Claude Code Plugins

Community-maintained marketplace

Feedback

Style and render geographic data with renderers, symbols, and visual variables. Use for creating thematic maps, heatmaps, class breaks, unique values, labels, and 3D visualization.

Install Skill

1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name arcgis-visualization
description Style and render geographic data with renderers, symbols, and visual variables. Use for creating thematic maps, heatmaps, class breaks, unique values, labels, and 3D visualization.

ArcGIS Visualization

Use this skill when styling layers with renderers, symbols, visual variables, labels, and effects.

Renderer Types Overview

Renderer Use Case
SimpleRenderer Same symbol for all features
UniqueValueRenderer Different symbols by category
ClassBreaksRenderer Different symbols by numeric ranges
HeatmapRenderer Density visualization
DotDensityRenderer Dot density maps
DictionaryRenderer Military symbology

SimpleRenderer

const renderer = {
  type: "simple",
  symbol: {
    type: "simple-marker",
    color: "blue",
    size: 8,
    outline: {
      color: "white",
      width: 1
    }
  }
};

layer.renderer = renderer;

With Visual Variables

const renderer = {
  type: "simple",
  symbol: {
    type: "simple-marker",
    color: "#13EB0C",
    outline: { color: "#A9A9A9", width: 0.5 }
  },
  visualVariables: [{
    type: "size",
    field: "population",
    stops: [
      { value: 1000, size: 4 },
      { value: 10000, size: 12 },
      { value: 100000, size: 24 }
    ]
  }]
};

UniqueValueRenderer

Basic Unique Values

const renderer = {
  type: "unique-value",
  field: "type",
  defaultSymbol: { type: "simple-fill", color: "gray" },
  uniqueValueInfos: [
    {
      value: "residential",
      symbol: { type: "simple-fill", color: "#FFFF00" },
      label: "Residential"
    },
    {
      value: "commercial",
      symbol: { type: "simple-fill", color: "#FF0000" },
      label: "Commercial"
    },
    {
      value: "industrial",
      symbol: { type: "simple-fill", color: "#800080" },
      label: "Industrial"
    }
  ]
};

Grouped Unique Values (with headings in legend)

const renderer = {
  type: "unique-value",
  field: "zonecode",
  uniqueValueGroups: [
    {
      heading: "Commercial",
      classes: [
        {
          label: "C-1 | Neighborhood Commercial",
          symbol: createFillSymbol([189, 145, 145]),
          values: "C-1"
        },
        {
          label: "C-2 | Community Commercial",
          symbol: createFillSymbol([255, 179, 219]),
          values: "C-2"
        }
      ]
    },
    {
      heading: "Residential",
      classes: [
        {
          label: "R-1 | Low Density",
          symbol: createFillSymbol([255, 255, 224]),
          values: "R-1"
        },
        {
          label: "Special Areas",
          symbol: createFillSymbol([161, 237, 237]),
          values: ["S-DW", "S-DR", "S-RP"] // Multiple values
        }
      ]
    }
  ]
};

function createFillSymbol(color) {
  return {
    type: "simple-fill",
    color: color,
    outline: null
  };
}

ClassBreaksRenderer

const renderer = {
  type: "class-breaks",
  field: "population",
  normalizationField: "area", // Optional: divide by this field
  legendOptions: {
    title: "Population Density"
  },
  defaultSymbol: {
    type: "simple-fill",
    color: "black",
    style: "backward-diagonal"
  },
  defaultLabel: "No data",
  classBreakInfos: [
    {
      minValue: 0,
      maxValue: 100,
      symbol: { type: "simple-fill", color: "#fffcd4" },
      label: "< 100"
    },
    {
      minValue: 100,
      maxValue: 500,
      symbol: { type: "simple-fill", color: "#b1cdc2" },
      label: "100 - 500"
    },
    {
      minValue: 500,
      maxValue: 1000,
      symbol: { type: "simple-fill", color: "#38627a" },
      label: "500 - 1,000"
    },
    {
      minValue: 1000,
      maxValue: Infinity,
      symbol: { type: "simple-fill", color: "#0d2644" },
      label: "> 1,000"
    }
  ]
};

