without split views
- Manual layout calculations
- Custom animation code
- More complexity
Use Layout Guides and Safe Areas
Specify safe areas for automatic adjustment
// ✅ Content respects safe areas
VStack {
ContentView()
}
.safeAreaInset(edge: .top) {
// Window controls and title bar
Color.clear.frame(height: 0)
}
System Automatically Adjusts
- Window controls position
- Title bar layout
- Content layout relative to chrome
Sheets: Increased Corner Radius
What Changed
- Sheets have increased corner radius
- Half sheets inset from edge (content peeks through)
- Half sheets transitioning to full height become more opaque
Check Content Around Edges
Inside Sheet
- Content too close to rounder corners?
- Controls cropped by corner radius?
Outside Sheet
- Content peeking through between inset sheet and edge looks intentional?
- Background visible around half sheet edges?
Testing
// Test half sheet presentation
.sheet(isPresented: $showSheet) {
SheetContent()
.presentationDetents([.medium, .large])
}
Audit Sheet/Popover Backgrounds
❌ REMOVE: Custom Background Views
// ❌ Custom visual effect view in popover
.popover(isPresented: $showPopover) {
ContentView()
.background(
VisualEffectView(effect: UIBlurEffect(style: .systemMaterial))
) // ❌ Interferes with Liquid Glass
}
✅ DO: Let System Handle Background
// ✅ System applies Liquid Glass automatically
.popover(isPresented: $showPopover) {
ContentView()
// No background modifier needed
}
Action Sheets: Inline Appearance
What Changed
Action sheets originate from the element that initiates the action (not bottom edge of display). When active, action sheets let people interact with other parts of interface.
Specify Source of Action Sheet
// ✅ Action sheet anchored to source
Button("Options") {
showActionSheet = true
}
.confirmationDialog("Options", isPresented: $showActionSheet) {
Button("Option 1") { }
Button("Option 2") { }
Button("Cancel", role: .cancel) { }
}
// System positions sheet next to button automatically
Benefits
- Clear relationship to source
- Doesn't block entire interface
- More flexible interaction
- Inline appearance feels lighter
Organization and Layout
Lists, tables, and forms have larger row height and padding to give content room to breathe. Sections have increased corner radius to match curvature of controls.
Larger Row Height and Padding
What Changed
- Lists: Larger row height
- Tables: More padding
- Forms: Increased spacing
- Sections: Increased corner radius
Automatic Adoption
// ✅ Standard components adopt new metrics
List(items) { item in
Text(item.name)
}
If you hard-coded metrics
// ❌ May look cramped with new design
List(items) { item in
Text(item.name)
.frame(height: 44) // ❌ Hard-coded height
.padding(.vertical, 4) // ❌ Hard-coded padding
}
// ✅ Use automatic sizing
List(items) { item in
Text(item.name)
// System determines row height and padding
}
Section Header Capitalization
What Changed
Section headers no longer render entirely in capital letters. They now respect title-style capitalization you provide.
Before (iOS 18 and earlier)
Section(header: Text("User settings")) {
// Rendered as "USER SETTINGS"
}
After (iOS 26+)
Section(header: Text("User Settings")) {
// Rendered as "User Settings" (title-style)
}
Action Required
Update section headers to title-style capitalization:
// ❌ Old style (all lowercase)
Section(header: Text("user settings")) {
// Renders as "user settings" (looks wrong)
}
// ✅ New style (title-style)
Section(header: Text("User Settings")) {
// Renders as "User Settings" (correct)
}
Adopt Forms for Platform-Optimized Layouts
Use .grouped form style
// ✅ Form adopts platform-optimized layout
Form {
Section("Personal Information") {
TextField("Name", text: $name)
TextField("Email", text: $email)
}
Section("Preferences") {
Toggle("Notifications", isOn: $notificationsEnabled)
Picker("Theme", selection: $theme) {
Text("Light").tag(Theme.light)
Text("Dark").tag(Theme.dark)
Text("Auto").tag(Theme.auto)
}
}
}
.formStyle(.grouped) // Platform-optimized metrics
Benefits
- Automatic row height updates
- Correct padding and spacing
- Section corner radius matches controls
- Consistent across platforms
Search
Platform conventions for search location and behavior optimize experience for each device. Review search field design conventions to provide engaging search experience.
