| name | unity-compile-fixer |
| description | Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects. |
Unity Compile Fixer
Overview
This skill enables automatic detection and resolution of Unity C# compilation errors by leveraging VSCode's diagnostic system. It collects real-time errors from the OmniSharp C# language server, analyzes error patterns against a curated database of common Unity issues, and proposes context-aware solutions for user approval before applying fixes.
When to Use This Skill
Use this skill when:
- Unity projects report C# compilation errors in VSCode
- Need to diagnose the root cause of Unity compiler errors (CS* error codes)
- Want automated fix suggestions for common Unity scripting issues
- Working with Unity projects that have version control integration (Git, Unity Collaborate, Plastic SCM)
- Need to handle Unity .meta file conflicts
Example user requests:
- "Check Unity compilation errors and help me fix them"
- "My Unity project has compiler errors, can you diagnose and fix?"
- "Unity scripts are not compiling, what's wrong?"
- "Fix the C# errors in my Unity project"
Workflow
Follow this workflow when the skill is invoked:
1. Detect Compilation Errors
Use the mcp__ide__getDiagnostics tool to collect errors from VSCode:
// Collect all project diagnostics
mcp__ide__getDiagnostics()
// Or target specific Unity script files
mcp__ide__getDiagnostics({ uri: "file:///path/to/PlayerController.cs" })
Filter the diagnostics to focus on Unity-relevant errors:
- Severity: Only process errors with
severity: "Error"(ignore warnings) - Source: Only process
source: "csharp"(OmniSharp C# diagnostics) - Error Codes: Focus on CS* compiler error codes (e.g., CS0246, CS0029, CS1061)
2. Analyze Error Patterns
For each detected error:
Extract error information:
- File path and line number from
uriandrange - Error code from
message(e.g., "CS0246") - Full error message text
- File path and line number from
Match against error pattern database:
- Load
references/error-patterns.json - Find the error code entry (e.g., CS0246)
- Retrieve common causes and solutions
- Load
Read affected file context:
- Use Read tool to load the file with errors
- Examine surrounding code for context
- Identify missing imports, incorrect types, or API misuse
3. Generate Solution Proposals
For each error, create a structured fix proposal:
**Error**: CS0246 at PlayerController.cs:45
**Message**: The type or namespace name 'Rigidbody' could not be found
**Analysis**:
- Missing using directive for UnityEngine namespace
- Common Unity API usage pattern
**Proposed Solution**:
Add `using UnityEngine;` at the top of PlayerController.cs
**Changes Required**:
- File: Assets/Scripts/PlayerController.cs
- Action: Insert using directive at line 1
4. User Confirmation
Before applying any fixes:
Present all proposed solutions in a clear, structured format
Use AskUserQuestion tool to get user approval:
- List each error and proposed fix
- Allow user to approve all, select specific fixes, or cancel
Wait for explicit confirmation - do not apply fixes automatically
5. Apply Approved Fixes
For each approved fix:
- Use Edit tool to modify the affected file
- Preserve code formatting and existing structure
- Apply minimal changes - only fix the specific error
Example:
Edit({
file_path: "Assets/Scripts/PlayerController.cs",
old_string: "public class PlayerController : MonoBehaviour",
new_string: "using UnityEngine;\n\npublic class PlayerController : MonoBehaviour"
})
6. Verify Version Control Status
After applying fixes:
Check for .meta file conflicts:
- Use Grep to search for Unity .meta files
- Verify that script GUID hasn't changed
- Check for merge conflict markers (<<<<<<, ======, >>>>>>)
Report VCS status:
- List modified files
- Warn about any .meta file issues
- Suggest git operations if needed
7. Re-validate Compilation
After fixes are applied:
- Re-run diagnostics using
mcp__ide__getDiagnostics() - Compare error count before and after
- Report results to the user:
- Number of errors fixed
- Remaining errors (if any)
- Success rate
Error Pattern Database
The skill relies on references/error-patterns.json for error analysis. This database contains:
- Error Code: CS* compiler error code
- Description: Human-readable explanation
- Common Causes: Typical reasons this error occurs in Unity
- Solutions: Step-by-step fix instructions
- Unity-Specific Notes: Unity API considerations
To analyze an error, load the database and match the error code:
Read({ file_path: "references/error-patterns.json" })
// Parse JSON and find errorCode entry
Analysis Scripts
The skill includes Node.js scripts in scripts/ for complex error analysis:
scripts/analyze-diagnostics.js
Processes VSCode diagnostics JSON output and extracts Unity-relevant errors.
Usage:
node scripts/analyze-diagnostics.js <diagnostics-json-file>
Output:
- Filtered list of Unity C# compilation errors
- Error classification by type (missing imports, type errors, API issues)
- Severity and file location information
This script can be run independently or invoked from the SKILL.md workflow when detailed analysis is needed.
Best Practices
When using this skill:
- Start with full project diagnostics - use
mcp__ide__getDiagnostics()without parameters to get complete error picture - Prioritize errors by severity and dependency - fix foundational errors (missing imports) before downstream errors
- Batch related fixes - group errors from the same file for efficient editing
- Always verify VCS status - Unity .meta files are critical for version control
- Re-validate after fixes - ensure errors are actually resolved
Resources
scripts/analyze-diagnostics.js
Node.js script for processing VSCode diagnostics and filtering Unity-specific C# errors.
references/error-patterns.json
Curated database of common Unity C# compilation errors with solutions and Unity-specific guidance.