| name | bubbletea |
| description | Build terminal user interfaces with Go and Bubbletea framework. Use for creating TUI apps with the Elm architecture, dual-pane layouts, accordion modes, mouse/keyboard handling, Lipgloss styling, and reusable components. Includes production-ready templates, effects library, and battle-tested layout patterns from real projects. |
| license | MIT |
Bubbletea TUI Development
Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.
When to Use This Skill
Use this skill when:
- Creating new TUI applications with Go
- Adding Bubbletea components to existing apps
- Fixing layout/rendering issues (borders, alignment, overflow)
- Implementing mouse/keyboard interactions
- Building dual-pane or multi-panel layouts
- Adding visual effects (metaballs, waves, rainbow text)
- Troubleshooting TUI rendering problems
Core Principles
CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.
The 4 Golden Rules (Summary)
- Always Account for Borders - Subtract 2 from height calculations BEFORE rendering panels
- Never Auto-Wrap in Bordered Panels - Always truncate text explicitly
- Match Mouse Detection to Layout - Use X coords for horizontal, Y coords for vertical
- Use Weights, Not Pixels - Proportional layouts scale perfectly
Full details and examples in references/golden-rules.md.
Creating New Projects
This project includes a production-ready template system. When this skill is bundled with a new project (via new_project.sh), use the existing template structure as the starting point.
Project Structure
All new projects follow this architecture:
your-app/
├── main.go # Entry point (minimal, ~21 lines)
├── types.go # Type definitions, structs, enums
├── model.go # Model initialization & layout calculation
├── update.go # Message dispatcher
├── update_keyboard.go # Keyboard handling
├── update_mouse.go # Mouse handling
├── view.go # View rendering & layouts
├── styles.go # Lipgloss style definitions
├── config.go # Configuration management
└── .claude/skills/bubbletea/ # This skill (bundled)
Architecture Guidelines
- Keep
main.gominimal (entry point only, ~21 lines) - All types in
types.go(structs, enums, constants) - Separate keyboard and mouse handling into dedicated files
- One file, one responsibility
- Maximum file size: 800 lines (ideally <500)
- Configuration via YAML with hot-reload support
Available Components
See references/components.md for the complete catalog of reusable components:
- Panel System: Single, dual-pane, multi-panel, tabbed layouts
- Lists: Simple list, filtered list, tree view
- Input: Text input, multiline, forms, autocomplete
- Dialogs: Confirm, input, progress, modal
- Menus: Context menu, command palette, menu bar
- Status: Status bar, title bar, breadcrumbs
- Preview: Text, markdown, syntax highlighting, images, hex
- Tables: Simple and interactive tables
Effects Library
Beautiful physics-based animations available in the template:
- 🔮 Metaballs - Lava lamp-style floating blobs
- 🌊 Wave Effects - Sine wave distortions
- 🌈 Rainbow Cycling - Animated color gradients
- 🎭 Layer Compositor - ANSI-aware multi-layer rendering
See references/effects.md for usage examples and integration patterns.
