| name | now-playing |
| description | Use when Now Playing metadata doesn't appear on Lock Screen/Control Center, remote commands (play/pause/skip) don't respond, artwork is missing/wrong/flickering, or playback state is out of sync - provides systematic diagnosis, correct patterns, and professional push-back for audio/video apps on iOS 18+ |
| skill_type | discipline |
| version | 1.1.0 |
| apple_platforms | iOS 18+, iPadOS 18+, CarPlay (iOS 14+) |
Now Playing Integration Guide
Purpose: Prevent the 4 most common Now Playing issues on iOS 18+: info not appearing, commands not working, artwork problems, and state sync issues
Swift Version: Swift 6.0+ iOS Version: iOS 18+ Xcode: Xcode 16+
Core Philosophy
"Now Playing eligibility requires THREE things working together: AVAudioSession activation, remote command handlers, and metadata publishing. Missing ANY of these silently breaks the entire system. 90% of Now Playing issues stem from incorrect activation order or missing command handlers, not API bugs."
Key Insight from WWDC 2022/110338: Apps must meet two system heuristics:
- Register handlers for at least one remote command
- Configure AVAudioSession with a non-mixable category
When to Use This Skill
✅ Use this skill when:
- Now Playing info doesn't appear on Lock Screen or Control Center
- Play/pause/skip buttons are grayed out or don't respond
- Album artwork is missing, wrong, or flickers between images
- Control Center shows "Playing" when app is paused, or vice versa
- Apple Music or other apps "steal" Now Playing status
- Implementing Now Playing for the first time
- Debugging Now Playing issues in existing implementation
- Integrating CarPlay Now Playing (covered in Pattern 6)
- Working with MusicKit/Apple Music content (covered in Pattern 7)
iOS 26 Note
iOS 26 introduces Liquid Glass visual design for Lock Screen and Control Center Now Playing widgets. This is automatic system behavior — no code changes required. The patterns in this skill remain valid for iOS 26.
❌ Do NOT use this skill for:
- Background audio configuration details (see AVFoundation skill)
Related Skills
- swift-concurrency - For @MainActor patterns, weak self in closures, async artwork loading
- memory-debugging - For retain cycles in command handlers
- avfoundation-ref - For AVAudioSession configuration details
Red Flags / Anti-Patterns
If you see ANY of these, suspect Now Playing misconfiguration:
- Info appears briefly then disappears (AVAudioSession deactivated)
- Commands work in simulator but not on device (simulator has different audio stack)
- Artwork shows placeholder then updates (race condition, not necessarily wrong)
- Artwork never appears (format/size issue or MPMediaItemArtwork block returning nil)
- Play/pause state incorrect after backgrounding (not updating on playback rate changes)
- Another app "steals" Now Playing (didn't meet eligibility requirements)
playbackStateproperty doesn't update (iOS doesn't haveplaybackState, macOS only!)
FORBIDDEN Assumptions:
- "Just set nowPlayingInfo and it works" - Must have AVAudioSession + command handlers
- "playbackState controls Control Center" - iOS ignores playbackState, uses playbackRate
- "Artwork just needs an image" - Needs proper MPMediaItemArtwork with size handler
- "Commands enable themselves" - Must add target AND set isEnabled = true
- "Update elapsed time every second" - System infers from rate, causes jitter
Mandatory First Steps (Pre-Diagnosis)
Run this code to understand current state before debugging:
// 1. Verify AVAudioSession configuration
let session = AVAudioSession.sharedInstance()
print("Category: \(session.category.rawValue)")
print("Mode: \(session.mode.rawValue)")
print("Options: \(session.categoryOptions)")
print("Is active: \(try? session.setActive(true))")
// Must be: .playback category, NOT .mixWithOthers option
// 2. Verify background mode
// Info.plist must have: UIBackgroundModes = ["audio"]
// 3. Check command handlers are registered
let commandCenter = MPRemoteCommandCenter.shared()
print("Play enabled: \(commandCenter.playCommand.isEnabled)")
print("Pause enabled: \(commandCenter.pauseCommand.isEnabled)")
// Must have at least one command with target AND isEnabled = true
// 4. Check nowPlayingInfo dictionary
if let info = MPNowPlayingInfoCenter.default().nowPlayingInfo {
print("Title: \(info[MPMediaItemPropertyTitle] ?? "nil")")
print("Artwork: \(info[MPMediaItemPropertyArtwork] != nil)")
print("Duration: \(info[MPMediaItemPropertyPlaybackDuration] ?? "nil")")
print("Elapsed: \(info[MPNowPlayingInfoPropertyElapsedPlaybackTime] ?? "nil")")
print("Rate: \(info[MPNowPlayingInfoPropertyPlaybackRate] ?? "nil")")
} else {
print("No nowPlayingInfo set!")
