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return-stack

@SimHacker/moollm
4
0

Where you've been is where you can go back to.

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SKILL.md

name return-stack
description Where you've been is where you can go back to.
license MIT
tier 1
allowed-tools read_file, write_file
related room, action-queue, adventure

Return Stack

"Where you've been is where you can go back to."


What Is It?

Return Stack treats navigation history as a first-class continuation — a stack of saved positions you can manipulate like browser history or a call stack.


The Metaphor

Programming Browser MOOLLM
Call stack History Return stack
Return address Back button Previous room
Stack frame Tab Room context
Push Navigate ENTER
Pop Back BACK

Commands

Command Effect
ENTER room Push current room, enter new one
BACK Pop stack, return to previous room
FORWARD Redo after BACK (if available)
HISTORY Show the stack
BOOKMARK Save current position
GOTO bookmark Jump to saved position
STACK Show all open "tabs" (parallel stacks)
FORK Create new tab from current position

Example Session

> ENTER workshop
[Stack: lobby]

> ENTER storage
[Stack: lobby → workshop]

> ENTER archive
[Stack: lobby → workshop → storage]

> BACK
Returning to storage...
[Stack: lobby → workshop]

> BACK
Returning to workshop...
[Stack: lobby]

> HISTORY
  1. lobby (start)
  2. workshop
  3. storage
  4. archive ← furthest
  
Current: workshop (position 2)

Bookmarks

Save positions for later:

> BOOKMARK "interesting-spot"
Bookmarked: workshop as "interesting-spot"

> ENTER research
> ENTER data-room
> ENTER sub-analysis
[Deep in the hierarchy]

> GOTO interesting-spot
Returning to workshop...
[Stack cleared, at bookmark]

Forking (Tabs)

Create parallel exploration paths:

> FORK
Created new tab from workshop.
Tab 1: lobby → workshop
Tab 2: workshop (active) ←

> ENTER experiment-A
[Tab 2: workshop → experiment-A]

> STACK
Tab 1: lobby → workshop
Tab 2: workshop → experiment-A ←

> TAB 1
Switching to Tab 1...
[Now at workshop via tab 1]

As Continuation

The return stack IS a continuation:

# Stored in character's pocket
return_stack:
  - path: "./lobby"
    context: {examining: "welcome-sign"}
  - path: "./workshop" 
    context: {crafting: "blueprint-v2"}
  - path: "./storage"
    context: {searching: "rare-materials"}
    
# Current position
current: "./archive"
context: {reading: "old-records"}

When you BACK, you don't just return to the room — you restore the context you had there.


Portable Journey

The stack travels with you:

> INVENT
Inventory:
  - notebook
  - pen
  - return_stack: [lobby → workshop → storage]

You can:

  • Save your journey to a file
  • Share it with others
  • Replay someone else's exploration
  • Branch from any point in their journey

HyperCard Heritage

HyperCard had:

  • Stacks of cards
  • "Go back" button
  • Breadcrumb trail
  • Bookmarks

MOOLLM extends this:

  • Rooms as cards
  • BACK command
  • Return stack as data
  • Bookmarks as saved positions
  • FORK for parallel exploration

Implementation

# character.yml
name: explorer
location: ./archive

navigation:
  return_stack:
    - room: ./lobby
      entered: "2024-01-15T10:00:00"
    - room: ./workshop
      entered: "2024-01-15T10:05:00"
      context:
        active_task: "crafting"
    - room: ./storage
      entered: "2024-01-15T10:15:00"
      
  bookmarks:
    interesting-spot:
      room: ./workshop
      context: {task: "blueprint-review"}
    start:
      room: ./lobby
      
  forward_stack: []  # After BACK, stores where you came from

Dovetails With


Protocol Symbols

RETURN-STACK      — Navigation history as data
BACK / FORWARD    — Stack manipulation
BOOKMARK / GOTO   — Saved positions
FORK              — Parallel exploration
HYPERCARD-HIERARCHY — The room/card model

See: PROTOCOLS.yml