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SKILL.md

name story-structure
wtfbId wtfb:story-structure
description This skill provides three-act screenplay structure with beat placement. Covers opening image, inciting incident, midpoint, all is lost, climax, and page targets for a 110-page feature screenplay. Use when: planning screenplay structure, analyzing narrative arc, placing story beats, or validating structural integrity.

Story Structure Skill

Invocation Triggers

Apply this skill when:

  • Planning screenplay structure
  • Analyzing narrative arc
  • Placing story beats
  • Validating structural integrity

Three-Act Structure

Overview

ACT ONE (Setup)        ≈ 25 pages (25%)
ACT TWO (Confrontation) ≈ 60 pages (50%)
ACT THREE (Resolution)  ≈ 25 pages (25%)
                       ≈ 110 pages total

Act One: Setup (Pages 1-25)

Goal: Establish world, character, and conflict.

Beat Page Purpose
Opening Image 1 Visual thesis, tone, world
Theme Stated 5 Theme spoken (often missed by protagonist)
Set-Up 1-10 Ordinary world, status quo
Catalyst 12 Inciting incident, life disrupted
Debate 12-25 Protagonist resists call to action
Break Into Two 25 Commitment to journey, no turning back

Act Two: Confrontation (Pages 25-85)

Goal: Escalating conflict, character tested.

Beat Page Purpose
B Story 30 Subplot begins (often carries theme)
Fun and Games 30-55 Promise of the premise delivered
Midpoint 55 False victory or false defeat, stakes raise
Bad Guys Close In 55-75 Obstacles intensify
All Is Lost 75 Lowest point, seems hopeless
Dark Night of the Soul 75-85 Reflection before final push

Act Three: Resolution (Pages 85-110)

Goal: Climax and resolution.

Beat Page Purpose
Break Into Three 85 Solution found, synthesis of lessons
Finale 85-110 Final confrontation, stakes resolved
Final Image 110 Transformation visualized

Save the Cat! Beat Sheet

Blake Snyder's 15-beat structure:

1. Opening Image (1)
2. Theme Stated (5)
3. Set-Up (1-10)
4. Catalyst (12)
5. Debate (12-25)
6. Break Into Two (25)
7. B Story (30)
8. Fun and Games (30-55)
9. Midpoint (55)
10. Bad Guys Close In (55-75)
11. All Is Lost (75)
12. Dark Night of the Soul (75-85)
13. Break Into Three (85)
14. Finale (85-110)
15. Final Image (110)

The Hero's Journey (12 Stages)

Christopher Vogler's adaptation of Joseph Campbell:

Act One: Departure

  1. Ordinary World - Hero's normal life
  2. Call to Adventure - Problem or challenge appears
  3. Refusal of the Call - Hero hesitates
  4. Meeting the Mentor - Guidance received
  5. Crossing the Threshold - Hero commits to journey

Act Two: Initiation

  1. Tests, Allies, Enemies - Hero is tested
  2. Approach to Inmost Cave - Preparation for ordeal
  3. Ordeal - Major crisis, death/rebirth
  4. Reward - Hero gains something

Act Three: Return

  1. The Road Back - Return journey begins
  2. Resurrection - Final test, transformation complete
  3. Return with Elixir - Hero returns changed

Sequence Method (8 Sequences)

Structure

ACT ONE
  Sequence 1: Status Quo & Catalyst
  Sequence 2: Debate & Break Into Two

ACT TWO (First Half)
  Sequence 3: Fun and Games A
  Sequence 4: Fun and Games B → Midpoint

ACT TWO (Second Half)
  Sequence 5: Consequences
  Sequence 6: All Is Lost → Dark Night

ACT THREE
  Sequence 7: Break Into Three → Finale A
  Sequence 8: Finale B → Resolution

Sequence Length

  • Each sequence: ~12-15 pages
  • Each sequence has its own mini-arc
  • Sequences end on a turn or revelation

Genre Considerations

Action

  • Midpoint is often big action set piece
  • Faster pacing through Act Two
  • Extended finale sequence

Comedy

  • Fun and Games section is critical
  • Midpoint often a comic disaster
  • Third act reconciliation

Drama

  • More time in Dark Night of the Soul
  • Subtler beat placement
  • Character-driven turns

Horror

  • Midpoint: Monster fully revealed
  • All Is Lost: Final girl alone
  • Finale: Confrontation and survival

Thriller

  • Midpoint: Major revelation
  • Bad Guys Close In is literal
  • Ticking clock in Act Three

Structural Analysis Template

## Structure Analysis: [TITLE]

### Act Breakdown
| Act | Pages | Target | Variance |
|-----|-------|--------|----------|
| One | X-X | 1-25 | [+/-] |
| Two | X-X | 25-85 | [+/-] |
| Three | X-X | 85-110 | [+/-] |