}
What this tells you:
| Observation | Diagnosis | Pattern |
|---|---|---|
| Category is .ambient or has .mixWithOthers | Won't become Now Playing app | Pattern 1 |
| No commands have targets | System ignores app | Pattern 2 |
| Commands have targets but isEnabled = false | UI grayed out | Pattern 2 |
| Artwork is nil | MPMediaItemArtwork block returning nil | Pattern 3 |
| playbackRate is 0.0 when playing | Control Center shows paused | Pattern 4 |
| Background mode "audio" not in Info.plist | Info disappears on lock | Pattern 1 |
Decision Tree
Now Playing not working?
├─ Info never appears at all?
│ ├─ AVAudioSession category .ambient or .mixWithOthers?
│ │ └─ Pattern 1a (Wrong Category)
│ ├─ No remote command handlers registered?
│ │ └─ Pattern 2a (Missing Handlers)
│ ├─ Background mode "audio" not in Info.plist?
│ │ └─ Pattern 1b (Background Mode)
│ └─ AVAudioSession.setActive(true) never called?
│ └─ Pattern 1c (Not Activated)
│
├─ Info appears briefly, then disappears?
│ ├─ On lock screen specifically?
│ │ ├─ AVAudioSession deactivated too early?
│ │ │ └─ Pattern 1d (Early Deactivation)
│ │ └─ App suspended (no background mode)?
│ │ └─ Pattern 1b (Background Mode)
│ └─ When switching apps?
│ └─ Another app claiming Now Playing → Pattern 5
│
├─ Commands not responding?
│ ├─ Buttons grayed out (disabled)?
│ │ └─ command.isEnabled = false → Pattern 2b
│ ├─ Buttons visible but no response?
│ │ ├─ Handler not returning .success?
│ │ │ └─ Pattern 2c (Handler Return)
│ │ └─ Using wrong command center (session vs shared)?
│ │ └─ Pattern 2d (Command Center)
│ └─ Skip forward/backward not showing?
│ └─ preferredIntervals not set → Pattern 2e
│
├─ Artwork problems?
│ ├─ Never appears?
│ │ ├─ MPMediaItemArtwork block returning nil?
│ │ │ └─ Pattern 3a (Artwork Block)
│ │ └─ Image format/size invalid?
│ │ └─ Pattern 3b (Image Format)
│ ├─ Wrong artwork showing?
│ │ └─ Race condition between sources → Pattern 3c
│ └─ Artwork flickering?
│ └─ Multiple updates in rapid succession → Pattern 3d
│
├─ State sync issues?
│ ├─ Shows "Playing" when paused?
│ │ └─ playbackRate not updated → Pattern 4a
│ ├─ Progress bar stuck or jumping?
│ │ └─ elapsedTime not updated at right moments → Pattern 4b
│ └─ Duration wrong?
│ └─ Not setting playbackDuration → Pattern 4c
│
├─ CarPlay specific issues?
│ ├─ App doesn't appear in CarPlay at all?
│ │ └─ Missing entitlement → Pattern 6 (Add com.apple.developer.carplay-audio)
│ ├─ Now Playing blank in CarPlay but works on iOS?
│ │ └─ Same root cause as iOS → Check Patterns 1-4
│ ├─ Custom buttons don't appear in CarPlay?
│ │ └─ Wrong configuration timing → Pattern 6 (Configure at templateApplicationScene)
│ └─ Works on device but not CarPlay simulator?
│ └─ Debugger interference → Pattern 6 (Run without debugger)
│
└─ Using MusicKit (ApplicationMusicPlayer)?
├─ Now Playing shows wrong info?
│ └─ Overwriting automatic data → Pattern 7 (Don't set nowPlayingInfo manually)
└─ Mixing MusicKit + own content?
