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simplicity-principles

@TheBushidoCollective/han
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Use when designing solutions, adding features, or refactoring by applying KISS, YAGNI, and Principle of Least Astonishment to write simple, predictable code.

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SKILL.md

name simplicity-principles
description Use when designing solutions, adding features, or refactoring by applying KISS, YAGNI, and Principle of Least Astonishment to write simple, predictable code.
allowed-tools Read, Edit, Grep, Glob

Simplicity Principles

Write code that is simple, necessary, and unsurprising.

Three Core Principles

1. KISS - Keep It Simple, Stupid

Simple solutions are better than clever ones

What Simple Means

  • Readable by developers of varying skill levels
  • Fewer moving parts and abstractions
  • Direct and obvious implementation
  • Easy to debug and test
  • Minimal cognitive load

Elixir Examples

# COMPLEX - Over-engineered
defmodule PaymentCalculator do
  use GenServer

  def start_link(_), do: GenServer.start_link(__MODULE__, %{}, name: __MODULE__)
  def calculate(items), do: GenServer.call(__MODULE__, {:calculate, items})

  def handle_call({:calculate, items}, _from, state) do
    result = Enum.reduce(items, Money.new(:USD, 0), &Money.add(&2, &1.price))
    {:reply, result, state}
  end
end

# SIMPLE - Just a function
defmodule PaymentCalculator do
  def calculate(items) do
    Enum.reduce(items, Money.new(:USD, 0), &Money.add(&2, &1.price))
  end
end
# Use GenServer only when you need state/concurrency
# COMPLEX - Unnecessary abstraction
defmodule UserQuery do
  defmacro by_status(status) do
    quote do
      from u in User, where: u.status == ^unquote(status)
    end
  end
end

# SIMPLE - Direct query
def active_users do
  from u in User, where: u.status == "active"
end

def inactive_users do
  from u in User, where: u.status == "inactive"
end
# Macros only when you need metaprogramming

TypeScript Examples

// COMPLEX - Over-abstraction
class UserDataManager {
  private dataSource: DataSource;
  private cache: Cache;
  private transformer: DataTransformer;

  async getUser(id: string): Promise<User> {
    const cached = await this.cache.get(id);
    if (cached) return this.transformer.transform(cached);

    const raw = await this.dataSource.fetch(id);
    await this.cache.set(id, raw);
    return this.transformer.transform(raw);
  }
}

// SIMPLE - Direct approach
async function getUser(id: string): Promise<User> {
  const response = await fetch(`/api/users/${id}`);
  return response.json();
}
// Add cache/transform only when performance demands it
// COMPLEX - Clever but confusing
const isValid = (x: number) => !!(x >= 0 && x <= 100);
const process = (items: number[]) =>
  items.filter(isValid).reduce((a, b) => a + b, 0);

// SIMPLE - Clear intent
function calculateTotal(scores: number[]): number {
  const validScores = scores.filter(score => score >= 0 && score <= 100);
  return validScores.reduce((sum, score) => sum + score, 0);
}

KISS Guidelines

  • Prefer functions over classes (unless you need state)
  • Prefer explicit over implicit
  • Prefer boring over clever
  • Prefer standard library over custom solutions
  • Prefer clear names over short names
  • Prefer straightforward logic over "elegant" one-liners

When NOT to KISS

  • Performance-critical code (after profiling proves need)
  • Preventing code duplication (after third instance)
  • Enforcing constraints (types, validations)

2. YAGNI - You Aren't Gonna Need It

Don't implement features until you actually need them

Signs You're Violating YAGNI

  • "We might need this someday"
  • "Let me add flexibility for future use cases"
  • "I'll build a generic solution"
  • "This could be configurable"

Elixir Examples (YAGNI)

# YAGNI VIOLATION - Premature abstraction
defmodule NotificationService do
  def send(notification, opts \\ []) do
    provider = opts[:provider] || :default
    priority = opts[:priority] || :normal
    retry_strategy = opts[:retry_strategy] || :exponential
    callback = opts[:callback]

    # Complex routing logic for features we don't use yet
  end
end

# GOOD - Build what you need now
defmodule NotificationService do
  def send_email(to, subject, body) do
    Email.send(to, subject, body)
  end

  # Add SMS when we actually need it
  # Add priorities when we have the requirement
  # Add retries when we see failures
end
# YAGNI VIOLATION - Unused flexibility
defmodule User do
  schema "users" do
    field :email, :string
    field :settings, :map  # "For future configuration"
    field :metadata, :map  # "For anything we might need"
    field :flags, {:array, :string}  # "For feature flags"

    # None of these are used yet!
  end
end

# GOOD - Add fields when needed
defmodule User do
  schema "users" do
    field :email, :string
    # Add fields when requirements emerge
  end
end

TypeScript Examples (YAGNI)

// YAGNI VIOLATION - Premature generalization
interface DataFetcher<T, P extends object = object> {
  fetch(params: P): Promise<T>;
  cache?(params: P): Promise<void>;
  invalidate?(key: string): Promise<void>;
  prefetch?(params: P[]): Promise<void>;
  // We don't use cache, invalidate, or prefetch yet!
}

