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Manage GitHub issues workflow - update status, add comments, create follow-ups. Use when starting work on an issue, completing an issue, or encountering blockers. Triggers on "issue", "close issue", "update issue", "blocked".

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1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name issue-workflow
description Manage GitHub issues workflow - update status, add comments, create follow-ups. Use when starting work on an issue, completing an issue, or encountering blockers. Triggers on "issue", "close issue", "update issue", "blocked".
allowed-tools Bash, Read

GitHub Issue Workflow Manager

Instructions

Starting Work on an Issue

  1. Fetch issue details:

    gh issue view <number> --repo chaoming/ww2-flutter-game
    
  2. Add "in progress" comment:

    gh issue comment <number> --repo chaoming/ww2-flutter-game --body "Started working on this issue."
    

Completing an Issue

  1. Ensure all acceptance criteria are met
  2. Close the issue with a summary:
    gh issue close <number> --repo chaoming/ww2-flutter-game --comment "Completed. Summary of changes: ..."
    

Creating Follow-up Issues

If work reveals additional tasks:

gh issue create --repo chaoming/ww2-flutter-game \
  --title "Follow-up: <title>" \
  --label "<label>" \
  --body "Discovered while working on #<parent-number>. ..."

Handling Blockers

  1. Add blocker comment:

    gh issue comment <number> --repo chaoming/ww2-flutter-game \
      --body "Blocked by: <reason>. Need: <what's needed>"
    
  2. If blocked by another issue, link them:

    gh issue comment <number> --repo chaoming/ww2-flutter-game \
      --body "Blocked by #<blocking-issue>"
    

Project Labels

  • foundation - M1: Foundation phase
  • core-gameplay - M2: Core gameplay phase
  • combat-ai - M3: Combat & AI phase
  • polish - M4: Polish & Modes phase
  • models - Data models
  • ui - User interface
  • game-logic - Game logic & mechanics
  • ai - AI opponent