└─ Hybrid approach needed → Pattern 7 (Switch between players)
Pattern 1: AVAudioSession Configuration (Info Not Appearing)
Time cost: 10-15 minutes
Symptom
- Now Playing info never appears on Lock Screen
- Info appears briefly then disappears on lock
- Works in foreground, disappears in background
BAD Code
// ❌ WRONG — Category allows mixing, won't become Now Playing app
class PlayerService {
func setupAudioSession() throws {
try AVAudioSession.sharedInstance().setCategory(
.playback,
options: .mixWithOthers // ❌ Mixable = not eligible for Now Playing
)
// Never called setActive() // ❌ Session not activated
}
func play() {
player.play()
updateNowPlaying() // ❌ Won't appear - session not active
}
}
GOOD Code
// ✅ CORRECT — Non-mixable category, activated before playback
class PlayerService {
func setupAudioSession() throws {
try AVAudioSession.sharedInstance().setCategory(
.playback,
mode: .default,
options: [] // ✅ No .mixWithOthers = eligible for Now Playing
)
}
func play() async throws {
// ✅ Activate BEFORE starting playback
try AVAudioSession.sharedInstance().setActive(true)
player.play()
updateNowPlaying() // ✅ Now appears correctly
}
func stop() async throws {
player.pause()
// ✅ Deactivate AFTER stopping, with notify option
try AVAudioSession.sharedInstance().setActive(
false,
options: .notifyOthersOnDeactivation
)
}
}
Info.plist Requirement
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
Verification
- Lock screen shows Now Playing controls
- Info persists when app backgrounded
- Survives app switch (unless another app plays)
Pattern 2: Remote Command Registration (Commands Not Working)
Time cost: 15-20 minutes
Symptom
- Play/pause buttons grayed out
- Buttons visible but tapping does nothing
- Skip buttons don't appear
- Commands work once then stop
BAD Code
// ❌ WRONG — Missing targets and isEnabled
class PlayerService {
func setupCommands() {
let commandCenter = MPRemoteCommandCenter.shared()
// ❌ Added target but forgot isEnabled
commandCenter.playCommand.addTarget { _ in
self.player.play()
return .success
}
// playCommand.isEnabled defaults to false!
// ❌ Never added pause handler
// ❌ skipForward without preferredIntervals
commandCenter.skipForwardCommand.addTarget { _ in
return .success
}
}
}
GOOD Code
// ✅ CORRECT — Targets registered, enabled, with proper configuration
@MainActor
class PlayerService {
private var commandTargets: [Any] = [] // Keep strong references
func setupCommands() {
let commandCenter = MPRemoteCommandCenter.shared()
// ✅ Play command - add target AND enable
let playTarget = commandCenter.playCommand.addTarget { [weak self] _ in
self?.player.play()
self?.updateNowPlayingPlaybackState(isPlaying: true)
return .success
}
commandCenter.playCommand.isEnabled = true
commandTargets.append(playTarget)
// ✅ Pause command
let pauseTarget = commandCenter.pauseCommand.addTarget { [weak self] _ in
self?.player.pause()
self?.updateNowPlayingPlaybackState(isPlaying: false)
return .success
}
commandCenter.pauseCommand.isEnabled = true
commandTargets.append(pauseTarget)
// ✅ Skip forward - set preferredIntervals BEFORE adding target
commandCenter.skipForwardCommand.preferredIntervals = [15.0]
let skipForwardTarget = commandCenter.skipForwardCommand.addTarget { [weak self] event in
guard let skipEvent = event as? MPSkipIntervalCommandEvent else {
return .commandFailed
}
self?.skip(by: skipEvent.interval)
return .success
}
commandCenter.skipForwardCommand.isEnabled = true
commandTargets.append(skipForwardTarget)
// ✅ Skip backward
commandCenter.skipBackwardCommand.preferredIntervals = [15.0]
let skipBackwardTarget = commandCenter.skipBackwardCommand.addTarget { [weak self] event in
guard let skipEvent = event as? MPSkipIntervalCommandEvent else {
return .commandFailed
}
self?.skip(by: -skipEvent.interval)
return .success
}
commandCenter.skipBackwardCommand.isEnabled = true
commandTargets.append(skipBackwardTarget)
}
func teardownCommands() {
let commandCenter = MPRemoteCommandCenter.shared()
