| name | mechinterp-overview |
| description | Quick "first look" overview of SAE features - top tokens, activation stats, weapons, families, sample contexts |
MechInterp Overview
Get a comprehensive first-look overview of an SAE feature before deep investigation. This skill provides a fast summary of key characteristics to help you decide what hypotheses to test.
⚠️ CRITICAL: Overview is NOT Findings
The overview shows CORRELATIONS, not CAUSATION. It is a starting point for generating hypotheses, NOT a source of conclusions.
| Overview Shows | What It Actually Means |
|---|---|
| Top tokens (PageRank) | Tokens that CO-OCCUR with high activation (correlation) |
| Family breakdown | Which ability families appear in high-activation examples |
| Top weapons | Weapons present in high-activation examples |
You CANNOT conclude from overview alone:
- That a token "drives" or "causes" activation
- That the feature "detects" a specific ability
- That correlations are meaningful vs spurious
To make conclusions, you MUST run experiments (see mechinterp-investigator for deep dive basics).
Purpose
The overview skill:
- Computes PageRank-weighted top tokens for a feature
- Shows activation statistics (mean, std, median, sparsity)
- Aggregates tokens by ability family
- Lists top weapons associated with the feature
- Provides sample high-activation contexts
- Checks for existing labels and ReLU floor issues
When to Use
Use this skill when:
- Starting to investigate a new feature
- You want a quick summary before running experiments
- Deciding which feature to label next
- Checking if a feature has already been labeled
DO NOT use overview results as final findings. Always follow up with experiments.
Output Information
| Section | Description |
|---|---|
| Activation Stats | Mean, std, median, sparsity percentage, example count |
| Top Tokens | PageRank-weighted most important tokens (enhancers) |
| Bottom Tokens | Tokens suppressed in high-activation examples |
| Family Breakdown | Aggregated scores by ability family (SCU, SSU, etc.) |
| Top Weapons | Weapons with most examples for this feature |
| Sample Contexts | 3-5 high-activation example builds |
| Existing Label | Current label if one exists |
| ReLU Floor | Warning if feature is mostly zeros (>50%) |
Sparsity Definition
Sparsity = % of examples where feature activation is ZERO
A high sparsity percentage means the feature fires RARELY (is selective):
| Sparsity | Meaning | Interpretation |
|---|---|---|
| 95%+ | Very sparse | Fires on only 5% of examples - very specific pattern |
| 80-95% | Moderately sparse | Good discriminative feature (fires on 5-20% of examples) |
| 50-80% | Dense | Fires often (20-50% of examples) - broad pattern |
| <50% | Very dense | Fires on majority of examples - may be baseline feature |
Common confusion: "89% sparsity" means "fires on 11% of examples" NOT "fires often."
Think of it as: Sparsity = how empty/silent the feature usually is.
CRITICAL: Always check the Bottom Tokens section! Tokens that rarely appear in high-activation examples reveal what the feature avoids, which is often more informative than what it detects.
Usage
Command Line
cd /root/dev/SplatNLP
# Basic overview (markdown output)
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 18712 \
--model ultra
# JSON output for programmatic use
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 18712 \
--model ultra \
--format json
# More top tokens
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 18712 \
--model ultra \
--top-k 25
# Full model
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 5432 \
--model full
# Verbose logging
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 18712 \
--model ultra \
--verbose
Extended Analyses
Additional analysis flags provide deeper insights:
# Token enrichment (enhancers/suppressors)
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 6235 --model ultra --enrichment
# Activation region breakdown (anti-flanderization)
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 6235 --model ultra --regions
# Binary ability enrichment (main-only abilities)
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 6235 --model ultra --binary
# Sub/special weapon breakdown (kit analysis)
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 6235 --model ultra --kit
# All extended analyses at once
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 6235 --model ultra --all