### Beat Placement
| Beat | Target Page | Actual Page | Status |
|------|-------------|-------------|--------|
| Catalyst | 12 | X | [OK/Early/Late] |
| Break Into Two | 25 | X | [OK/Early/Late] |
| Midpoint | 55 | X | [OK/Early/Late] |
| All Is Lost | 75 | X | [OK/Early/Late] |
| Break Into Three | 85 | X | [OK/Early/Late] |

### Assessment
[Analysis of structural strengths and issues]

### Recommendations
1. [Specific adjustment]
2. [Specific adjustment]

Common Structural Issues

Act One Too Long

  • Cut setup scenes
  • Enter scenes later
  • Combine expository scenes

Saggy Middle

  • Strengthen midpoint
  • Add reversals
  • Increase obstacles

Rushed Third Act

  • Earn the climax
  • Don't skip Dark Night
  • Resolution needs breath

WTFB Three-Act Template

Per "Words To Film By" methodology, use this simplified template for story planning:

Act One Template

Work out your story using these essential components:

OPENING EVENT: ___________________________________
(What first happens that grabs attention?)

BASIC SITUATION: ___________________________________
(What is the protagonist's normal world?)

DISTURBANCE: ___________________________________
(What disrupts the normal world?)

DECISION: ___________________________________
(What choice must the protagonist make?)

DRAMATIC QUESTION: ___________________________________
(The question that will be answered by the climax)

Act Two Template

CONFLICTS: ___________________________________
(What opposes the protagonist?)

CRISES: ___________________________________
(What moments of critical decision arise?)

OBSTACLES: ___________________________________
(What stands in the way?)

COMPLICATIONS: ___________________________________
(What makes things worse?)

DARK MOMENT: ___________________________________
(The lowest point before the turn)

Act Three Template

ENLIGHTENMENT: ___________________________________
(What does the protagonist finally understand?)

CLIMAX: ___________________________________
(The final confrontation or decision)

CATHARSIS: ___________________________________
(The emotional release and resolution)

WTFB Hero's Journey Template

Alternative structure using the 12-step Hero's Journey:

1. THE ORDINARY WORLD: ___________________________________
   (Hero's normal life before the adventure)

2. THE CALL TO ADVENTURE: ___________________________________
   (The problem or challenge that appears)

3. THE RELUCTANT HERO: ___________________________________
   (Hero hesitates or refuses the call)

4. THE WISE OLD MAN: ___________________________________
   (Mentor who provides guidance)

5. INTO THE SPECIAL WORLD: ___________________________________
   (Crossing the threshold into adventure)

6. TEST, ALLIES AND ENEMIES: ___________________________________
   (Hero is tested, meets friends and foes)

7. THE INMOST CAVE: ___________________________________
   (Approach to the most dangerous place)

8. THE SUPREME ORDEAL: ___________________________________
   (Major crisis, facing greatest fear)

9. SEIZING THE SWORD: ___________________________________
   (Hero gains the reward/knowledge)

10. THE ROAD BACK: ___________________________________
    (Return journey begins, often with pursuit)

11. RESURRECTION: ___________________________________
    (Final test, transformation complete)

12. RETURN WITH THE ELIXIR: ___________________________________
    (Hero returns changed, bearing wisdom)

Narrative Types

Per WTFB, identify your story's narrative approach:

Type Description Example
Linear Beginning to end chronologically Most traditional films
Non-Linear Not chronological Memento, Pulp Fiction
Multi-Narrative Multiple points of view Crash, Traffic
Dual Two perspectives or time periods The Godfather Part II
Fragmented Non-linear sequence 21 Grams
Metafictive Breaking fourth wall Deadpool, Ferris Bueller
Personal Autobiography, biopic The Pursuit of Happyness

Aristotle's Six Components

The foundational elements of drama (per Aristotle):

  1. Plot: The arrangement of events or incidents
  2. Characters: Provide motivation, plot, and conflict
  3. Language: Dialogue (both dramatic and narrative)
  4. Themes: Thought and ideas behind the story
  5. Rhythm: Music/mood (the emotional pacing)
  6. Spectacle: The set, costumes, and special effects

The Greeks' Essential Truth: A show or scene must have a beginning, middle, and end.

  • Beginning: Protagonist lives a good life but has a great character flaw
  • End of Beginning: Reversal of fortune brought on by the flaw
  • Middle: Protagonist fights change but recognizes error, changes from ignorance to knowledge (too late)
  • End: Catastrophe brings suffering, resulting in soul cleansing (catharsis)

Validation Checklist

  • Three acts properly proportioned
  • Catalyst by page 12
  • Clear Break Into Two
  • Strong Midpoint
  • All Is Lost moment exists
  • Theme stated and proven
  • Character arc complete
  • Opening/Final images mirror or contrast
  • Narrative type identified
  • WTFB template completed
  • Aristotle's six components addressed