commandCenter.playCommand.removeTarget(nil)
commandCenter.pauseCommand.removeTarget(nil)
commandCenter.skipForwardCommand.removeTarget(nil)
commandCenter.skipBackwardCommand.removeTarget(nil)
commandTargets.removeAll()
}
deinit {
teardownCommands()
}
}
Verification
- Buttons not grayed out in Control Center
- Tapping play/pause actually plays/pauses
- Skip buttons show with correct interval (15s)
Pattern 3: Artwork Configuration (Artwork Problems)
Time cost: 15-25 minutes
Symptom
- Artwork never appears (generic placeholder)
- Wrong artwork for current track
- Artwork flickers between images
- Artwork appears then disappears
BAD Code
// ❌ WRONG — MPMediaItemArtwork block can return nil, no size handling
func updateNowPlaying() {
var nowPlayingInfo = [String: Any]()
nowPlayingInfo[MPMediaItemPropertyTitle] = track.title
// ❌ Storing UIImage directly (doesn't work)
nowPlayingInfo[MPMediaItemPropertyArtwork] = image
// ❌ Or: Block that ignores requested size
let artwork = MPMediaItemArtwork(boundsSize: image.size) { _ in
return self.cachedImage // ❌ May be nil, ignores requested size
}
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
// ❌ WRONG — Multiple rapid updates cause flickering
func loadArtwork(from url: URL) {
// Request 1
loadImage(url) { image in
self.updateNowPlayingArtwork(image) // Update 1
}
// Request 2 (cached) returns faster
loadCachedImage(url) { image in
self.updateNowPlayingArtwork(image) // Update 2 - flicker!
}
}
GOOD Code
// ✅ CORRECT — Proper MPMediaItemArtwork with size handling
@MainActor
class NowPlayingService {
private var currentArtworkURL: URL?
private var artworkImage: UIImage?
func updateNowPlayingArtwork(_ image: UIImage, for trackURL: URL) {
// ✅ Prevent race conditions - only update if still current track
guard trackURL == currentArtworkURL else { return }
artworkImage = image
// ✅ Create MPMediaItemArtwork with proper size handler
let artwork = MPMediaItemArtwork(boundsSize: image.size) { [weak self] requestedSize in
// ✅ System calls this block with various sizes (300x300, 600x600, etc.)
guard let image = self?.artworkImage else { return UIImage() }
// ✅ Return image at requested size (or let system scale)
// For best quality, pre-render at common sizes
return image
}
// ✅ Update only artwork key, preserve other values
var nowPlayingInfo = MPNowPlayingInfoCenter.default().nowPlayingInfo ?? [:]
nowPlayingInfo[MPMediaItemPropertyArtwork] = artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
// ✅ Single entry point with priority: embedded > cached > remote
func loadArtwork(for track: Track) async {
currentArtworkURL = track.artworkURL
// Priority 1: Embedded in file (immediate, no flicker)
if let embedded = await extractEmbeddedArtwork(track.fileURL) {
updateNowPlayingArtwork(embedded, for: track.artworkURL)
return
}
// Priority 2: Already cached (fast)
if let cached = await loadFromCache(track.artworkURL) {
updateNowPlayingArtwork(cached, for: track.artworkURL)
return
}
// Priority 3: Remote (slow, but don't flicker)
// ✅ Set placeholder first, then update once with real image
if let remote = await downloadImage(track.artworkURL) {
updateNowPlayingArtwork(remote, for: track.artworkURL)
}
}
}
Artwork Size Guidelines
- Lock Screen: 300x300 points (600x600 @2x, 900x900 @3x)
- Control Center: Various sizes
- Best practice: Provide image at least 600x600 pixels
Verification
- Artwork appears on Lock Screen
- Correct artwork for current track
- No flickering when track changes
- Artwork persists after backgrounding
Pattern 4: Playback State Synchronization (State Sync Issues)
Time cost: 10-20 minutes
Symptom
- Control Center shows "Playing" when actually paused
- Progress bar doesn't move or jumps unexpectedly
- Duration shows wrong value
- Scrubbing doesn't work correctly
BAD Code
// ❌ WRONG — Using playbackState (macOS only, ignored on iOS)
func updatePlaybackState(isPlaying: Bool) {
MPNowPlayingInfoCenter.default().playbackState = isPlaying ? .playing : .paused
// ❌ iOS ignores this property! Only macOS uses it.
