Claude Code Plugins

Community-maintained marketplace

Feedback

condition-based-waiting

@LerianStudio/ring
0
0

Use when tests have race conditions, timing dependencies, or inconsistent pass/fail behavior - replaces arbitrary timeouts with condition polling to wait for actual state changes, eliminating flaky tests from timing guesses

Install Skill

1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name condition-based-waiting
description Use when tests have race conditions, timing dependencies, or inconsistent pass/fail behavior - replaces arbitrary timeouts with condition polling to wait for actual state changes, eliminating flaky tests from timing guesses

Condition-Based Waiting

Overview

Flaky tests often guess at timing with arbitrary delays. This creates race conditions where tests pass on fast machines but fail under load or in CI.

Core principle: Wait for the actual condition you care about, not a guess about how long it takes.

When to Use

digraph when_to_use {
    "Test uses setTimeout/sleep?" [shape=diamond];
    "Testing timing behavior?" [shape=diamond];
    "Document WHY timeout needed" [shape=box];
    "Use condition-based waiting" [shape=box];

    "Test uses setTimeout/sleep?" -> "Testing timing behavior?" [label="yes"];
    "Testing timing behavior?" -> "Document WHY timeout needed" [label="yes"];
    "Testing timing behavior?" -> "Use condition-based waiting" [label="no"];
}

Use when:

  • Tests have arbitrary delays (setTimeout, sleep, time.sleep())
  • Tests are flaky (pass sometimes, fail under load)
  • Tests timeout when run in parallel
  • Waiting for async operations to complete

Don't use when:

  • Testing actual timing behavior (debounce, throttle intervals)
  • Always document WHY if using arbitrary timeout

Core Pattern

// ❌ BEFORE: Guessing at timing
await new Promise(r => setTimeout(r, 50));
const result = getResult();
expect(result).toBeDefined();

// ✅ AFTER: Waiting for condition
await waitFor(() => getResult() !== undefined);
const result = getResult();
expect(result).toBeDefined();

Quick Patterns

Scenario Pattern
Wait for event waitFor(() => events.find(e => e.type === 'DONE'))
Wait for state waitFor(() => machine.state === 'ready')
Wait for count waitFor(() => items.length >= 5)
Wait for file waitFor(() => fs.existsSync(path))
Complex condition waitFor(() => obj.ready && obj.value > 10)

Implementation

Generic polling function:

async function waitFor<T>(
  condition: () => T | undefined | null | false,
  description: string,
  timeoutMs = 5000
): Promise<T> {
  const startTime = Date.now();

  while (true) {
    const result = condition();
    if (result) return result;

    if (Date.now() - startTime > timeoutMs) {
      throw new Error(`Timeout waiting for ${description} after ${timeoutMs}ms`);
    }

    await new Promise(r => setTimeout(r, 10)); // Poll every 10ms
  }
}

See @example.ts for complete implementation with domain-specific helpers (waitForEvent, waitForEventCount, waitForEventMatch) from actual debugging session.

Common Mistakes

❌ Polling too fast: setTimeout(check, 1) - wastes CPU ✅ Fix: Poll every 10ms

❌ No timeout: Loop forever if condition never met ✅ Fix: Always include timeout with clear error

❌ Stale data: Cache state before loop ✅ Fix: Call getter inside loop for fresh data

When Arbitrary Timeout IS Correct

// Tool ticks every 100ms - need 2 ticks to verify partial output
await waitForEvent(manager, 'TOOL_STARTED'); // First: wait for condition
await new Promise(r => setTimeout(r, 200));   // Then: wait for timed behavior
// 200ms = 2 ticks at 100ms intervals - documented and justified

Requirements:

  1. First wait for triggering condition
  2. Based on known timing (not guessing)
  3. Comment explaining WHY

Real-World Impact

From debugging session (2025-10-03):

  • Fixed 15 flaky tests across 3 files
  • Pass rate: 60% → 100%
  • Execution time: 40% faster
  • No more race conditions