Keyboard Layout When Activating Search
What Changed (iOS)
When a person taps search field to give it focus, it slides upwards as keyboard appears.
Testing
- Tap search field
- Verify smooth upward slide
- Keyboard appears without covering search field
- Consistent with system search experiences (Spotlight, Safari)
No Code Changes Required
// ✅ Existing searchable modifier adopts new behavior
List(items) { item in
Text(item.name)
}
.searchable(text: $searchText)
Semantic Search Tabs
For Tab API patterns including .tabRole(.search), see swiftui-nav-ref Section 5.
Platform Considerations
Liquid Glass can have distinct appearance and behavior across platforms, contexts, and input methods. Test across devices to understand material appearance.
watchOS
Minimal Changes
Liquid Glass changes are minimal in watchOS. They appear automatically when you open app on latest release even without building against latest SDK.
To Ensure Proper Adoption
- Adopt standard toolbar APIs
- Use standard button styles from watchOS 10
// ✅ Standard button styles on watchOS
Button("Action") { }
.buttonStyle(.bordered)
tvOS
Focus-Based Appearance
Standard buttons and controls take on Liquid Glass appearance when focus moves to them.
System Requirements
- Apple TV 4K (2nd generation) and newer: Full Liquid Glass effects
- Older devices: Maintains current appearance
Adopt Standard Focus APIs
// ✅ Standard focus APIs for Liquid Glass on focus
Button("Action") { }
.focusable()
For Custom Controls
Apply Liquid Glass effects when they gain focus:
// ✅ Custom control with focus-based glass
struct CustomControl: View {
@FocusState private var isFocused: Bool
var body: some View {
Text("Custom")
.glassEffect()
.opacity(isFocused ? 1.0 : 0.5)
.focused($isFocused)
}
}
Combining Custom Liquid Glass Effects
Use GlassEffectContainer for Performance
// ✅ Combine effects in container for optimization
GlassEffectContainer {
HStack {
Button("Action 1") { }
.glassEffect()
Button("Action 2") { }
.glassEffect()
Button("Action 3") { }
.glassEffect()
}
}
Benefits
- Optimizes rendering performance
- Fluidly morphs Liquid Glass shapes into each other
- Better animation performance
- Reduces compositor overhead
When to Use
- Multiple custom Liquid Glass elements
- Morphing animations between glass shapes
- Performance-critical interfaces
Performance Testing
Profile Your App
Building with latest SDKs is opportunity to assess and improve performance.
Use Instruments
- Time Profiler (CPU usage)
- SwiftUI (view updates - see
swiftui-performanceskill) - Allocations (memory usage)
- Core Animation (rendering performance)
What to Check
- Scrolling performance with Liquid Glass
- Animation smoothness
- Memory usage patterns
- CPU usage during interactions
See Related Skills
swiftui-performance- SwiftUI Instrument workflowsperformance-profiling- Instruments decision trees
Backward Compatibility
Maintain Previous Appearance
To ship with latest SDKs while keeping app as it looked when built against previous SDKs:
Add UIDesignRequiresCompatibility key
<!-- Info.plist -->
<key>UIDesignRequiresCompatibility</key>
<true/>
Effect
- App built with iOS 26 SDK
- Appearance matches iOS 18 and earlier
- Liquid Glass effects disabled
- Previous blur/material styles used
When to Use
- Need time to audit interface changes
- Gradual adoption strategy
- Maintain exact appearance temporarily
Migration Strategy
- Ship with
UIDesignRequiresCompatibilityenabled - Audit interface changes in separate build
- Update interface incrementally
- Remove key when ready for Liquid Glass
Quick Reference: API Checklist
Core Liquid Glass APIs
-
glassEffect()- Apply Liquid Glass material -
glassEffect(.clear)- Clear variant (requires 3 conditions) -
glassEffect(in: Shape)- Custom shape -
glassBackgroundEffect()- For custom views reflecting content
Scroll Edge Effects
-
scrollEdgeEffectStyle(_:for:)- Maintain legibility where glass meets scrolling content -
.hardstyle for pinned accessory views -
.softstyle for gradual fade
Controls and Shapes
-
containerRelativeShape()- Align control shapes with containers -
.borderedProminentbutton style -
.borderedbutton style - System colors with
