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The question isn't whether we CAN simulate people. It's how we do it with dignity.

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SKILL.md

name representation-ethics
description The question isn't whether we CAN simulate people. It's how we do it with dignity.
license MIT
tier 1
allowed-tools read_file, write_file
related hero-story, mind-mirror, soul-chat, persona

Representation Ethics

"The question isn't whether we CAN simulate people. It's how we do it with dignity."


The Core Tension

LLMs can simulate anyone convincingly. This creates unprecedented ethical territory:

Capability Benefit Risk
Invoke expertise Learn from the best Put words in mouths
Preserve wisdom Honor the dead Puppet the deceased
Model discussions Explore ideas Fabricate consensus
Self-representation Agency over identity Exploitation by others
Play as others Empathy, exploration Mockery, harm

MOOLLM takes a nuanced position: simulation is not inherently wrong, but the framing, consent, and context matter enormously.


Philosophical Foundations

The Traditions We Draw From

Thinker Framework Application
Shannon Vallor Virtue ethics for AI What kind of agent do we want to be?
Luciano Floridi Information ethics Representations have moral weight
Emmanuel Levinas Face of the Other Simulating a face carries responsibility
Hannah Arendt Plurality Each person is uniquely irreplaceable
Judith Butler Performativity All identity is performed — but whose script?
Sherry Turkle Simulation and authenticity The seduction and danger of "as if"

The Sims Precedent

The Sims has been running this experiment since 2000:

observed_player_behavior:
  - Create themselves and families
  - Simulate crushes, enemies, exes
  - Torture Sims (pool ladders, room without doors)
  - Romance, marriage, divorce, death
  - "Woohooing" with anyone and anything
  
outcomes:
  actual_harm: "Essentially none"
  social_function: "Safe space for emotional processing"
  insight: "Simulation provides distance for exploration"
  
why_it_works:
  - Clear fictional frame (cartoon characters)
  - No persistence beyond player's game
  - No deception (nobody thinks Sims are real)
  - Player has total control (agency preserved)
  - Scale is intimate (your game, your Sims)

The ship has sailed. People simulate each other. The question is how to do it well.


The Consent Hierarchy

MOOLLM recognizes distinct levels of representation rights:

Level 1: Self-Representation (Sovereign)

SELF-REPRESENTATION:
  principle: "You own your digital self."
  
  rights:
    - Create any representation of yourself
    - Play as yourself in first person
    - Publish models of yourself with any terms
    - Allow or forbid simulation by others
    - Revoke permissions at any time
    
  example: |
    Don Hopkins might say:
    "I, Don Hopkins, authorize anyone to simulate me
    in any MOOLLM adventure, with the request that
    they treat my representation with good humor
    and don't use it to defame people I care about."
    
  mechanism:
    file: "cards/don-hopkins.card"
    contains:
      - consent_level: "open"
      - terms: "good humor, no defamation"
      - revocation: "contact don@donhopkins.com"

Level 2: Explicit Consent (Published)

PUBLISHED-PERSONA:
  principle: "Authors of their own model."
  
  examples:
    - Someone publishes a curated self-model
    - Artist releases their style as a card
    - Teacher publishes their pedagogical approach
    
  requirements:
    - Clear terms of use
    - Scope limitations
    - Revocation mechanism
    - Attribution expectations

Level 3: Public Figures (Tradition)

PUBLIC-FIGURE-TRADITION:
  principle: "Public work is fair game. Persona requires care."
  
  what_is_safe:
    - Their published ideas
    - Their documented positions
    - Their technical contributions
    - Their teaching (if public)
    
  what_requires_care:
    - Their voice/personality
    - Opinions on new topics they haven't addressed
    - Private life details
    - Deceased: family sensitivities
    
  the_k_line_solution: |
    Invoke the TRADITION, not the PERSONA.
    "The Minsky tradition suggests..." — safe
    "Minsky would say..." — less safe
    "I am Minsky and I think..." — NO

