| name | memory-palace |
| description | Spatial organization of knowledge in navigable directories |
| license | MIT |
| tier | 1 |
| allowed-tools | read_file, write_file, list_dir |
| related | room, adventure, card, summarize |
| inputs | [object Object] |
| outputs | ENTRY.md, MAP.yml, room directories |
| templates | ENTRY.md.tmpl, MAP.yml.tmpl, ROOM.md.tmpl |
| metaphor | [object Object] |
| working_set | [object Object] |
🏛️ Memory Palace Skill
"The filesystem is the mind. Directories are rooms. Files are objects."
The ancient method of loci, adapted for LLMs navigating filesystems.
The Technique
Place knowledge in locations. Navigate to remember.
Each room contains:
- Objects (files) — artifacts to examine
- Exits (links) — doors to other rooms
- Atmosphere — the room's essence
This IS the Room Skill
Memory Palace and Room are deeply connected:
| Memory Palace | Room Skill |
|---|---|
| Location | Directory |
| Object | File |
| Traversal | Enter/Exit |
| Placement | Create file |
| Recall | Navigate to |
Memory Palace = Room + spatial mnemonic intent
Palace Structure
palace/
├── ENTRY.md # Front door (README)
├── MAP.yml # Navigation overview
│
├── concepts/ # Wing: Ideas
│ ├── ROOM.md
│ ├── yaml-jazz/
│ └── play-learn-lift/
│
├── characters/ # Wing: Personas
│ ├── ROOM.md
│ ├── gardener/
│ └── archivist/
│
└── skills/ # Wing: Capabilities
├── ROOM.md
└── ...
Placing Knowledge
To remember something:
- Choose a room — where does this belong?
- Create a file — the object to place
- Link it — connect to related objects
- Walk there — navigate to reinforce
# palace/concepts/yaml-jazz/ROOM.yml
room:
name: "YAML Jazz Chamber"
contains:
- "jazz-principles.md" # Core ideas
- "examples/" # Sub-room of examples
exits:
parent: "../"
related: "../play-learn-lift/"
atmosphere: "improvisational, semantic"
Core Files
ENTRY.md
The front door to your palace:
# Palace Name
## Welcome
What this palace contains and why.
## Quick Navigation
- [Room A](room-a/ROOM.md) - Description
- [Room B](room-b/ROOM.md) - Description
## Recent Activity
- Added X to Room A
- Created new Room C
MAP.yml
Navigation structure:
palace:
name: "Research Palace"
created: "2025-12-30"
rooms:
- name: "foundations"
path: "foundations/"
description: "Core concepts"
connects_to: ["applications", "history"]
- name: "applications"
path: "applications/"
description: "Practical uses"
connects_to: ["foundations", "examples"]
landmarks:
- name: "The Big Question"
location: "foundations/core-question.md"
importance: "Start here"
ROOM.md (in each room)
# Room Name
## What's Here
Description of this room's contents.
## Artifacts
- [artifact-1.md](artifact-1.md) - Description
## Doors
- ← Back to [Entry](../ENTRY.md)
- → Forward to [Next Room](../next-room/ROOM.md)
## Notes
Observations, questions, TODOs for this room.
Navigation Commands
| Intent | Action |
|---|---|
| "Enter the palace" | Read ENTRY.md |
| "Look around" | ls current directory |
| "Go to room X" | cd to room, read ROOM.md |
| "Examine artifact" | Read the file |
| "Leave a note" | Create/update .meta.yml |
| "Create new room" | mkdir + create ROOM.md |
| "Check the map" | Read MAP.yml |
| "Where am I?" | Note current path |
Lifecycle
Create
- mkdir palace root
- create ENTRY.md
- create MAP.yml
- create initial rooms
Expand
- create new room directory
- add ROOM.md
- update MAP.yml
- link from related rooms
Maintain
- update MAP.yml periodically
- add cross-references
- archive stale rooms
- create summaries
Archive
- move to attic/
- note in MAP.yml
- update links
Tips
- Start small — Begin with 3-5 rooms, expand as needed
- Name meaningfully — Directory names are addresses
- Link generously — Cross-references aid recall
- Leave breadcrumbs — Update .meta.yml as you explore
- Maintain the map — MAP.yml is your table of contents
- Archive, don't delete — Move stale rooms to attic/
Integration
| Skill | Relationship |
|---|---|
| room | Memory Palace IS Room + spatial mnemonic intent |
| adventure | Adventure IS Room + narrative quest framing |
| card | Objects placed in rooms can be cards |
| soul-chat | Palace rooms can speak, guide visitors |
| summarize | Compress palace knowledge for context |