}
// ❌ WRONG — Updating elapsed time on a timer (causes drift)
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in
var info = MPNowPlayingInfoCenter.default().nowPlayingInfo ?? [:]
info[MPNowPlayingInfoPropertyElapsedPlaybackTime] = self.player.currentTime().seconds
MPNowPlayingInfoCenter.default().nowPlayingInfo = info
// ❌ Every second creates jitter, system already infers from timestamp
}
// ❌ WRONG — Partial dictionary updates cause race conditions
func updateTitle() {
var info = [String: Any]()
info[MPMediaItemPropertyTitle] = track.title
MPNowPlayingInfoCenter.default().nowPlayingInfo = info
// ❌ Cleared all other values (artwork, duration, etc.)!
}
GOOD Code
// ✅ CORRECT — Use playbackRate for iOS, update at key moments only
@MainActor
class NowPlayingService {
// ✅ Update when playback STARTS
func playbackStarted(track: Track, player: AVPlayer) {
var nowPlayingInfo = MPNowPlayingInfoCenter.default().nowPlayingInfo ?? [:]
// ✅ Core metadata
nowPlayingInfo[MPMediaItemPropertyTitle] = track.title
nowPlayingInfo[MPMediaItemPropertyArtist] = track.artist
nowPlayingInfo[MPMediaItemPropertyAlbumTitle] = track.album
nowPlayingInfo[MPMediaItemPropertyPlaybackDuration] = player.currentItem?.duration.seconds ?? 0
// ✅ Playback state via RATE (not playbackState property)
nowPlayingInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime] = player.currentTime().seconds
nowPlayingInfo[MPNowPlayingInfoPropertyPlaybackRate] = 1.0 // Playing
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
// ✅ Update when playback PAUSES
func playbackPaused(player: AVPlayer) {
var nowPlayingInfo = MPNowPlayingInfoCenter.default().nowPlayingInfo ?? [:]
// ✅ Update elapsed time AND rate together
nowPlayingInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime] = player.currentTime().seconds
nowPlayingInfo[MPNowPlayingInfoPropertyPlaybackRate] = 0.0 // Paused
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
// ✅ Update when user SEEKS
func userSeeked(to time: CMTime, player: AVPlayer) {
var nowPlayingInfo = MPNowPlayingInfoCenter.default().nowPlayingInfo ?? [:]
nowPlayingInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime] = time.seconds
// ✅ Keep current rate (don't change playing/paused state)
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
// ✅ Update when track CHANGES
func trackChanged(to newTrack: Track, player: AVPlayer) {
// ✅ Full refresh of all metadata
var nowPlayingInfo = [String: Any]()
nowPlayingInfo[MPMediaItemPropertyTitle] = newTrack.title
nowPlayingInfo[MPMediaItemPropertyArtist] = newTrack.artist
nowPlayingInfo[MPMediaItemPropertyAlbumTitle] = newTrack.album
nowPlayingInfo[MPMediaItemPropertyPlaybackDuration] = player.currentItem?.duration.seconds ?? 0
nowPlayingInfo[MPNowPlayingInfoPropertyElapsedPlaybackTime] = 0.0
nowPlayingInfo[MPNowPlayingInfoPropertyPlaybackRate] = player.rate
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
// Then load artwork asynchronously
Task {
await loadArtwork(for: newTrack)
}
}
}
When to Update Now Playing Info
| Event | What to Update |
|---|---|
| Playback starts | All metadata + elapsed=current + rate=1.0 |
| Playback pauses | elapsed=current + rate=0.0 |
| User seeks | elapsed=newPosition (keep rate) |
| Track changes | All metadata (new track) |
| Playback rate changes (2x, 0.5x) | rate=newRate |
DO NOT Update
- On a timer (system infers from elapsed + rate + timestamp)
- Elapsed time continuously (causes jitter)
- Partial dictionaries (loses other values)
Pattern 5: MPNowPlayingSession (iOS 16+ Recommended Approach)
Time cost: 20-30 minutes
When to Use MPNowPlayingSession
- iOS 16+ (available since iOS 16, previously tvOS only)
- Using AVPlayer for playback
- Want automatic publishing of playback state
- Multiple players (Picture-in-Picture scenarios)
BAD Code (Manual Approach - More Error-Prone)
// ❌ Manual updates are error-prone, easy to miss state changes
class OldStylePlayer {
func play() {
player.play()
// Must remember to:
updateNowPlayingElapsed()
updateNowPlayingRate()
// Easy to forget one...