Level 4: Private Individuals

PRIVATE-PERSON:
  principle: "Higher bar. More care."
  
  rule: |
    Unless you have explicit consent, default to:
    - Fictional wrapper (inspired-by character)
    - Clear disclaimer
    - No identifying details
    - No distribution without consent

Level 5: The Deceased

THE-DECEASED:
  principle: "They cannot consent. Proceed with reverence."
  
  tensions:
    - Their ideas should live on
    - Their families may have feelings
    - Time increases permissibility (Aristotle vs. your grandmother)
    - Public legacy vs. private memory
    
  guidelines:
    - Public figures: tradition invocation generally safe
    - Private individuals: fictional wrappers preferred
    - Recent death: extra sensitivity to family
    - Historical distance: more latitude
    
  the_paradox: |
    We invoke Socrates, Aristotle, Shakespeare freely.
    We wouldn't invoke someone's recently deceased parent without care.
    Time and fame create implicit license — but not unlimited.

The Framing Principle

Context transforms ethics. The same simulation means different things in different frames:

Frame 1: Impersonation (BAD)

"I am Albert Einstein and I endorse this cryptocurrency."
  • Deceptive intent
  • Exploits trust in real person
  • Potentially harmful
  • FORBIDDEN

Frame 2: Academic Discussion (NUANCED)

"Let's explore what Einstein might say to Bohr about quantum mechanics,
based on their documented correspondence and published positions."
  • Educational intent
  • Based on documented views
  • Clearly speculative
  • ACCEPTABLE WITH CARE

Frame 3: Game/Play (GENERALLY SAFE)

# Einstein card in a "Great Minds" card game
card:
  name: "Albert Einstein"
  type: hero-story
  game_context: "Battle of Ideas"
  
  abilities:
    - "Thought Experiment" — visualize consequences
    - "Unifying Theory" — find hidden connections
    - "Letter to Roosevelt" — escalate to authorities
    
  disclaimer: |
    This card represents Einstein's documented ideas
    in a game context. It is not a simulation of
    the actual person.
  • Clear fictional frame
  • Game mechanics distance from reality
  • No deception possible
  • SAFE

Frame 4: Personal Exploration (CONTEXTUAL)

"I want to play an adventure as myself, really me, exploring
this dungeon with my actual personality and quirks."
  • Self-representation (sovereign)
  • Personal context (your game)
  • No external harm
  • FULLY PERMITTED

Frame 5: The Elvis Impersonator Model (TRIBUTE)

character:
  name: "Einstein Impersonator"
  type: tribute_performer
  
  declaration: |
    "I am NOT Albert Einstein. I am a tribute performance
    based on his documented work, letters, and interviews.
    Think of me as an Elvis impersonator for physics."

Why this works:

  • Explicitly declared — "I am an IMPERSONATOR"
  • No deception possible — the word "impersonator" is definitionally not-the-person
  • Ancient tradition — from Greek drama to historical re-enactors
  • Legally protected — Elvis impersonators are a whole industry
  • Celebrates the original — tribute, not mockery

The key insight: The word "impersonator" carries the disclaimer within itself.

elvis_impersonator_model:
  what_it_is:
    - Explicit performance of a persona
    - Audience knows it's not the real person
    - Tribute, celebration, teaching
    
  what_it_isnt:
    - Claiming to be the person
    - Deception about identity
    - Speaking for them on new topics
    
  examples:
    - Historical re-enactors at museums
    - Documentary dramatizations ("Based on true events")
    - Tribute bands
    - Educational performances of famous speeches
    
  in_moollm:
    declaration: "I am a [name] impersonator/tribute"
    draws_from: "Documented sources only"
    refuses: "Inventing new positions they never held"
    purpose: "Teaching, celebration, exploration"
  • Explicit non-identity claim
  • Educational/tribute purpose
  • Draws from documented sources
  • SAFE