HeatmapRenderer

const renderer = {
  type: "heatmap",
  colorStops: [
    { color: "rgba(63, 40, 102, 0)", ratio: 0 },
    { color: "#472b77", ratio: 0.083 },
    { color: "#563098", ratio: 0.25 },
    { color: "#7139d4", ratio: 0.5 },
    { color: "#853fff", ratio: 0.664 },
    { color: "#c29f80", ratio: 0.83 },
    { color: "#ffff00", ratio: 1 }
  ],
  maxDensity: 0.01,
  minDensity: 0,
  radius: 18 // Blur radius in pixels
};

2D Symbol Types

SimpleMarkerSymbol (Points)

const symbol = {
  type: "simple-marker",
  style: "circle", // circle, square, cross, x, diamond, triangle
  color: [255, 0, 0],
  size: 12,
  outline: {
    color: [255, 255, 255],
    width: 2
  }
};

SimpleLineSymbol

const symbol = {
  type: "simple-line",
  style: "solid", // solid, dash, dot, dash-dot, etc.
  color: [0, 0, 255],
  width: 2,
  cap: "round",   // round, butt, square
  join: "round"   // round, miter, bevel
};

SimpleFillSymbol (Polygons)

const symbol = {
  type: "simple-fill",
  style: "solid", // solid, none, horizontal, vertical, cross, etc.
  color: [255, 255, 0, 0.5], // RGBA
  outline: {
    type: "simple-line",
    color: [0, 0, 0],
    width: 1
  }
};

PictureMarkerSymbol

const symbol = {
  type: "picture-marker",
  url: "https://example.com/icon.png",
  width: 24,
  height: 24,
  xoffset: 0,
  yoffset: 0
};

TextSymbol

const symbol = {
  type: "text",
  text: "Label",
  color: "white",
  font: {
    family: "Arial",
    size: 12,
    weight: "bold"
  },
  haloColor: "black",
  haloSize: 1
};

3D Symbol Types

PointSymbol3D

const symbol = {
  type: "point-3d",
  symbolLayers: [{
    type: "icon",
    resource: { primitive: "circle" },
    material: { color: "red" },
    size: 12
  }]
};

// Object marker
const symbol = {
  type: "point-3d",
  symbolLayers: [{
    type: "object",
    resource: { primitive: "cylinder" }, // cone, cube, sphere, diamond
    material: { color: "blue" },
    height: 100,
    width: 10,
    depth: 10
  }]
};

WebStyleSymbol (3D icons from gallery)

const symbol = {
  type: "web-style",
  name: "Pushpin 1",
  styleName: "Esri2DPointSymbolsStyle"
};

MeshSymbol3D (for SceneLayer)

const symbol = {
  type: "mesh-3d",
  symbolLayers: [{
    type: "fill",
    material: {
      color: [244, 247, 134]
    }
  }]
};

LineSymbol3D

const symbol = {
  type: "line-3d",
  symbolLayers: [{
    type: "path",
    profile: "quad", // circle, quad
    material: { color: "red" },
    width: 5,
    height: 5
  }]
};

PolygonSymbol3D

const symbol = {
  type: "polygon-3d",
  symbolLayers: [{
    type: "extrude",
    material: { color: "blue" },
    size: 100 // Extrusion height
  }]
};

Visual Variables

Size Variable

visualVariables: [{
  type: "size",
  field: "magnitude",
  stops: [
    { value: 1, size: 4 },
    { value: 5, size: 20 },
    { value: 10, size: 40 }
  ]
}]

Color Variable

visualVariables: [{
  type: "color",
  field: "temperature",
  stops: [
    { value: 0, color: "blue" },
    { value: 50, color: "yellow" },
    { value: 100, color: "red" }
  ]
}]

Opacity Variable

visualVariables: [{
  type: "opacity",
  field: "confidence",
  stops: [
    { value: 0, opacity: 0.1 },
    { value: 100, opacity: 1 }
  ]
}]

Rotation Variable

visualVariables: [{
  type: "rotation",
  field: "heading",
  rotationType: "geographic" // or "arithmetic"
}]

