| name | tdd-playtest |
| description | Test-Driven Development combined with emergent playtesting for Quest Keeper AI. Use when running playtest sessions, writing tests, debugging game feel issues, or following the RED-GREEN-REFACTOR cycle. |
TDD + Playtesting Loop
The Philosophy
We are the player. Not a tester, not a developer. A player who wants to have fun.
The Loop
1. PLAY Experience the game as a player
2. DISCOVER Find friction, confusion, missing features
3. DEFINE What SHOULD happen? (Player perspective)
4. RED Write test that fails
5. GREEN Write minimal code to pass
6. REFACTOR Clean up
7. PLAY AGAIN Does it feel right now?
Discovery Entry Format
Add to Agents/EMERGENT_DISCOVERY_LOG.md:
### [CATEGORY-###] Title
**Severity:** CRITICAL | HIGH | MEDIUM | LOW
**Player Experience:** What happened vs what should happen