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swiftui-layout

@CharlesWiltgen/Axiom
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Use when layouts need to adapt to different screen sizes, iPad multitasking, or iOS 26 free-form windows — decision trees for ViewThatFits vs AnyLayout vs onGeometryChange, size class limitations, and anti-patterns preventing device-based layout mistakes

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SKILL.md

name swiftui-layout
description Use when layouts need to adapt to different screen sizes, iPad multitasking, or iOS 26 free-form windows — decision trees for ViewThatFits vs AnyLayout vs onGeometryChange, size class limitations, and anti-patterns preventing device-based layout mistakes
skill_type discipline
version 1.0.0

SwiftUI Adaptive Layout

Overview

Discipline-enforcing skill for building layouts that respond to available space rather than device assumptions. Covers tool selection, size class limitations, iOS 26 free-form windows, and common anti-patterns.

Core principle: Your layout should work correctly if Apple ships a new device tomorrow, or if iPadOS adds a new multitasking mode next year. Respond to your container, not your assumptions about the device.

When to Use This Skill

  • "How do I make this layout work on iPad and iPhone?"
  • "Should I use GeometryReader or ViewThatFits?"
  • "My layout breaks in Split View / Stage Manager"
  • "Size classes aren't giving me what I need"
  • "Designer wants different layout for portrait vs landscape"
  • "Preparing app for iOS 26 window resizing"

Decision Tree

"I need my layout to adapt..."
│
├─ TO AVAILABLE SPACE (container-driven)
│   │
│   ├─ "Pick best-fitting variant"
│   │   → ViewThatFits
│   │
│   ├─ "Animated switch between H↔V"
│   │   → AnyLayout + condition
│   │
│   ├─ "Read size for calculations"
│   │   → onGeometryChange (iOS 16+)
│   │
│   └─ "Custom layout algorithm"
│       → Layout protocol
│
├─ TO PLATFORM TRAITS
│   │
│   ├─ "Compact vs Regular width"
│   │   → horizontalSizeClass (⚠️ iPad limitations)
│   │
│   ├─ "Accessibility text size"
│   │   → dynamicTypeSize.isAccessibilitySize
│   │
│   └─ "Platform differences"
│       → #if os() / Environment
│
└─ TO WINDOW SHAPE (aspect ratio)
    │
    ├─ "Portrait vs Landscape semantics"
    │   → Geometry + custom threshold
    │
    ├─ "Auto show/hide columns"
    │   → NavigationSplitView (automatic in iOS 26)
    │
    └─ "Window lifecycle"
        → @Environment(\.scenePhase)

Tool Selection

Quick Decision

Do you need a calculated value (width, height)?
├─ YES → onGeometryChange
└─ NO → Do you need animated transitions?
         ├─ YES → AnyLayout + condition
         └─ NO → ViewThatFits

When to Use Each Tool

I need to... Use this Not this
Pick between 2-3 layout variants ViewThatFits if size > X
Switch H↔V with animation AnyLayout Conditional HStack/VStack
Read container size onGeometryChange GeometryReader
Adapt to accessibility text dynamicTypeSize Fixed breakpoints
Detect compact width horizontalSizeClass UIDevice.idiom
Detect narrow window on iPad Geometry + threshold Size class alone
Hide/show sidebar NavigationSplitView Manual column logic
Custom layout algorithm Layout protocol Nested GeometryReaders

Pattern 1: ViewThatFits

Use when: You have 2-3 layout variants and want SwiftUI to pick the first that fits.

ViewThatFits {
    // First choice: horizontal
    HStack {
        Image(systemName: "star")
        Text("Favorite")
        Spacer()
        Button("Add") { }
    }

    // Fallback: vertical
    VStack {
        HStack {
            Image(systemName: "star")
            Text("Favorite")
        }
        Button("Add") { }
    }
}

Limitation: ViewThatFits doesn't expose which variant was chosen. If you need that state for other views, use AnyLayout instead.


Pattern 2: AnyLayout for Animated Switching

Use when: You need animated transitions between layouts, or need to know current layout state.

struct AdaptiveStack<Content: View>: View {
    @Environment(\.horizontalSizeClass) var sizeClass

    let content: Content

    var layout: AnyLayout {
        sizeClass == .compact
            ? AnyLayout(VStackLayout(spacing: 12))
            : AnyLayout(HStackLayout(spacing: 20))
    }

    var body: some View {
        layout {
            content
        }
        .animation(.default, value: sizeClass)
    }
}

For Dynamic Type:

@Environment(\.dynamicTypeSize) var dynamicTypeSize

var layout: AnyLayout {
    dynamicTypeSize.isAccessibilitySize
        ? AnyLayout(VStackLayout())
        : AnyLayout(HStackLayout())
}

Pattern 3: onGeometryChange (Preferred for Geometry)

Use when: You need actual dimensions for calculations. Preferred over GeometryReader.

struct ResponsiveGrid: View {
    @State private var columnCount = 2

    var body: some View {
        LazyVGrid(columns: Array(repeating: GridItem(.flexible()), count: columnCount)) {
            ForEach(items) { item in
                ItemView(item: item)
            }
        }
        .onGeometryChange(for: Int.self) { proxy in
            max(1, Int(proxy.size.width / 150))
        } action: { newCount in
            columnCount = newCount
        }
    }
}

For aspect ratio detection (iPad "orientation"):

struct WindowShapeReader: View {
    @State private var isWide = true

    var body: some View {
        content
            .onGeometryChange(for: Bool.self) { proxy in
                proxy.size.width > proxy.size.height * 1.2
            } action: { newValue in
                isWide = newValue
            }
    }
}

Pattern 4: GeometryReader (When Necessary)

Use when: You need geometry AND are on iOS 15 or earlier, OR need geometry during layout phase (not just as side effect).