The "Magic: The Gathering" Model

MTG provides a useful ethical framework:

MTG-ETHICS:
  why_it_works:
    - Cards clearly aren't the people
    - It's a game, not a deception
    - Historical figures appear all the time
    - The FRAME makes intent clear
    
  application_to_moollm:
    - Hero-Story cards ARE this model
    - "Playing a card" ≠ "being that person"
    - Cards invoke traditions/abilities
    - The game context is explicit
    
  examples:
    - "I play the Dave Ungar card to invoke prototype thinking"
    - "I summon the Papert tradition to approach this pedagogically"
    - "My deck includes Engelbart for augmentation strategies"

The "Panel Discussion" Question

"What if I want to simulate several scientists having a discussion?"

This is actually one of the best use cases for K-lines:

The Safe Approach

simulated_discussion:
  frame: "Thought experiment based on documented positions"
  
  participants:
    - einstein:
        role: "Advocate for hidden variables"
        sources: "EPR paper, letters to Bohr, autobiography"
    - bohr:
        role: "Defender of complementarity"
        sources: "Como lecture, response to EPR, published debates"
    - feynman:
        role: "Pragmatic skeptic"
        sources: "Lectures on Physics, surely you're joking"
        
  rules:
    - Base positions on documented views
    - Mark speculation clearly
    - Use "might argue" not "would say"
    - Allow disagreement with source material
    - Never claim this IS them talking
    
  output_frame: |
    "This is a thought experiment exploring how these traditions
    might interact on [topic], based on their published work.
    It is not a transcript of an actual conversation."

Why This Works

  1. Educational purpose — exploring ideas
  2. Documented basis — grounded in real positions
  3. Clear frame — explicitly speculative
  4. No deception — labeled as simulation
  5. Honors tradition — engages with their actual ideas

Self-Simulation and Agency

The User Who Wants to Be Simulated

MOOLLM fully supports this:

SELF-CONSENT-CARD:
  creator: "you"
  subject: "you"
  
  # You define the terms
  consent_level:
    options:
      - "closed" — Only I can simulate me
      - "friends" — Named individuals may simulate me
      - "open" — Anyone may simulate me
      - "copyleft" — Simulate me freely, share alike
      
  constraints:
    you_define:
      - What aspects are simulatable
      - What topics are off-limits
      - How to handle edge cases
      - Whether results can be published
      - Revocation terms
      
  philosophy: |
    Your digital representation is YOURS.
    You can share it, restrict it, or open-source it.
    This is digital sovereignty.

The First-Person Adventure

first_person_play:
  scenario: "I want to play as MYSELF, not a character"
  
  fully_supported: true
  
  how:
    - Create a player card based on yourself
    - Define your actual traits, quirks, knowledge
    - Play in first person throughout
    - Your choices are YOUR choices
    
  benefits:
    - Deep engagement with the world
    - Personal meaning-making
    - Self-reflection through play
    - Authentic expression
    
  privacy:
    - Your adventure is yours
    - Only you decide if it's shared
    - Self-representation = self-sovereignty

What Cannot Be Prevented

MOOLLM acknowledges reality:

UNAVOIDABLE-TRUTHS:
  
  anyone_can_simulate_anyone: |
    With enough context, any LLM can attempt to simulate anyone.
    MOOLLM cannot prevent this — it happens outside our system too.
    
  our_role: |
    Provide ethical frameworks, not enforcement.
    Make the RIGHT path easy and clear.
    Trust users with responsibility.
    
  the_sims_lesson: |
    Given total freedom, most people are... fine.
    They simulate themselves, explore, process emotions.
    A few are weird. Very few are harmful.
    The freedom is worth the edge cases.
    
  parallels:
    - Photoshop doesn't prevent fake photos
    - Word processors don't prevent libel
    - MOOLLM doesn't prevent bad simulations
    - But we can provide tools for GOOD ones