# Customize high-activation threshold (default: 0.90 = top 10%)
poetry run python -m splatnlp.mechinterp.cli.overview_cli \
--feature-id 6235 --model ultra --enrichment --high-percentile 0.95
Extended Analysis Reference
| Flag | Purpose | Output |
|---|---|---|
--enrichment |
Token enrichment ratios | Suppressors (<0.8x) and enhancers (>1.2x) |
--regions |
Activation regions | Floor/Low/Core/High/Flanderization breakdown |
--binary |
Binary ability presence | Enrichment for main-only abilities (Comeback, Stealth Jump, etc.) |
--kit |
Sub/special breakdown | Which subs/specials appear in core region |
--all |
Enable all above | Combined output |
--kit-region |
Region for kit analysis | core (default), high, or all |
--high-percentile |
Threshold for "high" | Default: 0.90 (top 10%) |
Programmatic
from splatnlp.mechinterp.labeling import FeatureOverview, compute_overview
from splatnlp.mechinterp.skill_helpers import load_context
# Load context
ctx = load_context("ultra")
# Compute overview
overview = compute_overview(
feature_id=18712,
ctx=ctx,
top_k_tokens=15,
n_sample_contexts=5,
)
# Display markdown
print(overview.to_markdown())
# Access fields directly
print(f"Mean: {overview.activation_mean}")
print(f"Top token: {overview.top_tokens[0]}")
print(f"Main family: {max(overview.family_breakdown.items(), key=lambda x: x[1])}")
Sample Output
## Feature 18712 Overview (ultra)
### Activation Stats
- Mean: 0.5056
- Std: 0.5163
- Median: 0.3835
- Sparsity: 97.1%
- Examples: 108,163
### Top Tokens (PageRank)
1. `special_charge_up` (0.274)
2. `swim_speed_up` (0.099)
3. `ink_saver_sub` (0.084)
4. `stealth_jump` (0.049)
5. `run_speed_up` (0.048)
### Family Breakdown
- special_charge_up: 31.2%
- swim_speed_up: 11.2%
- ink_saver_sub: 9.6%
### Top Weapons
- weapon_id_5021: 28
- weapon_id_220: 28
### Bottom Tokens (Suppressors)
Tokens rarely present in high-activation examples:
1. `respawn_punisher` (high_rate_ratio=0.00) - Never in high activation
2. `special_saver` (high_rate_ratio=0.16) - 6x less common than baseline
3. `quick_respawn` (high_rate_ratio=0.47) - 2x less common than baseline
### Sample Contexts (High Activation)
1. [weapon_id_1111] special_charge_up_6, special_charge_up_57 (act=0.731)
2. [weapon_id_1111] special_charge_up_6, special_charge_up_51... (act=0.724)
FeatureOverview Dataclass
@dataclass
class FeatureOverview:
feature_id: int
model_type: str
# Activation statistics
activation_mean: float
activation_std: float
activation_median: float
sparsity: float # Percentage (0-100)
n_examples: int
# PageRank-weighted top tokens
top_tokens: list[tuple[str, float]]
# Bottom tokens (suppressors) - tokens excluded from high activation
bottom_tokens: list[tuple[str, float]] # (token, high_rate_ratio)
# Detailed token influence statistics
token_influences: list[TokenInfluence]
# Aggregated by family
family_breakdown: dict[str, float]
# Weapon breakdown
top_weapons: list[tuple[str, int]]
# Sample high-activation contexts
sample_contexts: list[SampleContext]
# Diagnostic flags
relu_floor_rate: float
existing_label: str | None
Performance
- Typical runtime: 30-60 seconds (dominated by PageRank computation)
- Loads activation data lazily from efficient database
- Caches context between calls in the same session
Interpretation Tips
High sparsity (>90%): Most inputs don't activate this feature. Look at what's special about the ones that do.
ReLU floor warning: If >50% of examples hit the ReLU floor, the feature may be hard to interpret or require special handling.
Single dominant family: If one family has >50% of the breakdown, the feature likely responds to that ability family.
Multiple families: If breakdown is spread across families, look for interactions or common contexts.
Weapon concentration: If a few weapons dominate, the feature may be weapon-specific rather than ability-specific.
⚠️ CRITICAL: Super-Stimuli Detection
Don't only examine high activations - they may be "super-stimuli"!
High activation examples can be exaggerated, "flanderized" versions of the true concept. The core region (25-75% of effective max) often reveals the actual feature meaning better than the flanderization zone (90%+ of effective max).
Why "effective max"? Activation distributions are heavy-tailed. Use effective_max = 99.5th percentile of nonzero activations to prevent single outliers from making your core region nearly empty.