}
}
GOOD Code (MPNowPlayingSession)
// ✅ CORRECT — MPNowPlayingSession handles automatic publishing
@MainActor
class ModernPlayerService {
private var player: AVPlayer
private var session: MPNowPlayingSession?
init() {
player = AVPlayer()
setupSession()
}
func setupSession() {
// ✅ Create session with player
session = MPNowPlayingSession(players: [player])
// ✅ Enable automatic publishing of:
// - Duration
// - Elapsed time
// - Playback state (rate)
// - Playback progress
session?.automaticallyPublishNowPlayingInfo = true
// ✅ Register commands on SESSION's command center (not shared)
session?.remoteCommandCenter.playCommand.addTarget { [weak self] _ in
self?.player.play()
return .success
}
session?.remoteCommandCenter.playCommand.isEnabled = true
session?.remoteCommandCenter.pauseCommand.addTarget { [weak self] _ in
self?.player.pause()
return .success
}
session?.remoteCommandCenter.pauseCommand.isEnabled = true
// ✅ Try to become active Now Playing session
session?.becomeActiveIfPossible { success in
print("Became active Now Playing: \(success)")
}
}
func play(track: Track) async {
let item = AVPlayerItem(url: track.url)
// ✅ Set static metadata on player item (title, artwork)
item.nowPlayingInfo = [
MPMediaItemPropertyTitle: track.title,
MPMediaItemPropertyArtist: track.artist,
MPMediaItemPropertyArtwork: await createArtwork(for: track)
]
player.replaceCurrentItem(with: item)
player.play()
// ✅ No need to manually update elapsed time, rate, duration
// MPNowPlayingSession publishes automatically!
}
}
Multiple Sessions (Picture-in-Picture)
class MultiPlayerService {
var mainSession: MPNowPlayingSession
var pipSession: MPNowPlayingSession
func pipDidExpand() {
// ✅ Promote PiP session when it expands to full screen
pipSession.becomeActiveIfPossible { success in
// PiP now controls Lock Screen, Control Center
}
}
func pipDidMinimize() {
// ✅ Demote back to main session
mainSession.becomeActiveIfPossible { success in
// Main player now controls Lock Screen, Control Center
}
}
}
Critical Gotcha
When using MPNowPlayingSession: Use session.remoteCommandCenter, NOT MPRemoteCommandCenter.shared()
// ❌ WRONG
let commandCenter = MPRemoteCommandCenter.shared()
commandCenter.playCommand.addTarget { _ in }
// ✅ CORRECT
session.remoteCommandCenter.playCommand.addTarget { _ in }
Pattern 6: CarPlay Integration
For CarPlay-specific integration patterns, see CARPLAY.md.
Key insight: CarPlay uses the SAME MPNowPlayingInfoCenter and MPRemoteCommandCenter as iOS. If your Now Playing works on iOS, it works in CarPlay with zero additional code.
Pattern 7: MusicKit Integration (Apple Music)
For MusicKit-specific integration patterns and hybrid app examples, see MUSICKIT.md.
Key insight: MusicKit's ApplicationMusicPlayer automatically publishes to MPNowPlayingInfoCenter. You don't need to manually update Now Playing info when playing Apple Music content.
