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Unity Template Generator

@Dev-GOM/claude-code-marketplace
54
25

Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new scripts or setting up project structure.

Install Skill

Shared

Installs to .agents/skills, used by Codex, Amp, Warp, Cursor, OpenCode, and more.

CodexAmp
Warp
CursorOpenCode
Cline
Gemini CLI
GitHub Copilot
Personal

Available across projects.

$npx skills-installer add @Dev-GOM/claude-code-marketplace/unity-template-generator --client shared
Project

Writes to .agents/skills.

$npx skills-installer add @Dev-GOM/claude-code-marketplace/unity-template-generator -p --client shared
Note: Review the skill instructions before using it.

SKILL.md

name Unity Template Generator
description Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new scripts or setting up project structure.
allowed-tools Write, Read, Glob

Unity Template Generator

Assists with generating production-ready Unity C# script templates that follow best practices and Unity conventions.

Available Templates

MonoBehaviour - GameObject components with lifecycle methods, serialized fields, component caching, and Gizmo helpers.

ScriptableObject - Data assets with [CreateAssetMenu], validation, encapsulation, and clone methods.

Editor Script - Custom inspectors or windows. Asks for UGUI vs UI Toolkit preference (see unity-ui-selector).

Test Script - NUnit/PlayMode tests with Setup/TearDown, [UnityTest], performance tests, and Arrange-Act-Assert pattern.

Template Features

All templates include:

  • Unity coding conventions ([SerializeField], PascalCase, XML docs)
  • Performance patterns (component caching, no GetComponent in Update)
  • Code organization (#region directives, consistent ordering)
  • Safety features (null checks, OnValidate, Gizmos)

Placeholders: {{CLASS_NAME}}, {{NAMESPACE}}, {{DESCRIPTION}}, {{MENU_PATH}}, {{FILE_NAME}}

See template-reference.md for detailed customization options.

When to Use vs Other Components

Use this Skill when: Discussing template options, understanding template features, or getting guidance on script structure

Use @unity-scripter agent when: Writing custom scripts with specific requirements or implementing complex Unity features

Use @unity-refactor agent when: Improving existing scripts or restructuring code for better maintainability

Use /unity:new-script command when: Actually generating script files from templates with specific parameters

Use /unity:setup-test command when: Setting up complete test environments with test scripts

Related Skills

  • unity-script-validator: Validates generated scripts
  • unity-ui-selector: Helps choose UI system for Editor scripts
  • unity-uitoolkit: Assists with UI Toolkit implementation when generating Editor scripts