Layout Implementation Pattern
When implementing layouts, follow this sequence:
1. Calculate Available Space
func (m model) calculateLayout() (int, int) {
contentWidth := m.width
contentHeight := m.height
// Subtract UI elements
if m.config.UI.ShowTitle {
contentHeight -= 3 // title bar (3 lines)
}
if m.config.UI.ShowStatus {
contentHeight -= 1 // status bar
}
// CRITICAL: Account for panel borders
contentHeight -= 2 // top + bottom borders
return contentWidth, contentHeight
}
2. Use Weight-Based Panel Sizing
// Calculate weights based on focus/accordion mode
leftWeight, rightWeight := 1, 1
if m.accordionMode && m.focusedPanel == "left" {
leftWeight = 2 // Focused panel gets 2x weight
}
// Calculate actual widths from weights
totalWeight := leftWeight + rightWeight
leftWidth := (availableWidth * leftWeight) / totalWeight
rightWidth := availableWidth - leftWidth
3. Truncate Text to Prevent Wrapping
// Calculate max text width to prevent wrapping
maxTextWidth := panelWidth - 4 // -2 borders, -2 padding
// Truncate ALL text before rendering
title = truncateString(title, maxTextWidth)
subtitle = truncateString(subtitle, maxTextWidth)
func truncateString(s string, maxLen int) string {
if len(s) <= maxLen {
return s
}
return s[:maxLen-1] + "…"
}
Mouse Interaction Pattern
Always check layout mode before processing mouse events:
func (m model) handleLeftClick(msg tea.MouseMsg) (tea.Model, tea.Cmd) {
if m.shouldUseVerticalStack() {
// Vertical stack mode: use Y coordinates
topHeight, _ := m.calculateVerticalStackLayout()
relY := msg.Y - contentStartY
if relY < topHeight {
m.focusedPanel = "left" // Top panel
} else {
m.focusedPanel = "right" // Bottom panel
}
} else {
// Side-by-side mode: use X coordinates
leftWidth, _ := m.calculateDualPaneLayout()
if msg.X < leftWidth {
m.focusedPanel = "left"
} else {
m.focusedPanel = "right"
}
}
return m, nil
}
Common Pitfalls to Avoid
See references/troubleshooting.md for detailed solutions to common issues:
❌ DON'T: Set explicit Height() on bordered panels
// BAD: Can cause misalignment
panelStyle := lipgloss.NewStyle().
Border(border).
Height(height) // Don't do this!
✅ DO: Fill content to exact height
// GOOD: Fill content lines to exact height
for len(lines) < innerHeight {
lines = append(lines, "")
}
panelStyle := lipgloss.NewStyle().Border(border)
Testing and Debugging
When panels don't align or render incorrectly:
- Check height accounting - Verify contentHeight calculation subtracts all UI elements + borders
- Check text wrapping - Ensure all strings are truncated to maxTextWidth
- Check mouse detection - Verify X/Y coordinate usage matches layout orientation
- Check border consistency - Use same border style for all panels
See references/troubleshooting.md for the complete debugging decision tree.
Configuration System
All projects support YAML configuration with hot-reload:
theme: "dark"
keybindings: "default"
layout:
type: "dual_pane"
split_ratio: 0.5
accordion_mode: true
ui:
show_title: true
show_status: true
mouse_enabled: true
show_icons: true
Configuration files are loaded from:
~/.config/your-app/config.yaml(user config)./config.yaml(local override)
Dependencies
Required:
github.com/charmbracelet/bubbletea
github.com/charmbracelet/lipgloss
github.com/charmbracelet/bubbles
gopkg.in/yaml.v3
Optional (uncomment in go.mod as needed):
github.com/charmbracelet/glamour # Markdown rendering
github.com/charmbracelet/huh # Forms
github.com/alecthomas/chroma/v2 # Syntax highlighting
github.com/evertras/bubble-table # Interactive tables
github.com/koki-develop/go-fzf # Fuzzy finder
Reference Documentation
All reference files are loaded progressively as needed:
- golden-rules.md - Critical layout patterns and anti-patterns
- components.md - Complete catalog of reusable components
- troubleshooting.md - Common issues and debugging decision tree
- emoji-width-fix.md - Battle-tested solution for emoji alignment across terminals (xterm, WezTerm, Termux, Windows Terminal)
External Resources
Best Practices Summary
- Always consult golden-rules.md before implementing layouts
- Always use weight-based sizing for flexible layouts
- Always truncate text explicitly (never rely on auto-wrap)
- Always match mouse detection to layout orientation
- Always account for borders in height calculations
- Never set explicit Height() on bordered Lipgloss styles
- Never assume layout orientation in mouse handlers
Follow these patterns and you'll avoid 90% of TUI layout bugs.