Pressure Scenarios
Scenario 1: Apple Music Keeps Taking Over (24-Hour Launch Deadline)
Situation
- App launching tomorrow
- QA reports: "Now Playing works, but when user opens Apple Music then returns to our app, our controls disappear"
- Product manager: "This is a blocker, users will think our app is broken"
- You're 2 hours from code freeze
Rationalization Traps (DO NOT)
- "Just tell users not to use Apple Music" - Unacceptable UX, will get 1-star reviews
- "Force our app to always be Now Playing" - Impossible, system controls eligibility
- "File a bug with Apple" - Won't help before launch
Root Cause
Your app loses eligibility because:
- Using
.mixWithOthersoption (allows other apps to play simultaneously) - Not calling
becomeActiveIfPossible()when returning to foreground - AVAudioSession deactivated when backgrounded
Systematic Fix (30 minutes)
// 1. Remove mixWithOthers
try AVAudioSession.sharedInstance().setCategory(.playback, options: [])
// 2. Reactivate when returning to foreground
NotificationCenter.default.addObserver(
forName: UIApplication.willEnterForegroundNotification,
object: nil,
queue: .main
) { [weak self] _ in
guard self?.isPlaying == true else { return }
do {
try AVAudioSession.sharedInstance().setActive(true)
self?.session?.becomeActiveIfPossible { _ in }
} catch {
print("Failed to reactivate audio session: \(error)")
}
}
// 3. Handle interruptions (phone call, Siri)
NotificationCenter.default.addObserver(
forName: AVAudioSession.interruptionNotification,
object: nil,
queue: .main
) { [weak self] notification in
guard let info = notification.userInfo,
let typeValue = info[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSession.InterruptionType(rawValue: typeValue) else {
return
}
if type == .ended {
// ✅ Reactivate after interruption
try? AVAudioSession.sharedInstance().setActive(true)
self?.session?.becomeActiveIfPossible { _ in }
}
}
Communication Template
To PM: Found root cause - our audio session config allowed Apple Music to take over.
Fix implemented: 3 changes to audio session handling.
Testing: Verified fix with Apple Music, Spotify, phone calls.
ETA: 20 more minutes for full regression test.
To QA: Please test this flow:
1. Play audio in our app
2. Open Apple Music, play a song
3. Return to our app, tap play
4. Lock screen should show OUR controls
Time Saved
- 2-3 hours of debugging speculation
- Launch delay avoided
- QA confidence restored
Scenario 2: Artwork Flickers Every Track Change
Situation
- User feedback: "Album art keeps flashing when songs change"
- Analytics show 3-4 artwork updates per track change
- Designer: "This looks unprofessional"
Root Cause
Multiple artwork sources racing:
- Cache check (async)
- Remote URL fetch (async)
- Embedded artwork extraction (async)
All three complete at different times, each updating Now Playing
Fix (20 minutes)
// ✅ Single-source-of-truth with cancellation
private var artworkTask: Task<Void, Never>?
func loadArtwork(for track: Track) {
// Cancel previous artwork load
artworkTask?.cancel()
artworkTask = Task { @MainActor in
// Clear previous artwork immediately (optional)
// updateNowPlayingArtwork(nil)
// Wait for best available artwork
let artwork = await loadBestArtwork(for: track)
// Check if still current track
guard !Task.isCancelled else { return }
// Single update
updateNowPlayingArtwork(artwork, for: track.artworkURL)
}
}
private func loadBestArtwork(for track: Track) async -> UIImage? {
// Priority order: embedded > cached > remote
if let embedded = await extractEmbeddedArtwork(track) {
return embedded
}
if let cached = await loadFromCache(track.artworkURL) {
return cached
}
return await downloadImage(track.artworkURL)
}
Communication Template
To Designer: Fixed artwork flicker - reduced from 3-4 updates to 1 per track.
Root cause: Multiple async sources racing to update artwork.
Solution: Task cancellation + priority order (embedded > cached > remote).
Testing: Verified with 10 track changes, zero flicker.