Labeling

layer.labelingInfo = [{
  symbol: {
    type: "text",
    color: "white",
    font: {
      family: "Noto Sans",
      size: 10,
      weight: "bold"
    },
    haloColor: "#472b77",
    haloSize: 1
  },
  labelPlacement: "above-center", // Various placement options
  labelExpressionInfo: {
    expression: "$feature.name" // Arcade expression
  },
  where: "population > 10000", // SQL filter
  minScale: 500000,
  maxScale: 0
}];

layer.labelsVisible = true;

Label Placements

  • Points: above-center, below-center, center-center, above-left, etc.
  • Lines: above-along, below-along, center-along
  • Polygons: always-horizontal, curved-horizontal

Arcade Label Expressions

labelExpressionInfo: {
  expression: `
    var pop = $feature.population;
    if (pop > 1000000) {
      return $feature.name + " (" + Round(pop/1000000, 1) + "M)";
    }
    return $feature.name;
  `
}

Effects and Blend Modes

Layer Effects

// Drop shadow
layer.effect = "drop-shadow(2px 2px 3px gray)";

// Blur
layer.effect = "blur(2px)";

// Grayscale
layer.effect = "grayscale(100%)";

// Brightness/contrast
layer.effect = "brightness(150%) contrast(120%)";

// Combined effects
layer.effect = "drop-shadow(1px, 1px, 1px, gray) brightness(120%)";

Feature Effects

import FeatureEffect from "@arcgis/core/layers/support/FeatureEffect.js";

layerView.featureEffect = new FeatureEffect({
  filter: {
    where: "population > 100000"
  },
  includedEffect: "bloom(1, 0.5px, 0.2)",
  excludedEffect: "grayscale(100%) opacity(30%)"
});

Blend Modes

layer.blendMode = "multiply"; // normal, multiply, screen, overlay, darken, lighten

Smart Mapping (Auto-generated Renderers)

import colorRendererCreator from "@arcgis/core/smartMapping/renderers/color.js";
import sizeRendererCreator from "@arcgis/core/smartMapping/renderers/size.js";

// Generate color renderer
const colorResponse = await colorRendererCreator.createContinuousRenderer({
  layer: featureLayer,
  field: "population",
  view: view,
  theme: "high-to-low" // above, below, high-to-low, centered-on, extremes
});
featureLayer.renderer = colorResponse.renderer;

// Generate size renderer
const sizeResponse = await sizeRendererCreator.createContinuousRenderer({
  layer: featureLayer,
  field: "magnitude",
  view: view
});
featureLayer.renderer = sizeResponse.renderer;

Autocasting

All symbol and renderer objects support autocasting - you can use plain objects instead of constructing classes.

JavaScript

// This plain object autocasts to a SimpleRenderer with SimpleMarkerSymbol
layer.renderer = {
  type: "simple",
  symbol: {
    type: "simple-marker",
    color: "red",
    size: 8
  }
};

TypeScript (with type safety)

// Use 'as const' to keep discriminated union types narrow
layer.renderer = {
  type: "simple",
  symbol: {
    type: "simple-marker",
    color: "red",
    size: 8
  }
} as const;

// Or use 'satisfies' for explicit type checking
layer.renderer = {
  type: "simple",
  symbol: {
    type: "simple-marker",
    color: "red",
    size: 8
  }
} satisfies __esri.SimpleRendererProperties;

Explicit Classes (when you need instance methods)

import SimpleRenderer from "@arcgis/core/renderers/SimpleRenderer.js";
import SimpleMarkerSymbol from "@arcgis/core/symbols/SimpleMarkerSymbol.js";

layer.renderer = new SimpleRenderer({
  symbol: new SimpleMarkerSymbol({
    color: "red",
    size: 8
  })
});

Tip: Use autocasting for configuration-heavy code. Use explicit classes when you need instance methods or instanceof checks. See arcgis-core-maps skill for detailed guidance.

Common Pitfalls

  1. Missing type property: Always include type for autocasting

    // Wrong
    { color: "red" }
    // Correct
    { type: "simple-marker", color: "red" }
    
  2. Color formats: Colors can be hex, named, RGB array, or RGBA array

    color: "red"
    color: "#FF0000"
    color: [255, 0, 0]
    color: [255, 0, 0, 0.5] // With transparency
    
  3. Visual variables require numeric fields: Ensure the field contains numbers

  4. Label expressions are Arcade: Use Arcade syntax, not JavaScript