| name | economy |
| description | Currency and trade — gold flows where stories lead |
| license | MIT |
| tier | 1 |
| allowed-tools | read_file, write_file, search_replace |
| related | character, room, scoring, reward |
| inputs | [object Object] |
| outputs | character inventory update, transaction log |
💰 Economy Skill
"Gold flows where stories lead."
Economic systems for currency, trade, and value exchange. Money is earned, spent, hidden, and traded.
Key Concepts
- Currency — Usually gold, can be custom
- Earning — Find, quest, sell, trade, work
- Spending — Buy items, services, information
- Hidden value — Not all gold is visible
Currency
Default Currency
Gold is the standard, but alternatives include:
- Reputation (social currency)
- Favors (barter)
- Skill tokens
- Custom per-adventure
Earning
| Method | Examples |
|---|---|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, gambling |
| Work | Complete NPC jobs and requests |
Spending
| Category | Typical Prices |
|---|---|
| Food/Drink | 1-5 gold per item |
| Catalog Items | 3-50 gold per item |
| Lodging | 5 gold per night |
| Information | 5-20 gold (secrets, tips) |
| Services | Variable |
Price Examples
Cheap (1-2 gold)
- Stroopwafel: 1
- Coffee: 1
- Espresso: 2
Moderate (3-5 gold)
- Snack: 3
- Tosti: 4
Expensive (10-50 gold)
- Cannabis strain: 15
- Catalog gadgets: 25-50
Catalog Items
- Mystery Box: 3
- Monkey's Paw: 5
Hidden Value
Not all gold is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 gold
- Mattress stash: 10 gold
- Secret compartment: variable
Trade
Barter
Items can be traded directly without currency. Value is negotiated between parties.
Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
Commands
| Command | Syntax | Checks |
|---|---|---|
INVENTORY |
INVENTORY |
Shows current gold amount |
BUY |
BUY [item] FROM [seller] |
Gold available, item in stock |
SELL |
SELL [item] TO [buyer] |
Fair value or negotiated price |
TRADE |
TRADE [item/skill] FOR [item/skill] |
Relative value, relationship modifiers |
Integration
| Skill | Relationship |
|---|---|
| character | Gold stored in character inventory |
| room | Shops and merchants in rooms |
| buff | Some buffs affect prices |
| scoring | Skills have economic value |