Time Saved
- 1-2 hours investigating image caching
- Designer approval unblocked
- Professional UX restored
Common Gotchas
| Symptom | Cause | Solution | Time to Fix |
|---|---|---|---|
| Info never appears | Missing background mode | Add audio to UIBackgroundModes in Info.plist |
2 min |
| Info never appears | AVAudioSession not activated | Call setActive(true) before playback |
5 min |
| Info never appears | No command handlers | Add target to at least one command | 10 min |
| Info never appears | Using .mixWithOthers |
Remove .mixWithOthers option | 5 min |
| Commands grayed out | isEnabled = false |
Set command.isEnabled = true after adding target |
5 min |
| Commands don't respond | Handler returns wrong status | Return .success from handler |
5 min |
| Commands don't respond | Using shared command center with MPNowPlayingSession | Use session.remoteCommandCenter instead |
10 min |
| Skip buttons missing | No preferredIntervals | Set skipCommand.preferredIntervals = [15.0] |
5 min |
| Artwork never appears | MPMediaItemArtwork block returns nil | Ensure image is loaded before creating artwork | 15 min |
| Artwork flickers | Multiple rapid updates | Single source of truth with cancellation | 20 min |
| Wrong play/pause state | Using playbackState property |
Use playbackRate (1.0 = playing, 0.0 = paused) |
10 min |
| Progress bar stuck | Not updating on seek | Update elapsedPlaybackTime after seek completes |
10 min |
| Progress bar jumps | Updating elapsed on timer | Don't update on timer; system infers from rate | 10 min |
| Loses Now Playing to other apps | Session not reactivated on foreground | Call becomeActiveIfPossible() on foreground |
15 min |
playbackState doesn't work |
iOS-only app | playbackState is macOS only; use playbackRate on iOS |
10 min |
| Siri skip ignores preferredIntervals | Hardcoded interval in handler | Use event.interval from MPSkipIntervalCommandEvent |
5 min |
| CarPlay: App doesn't appear | Missing entitlement | Add com.apple.developer.carplay-audio to entitlements |
5 min |
| CarPlay: Custom buttons don't appear | Configured at wrong time | Configure at templateApplicationScene(_:didConnect:) |
5 min |
| CarPlay: Works on device, not simulator | Debugger attached | Run without debugger for reliable testing | 1 min |
| MusicKit: Now Playing wrong | Overwriting automatic data | Don't set nowPlayingInfo when using ApplicationMusicPlayer |
5 min |
Expert Checklist
Before Implementing Now Playing
- Added
audioto UIBackgroundModes in Info.plist - AVAudioSession category is
.playbackwithout.mixWithOthers - Decided: Manual (MPNowPlayingInfoCenter) or Automatic (MPNowPlayingSession)?
AVAudioSession Setup
-
setCategory(.playback)called at app launch -
setActive(true)called before playback starts -
setActive(false, options: .notifyOthersOnDeactivation)on stop - Interruption notification handled (reactivate after phone call)
- Foreground notification handled (reactivate after background)
Remote Commands
- At least one command has target registered
- All registered commands have
isEnabled = true - Skip commands have
preferredIntervalsset - Handlers return
.successon success - Using correct command center (session's vs shared)
- Command targets stored to prevent deallocation
- Commands removed in deinit
Now Playing Info
- Title set (
MPMediaItemPropertyTitle) - Duration set (
MPMediaItemPropertyPlaybackDuration) - Elapsed time set at play/pause/seek (
MPNowPlayingInfoPropertyElapsedPlaybackTime) - Playback rate set (
MPNowPlayingInfoPropertyPlaybackRate: 1.0 = playing, 0.0 = paused) - Artwork created with
MPMediaItemArtwork(boundsSize:requestHandler:) - NOT using
playbackStateproperty (macOS only) - NOT updating elapsed time on a timer
Artwork
- Image at least 600x600 pixels
- MPMediaItemArtwork block never returns nil (return placeholder if needed)
- Single source of truth prevents flickering
- Previous artwork load cancelled on track change
Testing
- Lock screen shows correct info
- Control Center shows correct info
- Play/pause buttons respond
- Skip buttons show and respond
- Progress bar moves correctly
- Survives app background/foreground
- Survives phone call interruption
- Survives other app playing audio
- Tested with Apple Music conflict
- Tested with Spotify conflict
CarPlay (if applicable)
- Added
com.apple.developer.carplay-audioentitlement - CPNowPlayingTemplate configured at
templateApplicationScene(_:didConnect:) - Custom buttons (if any) configured with CPNowPlayingButton
- Tested on CarPlay simulator (I/O → External Displays → CarPlay)
- Tested in real vehicle (if available)
- Tested both with and without debugger attached
Resources
Based on: WWDC 2022-110338, 2017-251, 2019-501.
For detailed WWDC session descriptions and Apple documentation links, see REFERENCES.md.
Last Updated: 2025-12-17 Status: iOS 18+ discipline skill covering Now Playing, CarPlay, and MusicKit integration Tested: Based on WWDC 2019-501, WWDC 2022-110338 patterns