.tint()for adaptation
Navigation
-
.tabViewStyle(.sidebarAdaptable)- Tab bar adapts to sidebar -
.tabBarMinimizationBehavior(_:)- Minimize on scroll -
.tabRole(.search)- Semantic search tabs -
NavigationSplitViewfor sidebar + inspector layouts
Toolbars and Menus
-
Spacer(.fixed)- Separate toolbar groups - Standard selectors for automatic menu icons
- Match contextual menu actions to swipe actions
Organization and Layout
-
.formStyle(.grouped)- Platform-optimized form layouts - Title-style capitalization for section headers
- Respect automatic row height and padding
Performance
-
GlassEffectContainer- Combine multiple glass effects - Profile with Instruments
- Test with accessibility settings
Backward Compatibility
-
UIDesignRequiresCompatibilityin Info.plist (if needed)
Audit Checklist
Use this checklist when auditing app for Liquid Glass adoption:
Visual Refresh
- Built with Xcode 26 SDK
- Run on latest platform releases
- Standard components adopt Liquid Glass automatically
- Custom backgrounds in controls/navigation removed
- Tested with Reduce Transparency
- Tested with Increase Contrast
- Tested with Reduce Motion
- Liquid Glass not overused on custom controls
App Icons
- Designed with foreground/middle/background layers
- Exported layers from design app
- Composed in Icon Composer
- Previewed against updated grids
- All appearance variants tested (light/dark/clear/tinted)
- Elements centered to avoid clipping
Controls
- Updated appearance reviewed
- Hard-coded layout metrics removed
- System colors used for adaptation
- Controls not crowded or overlapping
- Scroll edge effects applied where needed
- Control shapes aligned with containers (if desired)
- New button styles adopted (
.borderedProminent,.bordered)
Navigation
- Clear hierarchy (navigation layer vs content layer)
- Tab bar adapts to sidebar (if appropriate)
- Split views used for sidebar + inspector layouts
- Content safe areas checked
- Background extension effect considered
- Tab bar minimization configured (if desired)
Menus and Toolbars
- Standard selectors used for automatic menu icons
- Top menu actions match swipe actions
- Toolbar items grouped logically with
Spacer(.fixed) - Icons OR text used per group (not mixed)
- Accessibility labels provided for all icons
- Custom toolbar items audited for compatibility
Windows and Modals
- Arbitrary window sizes supported (iPadOS)
- Split views used for fluid column resizing
- Layout guides and safe areas specified
- Sheet content checked around rounder corners
- Content peeking through half sheets reviewed
- Custom sheet/popover backgrounds removed
- Action sheets specify source element
Organization and Layout
- Hard-coded row heights removed
- Section headers use title-style capitalization
-
.formStyle(.grouped)adopted for forms - Automatic row height and padding respected
Search
- Keyboard layout tested when activating search
-
.tabRole(.search)used for search tabs (if tab-based) - Search placement appropriate for platform
Platform Considerations
- watchOS: Standard toolbar APIs and button styles adopted
- tvOS: Standard focus APIs adopted for custom controls
-
GlassEffectContainerused for combining custom effects - Performance tested with Instruments
-
UIDesignRequiresCompatibilitykey considered (if backward compatibility needed)
Related Resources
WWDC Sessions
- Adopting Liquid Glass (documentation)
- Meet Liquid Glass — WWDC25 Session 219
- Build a SwiftUI app with the new design — WWDC25 Session 323
Related Skills
liquid-glass- Implementing Liquid Glass material, design review pressureswiftui-performance- Profiling Liquid Glass rendering performanceswiftui-debugging- Debugging view updates with Liquid Glassaccessibility-diag- Accessibility testing
Design Resources
- Icon Composer: https://developer.apple.com/design/resources/
- App Icon Grids: https://developer.apple.com/design/resources/
- Human Interface Guidelines — Materials: https://developer.apple.com/design/Human-Interface-Guidelines/materials
Last Updated: 2025-12-01 Minimum Platform: iOS 26, iPadOS 26, macOS Tahoe, tvOS, watchOS, visionOS 3 Xcode Version: Xcode 26+ Skill Type: Reference (comprehensive adoption guide)