// ✅ CORRECT: Constrained GeometryReader
VStack {
    GeometryReader { geo in
        Text("Width: \(geo.size.width)")
    }
    .frame(height: 44)  // MUST constrain!

    Button("Next") { }
}

// ❌ WRONG: Unconstrained (greedy)
VStack {
    GeometryReader { geo in
        Text("Width: \(geo.size.width)")
    }
    // Takes all available space, crushes siblings
    Button("Next") { }
}

Size Class Truth Table (iPad)

Configuration Horizontal Vertical
Full screen portrait .regular .regular
Full screen landscape .regular .regular
70% Split View .regular .regular
50% Split View .regular .regular
33% Split View .compact .regular
Slide Over .compact .regular
With keyboard (unchanged) (unchanged)

Key insight: Size class only goes .compact on iPad at ~33% width or Slide Over. For finer control, use geometry.


iOS 26 Free-Form Windows

What Changed

Before iOS 26 iOS 26+
Fixed Split View sizes Free-form drag-to-resize
UIRequiresFullScreen allowed Deprecated
No menu bar on iPad Menu bar via .commands
Manual column visibility NavigationSplitView auto-adapts

Apple's Guideline

"Resizing an app should not permanently alter its layout. Be opportunistic about reverting back to the starting state whenever possible."

Translation: Don't save layout state based on window size. When window returns to original size, layout should too.

NavigationSplitView Auto-Adaptation

// iOS 26: Columns automatically show/hide
NavigationSplitView {
    Sidebar()
} content: {
    ContentList()
} detail: {
    DetailView()
}
// No manual columnVisibility management needed

Migration Checklist

  • Remove UIRequiresFullScreen from Info.plist
  • Test at arbitrary window sizes (not just 33/50/66%)
  • Verify layout doesn't "stick" after resize
  • Add menu bar commands for common actions
  • Test Window Controls don't overlap toolbar items

Anti-Patterns

❌ Device Orientation Observer

// ❌ WRONG: Reports device, not window
NotificationCenter.default.addObserver(
    forName: UIDevice.orientationDidChangeNotification, ...
)

let orientation = UIDevice.current.orientation
if orientation.isLandscape { ... }

Why it fails: Reports physical device orientation, not window shape. Wrong in Split View, Stage Manager, iOS 26.

Fix: Use onGeometryChange to read actual window dimensions.

❌ Screen Bounds

// ❌ WRONG: Returns full screen, not your window
let width = UIScreen.main.bounds.width
if width > 700 { useWideLayout() }

Why it fails: In multitasking, your app may only have 40% of the screen.

Fix: Read your view's actual container size.

❌ Device Model Checks

// ❌ WRONG: Breaks on new devices, wrong in multitasking
if UIDevice.current.userInterfaceIdiom == .pad {
    useWideLayout()
}

Why it fails: iPad in 1/3 Split View is narrower than iPhone 14 Pro Max landscape.

Fix: Respond to available space, not device identity.

❌ Unconstrained GeometryReader

// ❌ WRONG: GeometryReader is greedy
VStack {
    GeometryReader { geo in
        Text("Size: \(geo.size)")
    }
    Button("Next") { }  // Crushed
}

Fix: Constrain with .frame() or use onGeometryChange.

❌ Size Class as Orientation Proxy

// ❌ WRONG: iPad is .regular in both orientations
var isLandscape: Bool {
    horizontalSizeClass == .regular  // Always true on iPad!
}

Fix: Calculate from actual geometry if you need aspect ratio.


Pressure Scenarios

"Designer wants iPhone-specific layout"

Temptation: if UIDevice.current.userInterfaceIdiom == .phone

Response: "I'll implement these as 'compact' and 'regular' layouts that switch based on available space. The iPhone layout will appear on iPad when the window is narrow. This future-proofs us for Stage Manager and iOS 26."

"Just use GeometryReader, it's fine"

Temptation: Wrap everything in GeometryReader.

Response: "GeometryReader has known layout side effects — it expands greedily. onGeometryChange reads the same data without affecting layout. It's backported to iOS 16."

"Size classes worked before"

Temptation: Force everything through size class.

Response: "Size classes are coarse. iPad is .regular in both orientations. I'll use size class for broad categories and geometry for precise thresholds."

"We don't support iPad multitasking"

Temptation: UIRequiresFullScreen = true

Response: "Apple deprecated full-screen-only in iOS 26. Even without active Split View support, the app can't break when resized. Space-based layout costs the same."


Related Resources