// GOOD - Start simple
interface DataFetcher<T> {
  fetch(params: object): Promise<T>;
  // Add methods when we need caching
}
// YAGNI VIOLATION - Configurable everything
interface ButtonProps {
  onClick: () => void;
  variant?: 'primary' | 'secondary' | 'tertiary' | 'ghost' | 'outline';
  size?: 'xs' | 'sm' | 'md' | 'lg' | 'xl';
  shape?: 'rounded' | 'square' | 'pill';
  shadow?: 'none' | 'sm' | 'md' | 'lg';
  animation?: 'fade' | 'slide' | 'bounce';
  // Design only uses 2 variants and 1 size!
}

// GOOD - Implement what designs require
interface ButtonProps {
  onClick: () => void;
  variant?: 'primary' | 'secondary';  // Only what we use
  // Add options when design requires them
}

YAGNI Guidelines

  • Implement features when you have a concrete use case, not a hypothetical one
  • Delete unused code immediately (it's in git)
  • Start with hardcoded values, extract constants when they vary
  • Build for today's requirements, refactor for tomorrow's
  • Question every "nice to have" and "might need"

Exceptions to YAGNI

  • Security features (implement defense in depth upfront)
  • Data migrations (plan schema carefully)
  • Public APIs (harder to change later)
  • Accessibility (build in from start)

3. Principle of Least Astonishment (POLA)

Code should behave the way users expect it to behave

What Makes Code Astonishing

  • Unexpected side effects
  • Inconsistent naming
  • Breaking conventions
  • Hidden behavior
  • Surprising return values

Elixir Examples (POLA)

# ASTONISHING - Updates AND returns different thing
def update_user(user, attrs) do
  Repo.update!(User.changeset(user, attrs))
  UserCache.invalidate(user.id)  # Side effect!
  :ok  # Returns :ok instead of updated user!?
end

# EXPECTED - Clear behavior
def update_user(user, attrs) do
  Repo.update(User.changeset(user, attrs))
  # Caller handles cache invalidation explicitly
end
# ASTONISHING - Function name lies
def get_user(id) do
  case Repo.get(User, id) do
    nil ->
      attrs = %{id: id, email: "#{id}@example.com"}
      Repo.insert!(User.changeset(attrs))  # Created user in a getter!
    user -> user
  end
end

# EXPECTED - Name matches behavior
def get_or_create_user(id) do
  case Repo.get(User, id) do
    nil -> create_default_user(id)
    user -> user
  end
end

TypeScript Examples (POLA)

// ASTONISHING - Function mutates input
function processTask(gig: Task): Task {
  gig.status = 'processed';  // Mutates input!
  gig.processedAt = new Date();
  return gig;
}

// EXPECTED - Pure function
function processTask(gig: Task): Task {
  return {
    ...gig,
    status: 'processed',
    processedAt: new Date(),
  };
}
// ASTONISHING - Inconsistent return types
async function getUser(id: string): Promise<User | null | undefined> {
  // Returns null sometimes, undefined other times, no pattern
}

// EXPECTED - Consistent return
async function getUser(id: string): Promise<User | null> {
  // Always null when not found
}
// ASTONISHING - Breaking conventions
interface Props {
  onPress?: () => void;      // React convention: onX
  clickHandler?: () => void;  // Different convention in same interface!
  onTapGesture?: () => void;  // Yet another name for same thing!
}

// EXPECTED - Consistent conventions
interface Props {
  onPress?: () => void;
  onLongPress?: () => void;
  onDoublePress?: () => void;
}

POLA Guidelines

  • Follow framework conventions (Phoenix, React, Relay)
  • Use clear, descriptive names that match behavior
  • Return what the function name promises
  • Keep side effects explicit or avoid them
  • Be consistent within the codebase
  • Match platform conventions (iOS, Android, Web)
  • Honor principle of least surprise in APIs

Examples of Good POLA in YourApp

  • Command handlers return {:ok, result} or {:error, reason} (consistent)
  • React components with onPress not onClick (platform convention)
  • Ecto changesets don't touch database (pure validation)
  • GraphQL mutations clearly named: createTask, updateTask, deleteTask

Application Checklist

Before implementing

  • Is this the simplest solution? (KISS)
  • Do we actually need this now? (YAGNI)
  • Will this behavior surprise users? (POLA)

During implementation

  • Prefer straightforward over clever
  • Implement only what's required
  • Follow established conventions
  • Name things accurately
  • Make side effects explicit

During code review

  • Is there a simpler approach?
  • Are we building speculative features?
  • Does the API behave as expected?
  • Are conventions followed?

Red Flags

KISS Violations

  • "Let me show you this clever trick..."
  • More than 3 levels of abstraction
  • Requires 10-minute explanation
  • Uses advanced language features unnecessarily

YAGNI Violations

  • "We might need this later..."
  • Unused parameters/options
  • Configurable everything
  • "Generic framework" for 2 use cases

POLA Violations

  • "Well, technically it does..."
  • Inconsistent naming
  • Hidden side effects
  • Surprising error conditions

Integration with Existing Skills

Works with

  • solid-principles: Simple implementations of SOLID patterns
  • boy-scout-rule: Simplify when improving code
  • test-driven-development: Simple code is easier to test
  • elixir-code-quality-enforcer: Credo flags complexity
  • typescript-code-quality-enforcer: Linting enforces consistency

Remember

"Simplicity is the ultimate sophistication." - Leonardo da Vinci

  • Prefer boring, proven solutions over novel approaches
  • Build incrementally based on actual requirements
  • Follow conventions so code behaves as expected
  • Delete speculative code immediately
  • Simple != simplistic (handle errors, edge cases properly)

When in doubt, choose the simpler path