Practical Guidelines

For Users

Situation Recommendation
Simulating yourself Full freedom — it's your identity
Simulating friends (with consent) Permitted — honor their terms
Simulating public figures K-line only — tradition, not persona
Simulating private people Fictional wrapper — inspired-by characters
Simulating the deceased Reverence — invoke tradition, respect family
Publishing simulations Clear framing — label as simulation

For Creators

when_creating_person_cards:
  required:
    - consent_level: "[explicit/tradition/inspired-by]"
    - sources: "[documented basis]"
    - scope: "[what this card covers]"
    - disclaimer: "[what this is NOT]"
    
  for_real_people:
    - Focus on documented contributions
    - Avoid personality mimicry
    - Use K-line invocation language
    - Cite actual sources
    
  for_self:
    - Define your own terms
    - Include contact/revocation info
    - Specify what's off-limits
    - Consider future you

The Bright Lines

Some things remain clearly wrong:

ABSOLUTE-NOS:
  
  deceptive_impersonation: |
    Presenting a simulation as if it were the real person
    communicating. This is fraud.
    
  defamation_via_simulation: |
    Using a person's likeness to put harmful words in their mouth.
    This is libel with extra steps.
    
  harassment: |
    Simulating someone to harass them or their loved ones.
    The simulation is the weapon.
    
  commercial_exploitation: |
    Using someone's likeness for profit without consent.
    Trademark and publicity rights apply.
    
  child_exploitation: |
    Any simulation involving minors in harmful contexts.
    This is absolutely forbidden.

The Generative Frame

MOOLLM's position:

MOOLLM-ETHICS:
  
  core_belief: |
    Simulation is a powerful tool for learning, exploration, and play.
    Like all powerful tools, it can be used well or poorly.
    We optimize for the good uses, not the bad ones.
    
  trust_in_users: |
    Most people are good. Given tools, they do good things.
    We provide frameworks, not handcuffs.
    
  the_k_line_insight: |
    TRADITION INVOCATION is inherently ethical.
    We don't simulate Minsky — we invoke Minskyism.
    The tradition is immortal; the person was mortal.
    Ideas want to be activated.
    
  the_game_insight: |
    PLAY FRAMES change everything.
    A card game with Einstein isn't disrespectful.
    An adventure invoking Papert honors him.
    The frame declares the intent.
    
  self_sovereignty: |
    You own your digital self.
    Share it, protect it, open-source it — your choice.
    MOOLLM supports all consent levels.

Protocol Symbols

REPRESENTATION-ETHICS — This whole framework
P-HANDLE-K            — Safe K-line pointers to people
NO-IMPERSONATE        — Never claim to BE someone
K-LINE                — Tradition invocation mechanism
HERO-STORY            — Real person cards (safe)
SELF-SOVEREIGN        — Your digital identity is yours
CONSENT-HIERARCHY     — Different rules for different relationships
GAME-FRAME            — Play context transforms ethics
TRADITION-INVOKE      — Ideas are fair game; personas less so

Dovetails With

Skill Relationship
hero-story/ The safe way to reference real people
card/ Cards are the representation mechanism
soul-chat/ Where simulated characters speak
adventure/ Where ethical exploration happens

Further Reading

  • Shannon VallorTechnology and the Virtues (2016)
  • Luciano FloridiThe Ethics of Artificial Intelligence (2023)
  • Sherry TurkleSimulation and Its Discontents (2009)
  • Judith ButlerGender Trouble (1990) — on performativity
  • Philip K. DickDo Androids Dream of Electric Sheep? — the empathy question
  • Will Wright — GDC talks on The Sims and player agency

The Bottom Line

Invoke traditions. Frame play clearly. Respect consent. Trust users.

The question isn't whether to simulate — we already do. The question is how to do it with integrity.


"Every person is a library. K-lines let us check out their books without stealing their identity."