Warning Signs of Super-Stimuli
| Pattern | What It Means |
|---|---|
| 90%+ activations only on 3-4 niche weapons | Flanderization zone = super-stimuli |
| Core region (25-75%) has diverse mainstream weapons | TRUE concept is in core region |
| One weapon spans ALL activation levels continuously | Feature is general, not weapon-specific |
Activation Region Bins
Use these standard bins (as % of effective max = 99.5th percentile) to analyze feature behavior:
| Region | Range (% of effective max) | Typical Interpretation |
|---|---|---|
| Floor | ≤1% | Feature not activated |
| Low | 1-10% | Weak signal, early detection |
| Below Core | 10-25% | Emerging pattern |
| Core | 25-75% | TRUE CONCEPT (examine carefully!) |
| High | 75-90% | Strong expression |
| Flanderization Zone | 90%+ | Potential super-stimuli |
Example: Feature 9971
Initial analysis (looking only at 90%+ activations):
- Top weapons: Bloblobber, Glooga Deco, Range Blaster, Octobrush
- Conclusion: "SCU stacker on special-dependent weapons"
After region analysis (examining core 25-75%):
- Core region: Splattershot (115), Wellstring (65), Sploosh (57)
- Splattershot appears in EVERY region (29→125→83→115→61→19)
- True concept: "General offensive investment (death-averse)"
- Flanderization zone (90%+): "Super-stimuli" version on niche special-dependent weapons
Key insight: Label the core-region concept, not the flanderized extreme!
Coverage Threshold Rule
When overview shows a dominant token or weapon, CHECK CORE-REGION COVERAGE before treating it as the concept.
A token can have high enrichment in the tail but be a tail marker, not the true concept.
| Metric | Interpretation |
|---|---|
| >50% core coverage | Primary concept - safe to use in label |
| 30-50% core coverage | Significant but not universal - note in label, don't headline |
| <30% core coverage | Tail marker / super-stimulus - NOT the concept |
Example (Feature 13934):
Overview showed: respawn_punisher with 8.57x tail enrichment
BUT: RP only present in 12% of core-region examples
⚠️ Flag in overview: "respawn_punisher: high enrichment (8.57x) but <30% core coverage - may be tail marker, not core concept"
When to flag: If any token in top-10 has enrichment >3x but core coverage <30%, add a warning note.
Weapon Outlier Detection: If a single weapon has >2x the examples of the second weapon, this is a weapon-dominated feature:
- Use splatoon3-meta skill to look up the weapon's kit (sub + special)
- Check if other high-activation weapons share the same sub OR special
- If they share kit components, the feature may encode kit behavior, not weapon behavior
- Run kit_sweep experiment to analyze activation by sub/special
Check suppressors: Always examine bottom tokens! If death-mitigation abilities (QR, SS, CB) are suppressed, the feature encodes "death-averse" builds. See mechinterp-ability-semantics for semantic groupings.
Enhancers + Suppressors together: The combination tells the full story. A feature with SCU enhanced AND death-perks suppressed isn't just "SCU detector" - it's "death-averse special builds".
"Weak activation" ≠ "unimportant feature": If all scaling effects are weak (max_delta < 0.03), don't immediately label as "weak feature". Check the feature's decoder weights to output tokens. Net influence = activation × decoder weight. A feature with low activation effects but high decoder weights may still strongly influence predictions.
⚠️ WARNING: Correlation ≠ Causation
PageRank scores show correlation, NOT causation. Tokens appearing in the overview may be:
- True drivers: Actually cause activation changes
- Spurious correlations: Just happen to co-occur with the true driver
How to Distinguish
- Run 1D sweep for top token (likely primary driver)
- If confirmed, run 2D heatmaps for other tokens:
PRIMARY × SECONDARYreveals if secondary has conditional effect- If secondary shows effect only at high primary → true interaction
- If secondary shows NO effect at any primary level → spurious
Example: Feature 18712
Overview showed: SCU (24%), Opening Gambit (17%), SSU (12%)
1D sweeps:
- SCU: strong effect (0.03→0.58) ✅ PRIMARY
- OG: delta ≈ 0 → appears to have no effect
- SSU: delta ≈ 0 → appears to have no effect
BUT WAIT! 1D sweeps for secondary abilities are MISLEADING.
2D heatmaps (SCU × OG, SCU × SSU):
- Both show NO conditional effect at any SCU level
- Conclusion: OG and SSU were SPURIOUS correlations
2D heatmaps (SCU × QR, SCU × SS):
- QR_12+ SUPPRESSES activation by 70-99% at high SCU!
- SS_12+ SUPPRESSES activation by 40-60%!
- Conclusion: Feature is DEATH-AVERSE (not visible in 1D)
Always verify top overview tokens with conditional 2D testing!
See mechinterp-investigator for the full Iterative Conditional Testing Protocol.
See Also
- mechinterp-labeler: Manage labeling workflow and save labels
- mechinterp-runner: Run experiments to test hypotheses
- mechinterp-next-step-planner: Generate experiment specs based on overview
- mechinterp-glossary-and-constraints: Reference for token families and AP rungs
- mechinterp-ability-semantics: Ability semantic groupings (check AFTER forming hypotheses)
- mechinterp-investigator: Full investigation workflow