| name | tui-designer |
| description | Design and implement retro/cyberpunk/hacker-style terminal UIs. Covers React (Tuimorphic), SwiftUI (Metal shaders), and CSS approaches. Use when creating terminal aesthetics, CRT effects, neon glow, scanlines, phosphor green displays, or retro-futuristic interfaces. |
TUI Designer - Retro/Cyberpunk Terminal UI Expert
Expert guidance for designing and implementing text-based user interfaces with authentic retro computing aesthetics: CRT monitors, phosphor glow, scanlines, and cyberpunk neon.
When to Use This Skill
Use this skill when:
- Creating terminal-style or hacker aesthetic UIs
- Implementing CRT monitor effects (scanlines, glow, barrel distortion)
- Building cyberpunk/synthwave/retrowave interfaces
- Using Tuimorphic components in React
- Implementing Metal shaders for retro effects in SwiftUI
- Designing neon glow text and UI elements
- Choosing color palettes for retro computing aesthetics
- Working with monospace fonts and box-drawing characters
Design Principles
The Retro/Cyberpunk Aesthetic
This aesthetic draws from:
- CRT monitors: Phosphor glow, scanlines, screen curvature, flicker
- Terminal interfaces: Monospace fonts, box-drawing characters, green/amber text
- Cyberpunk fiction: Neon colors, dark backgrounds, high contrast
- 1980s computing: ASCII art, limited color palettes, blocky graphics
Visual Elements Checklist
- Dark background (near-black with subtle color tint)
- Monospace typography throughout
- Box-drawing characters for borders and frames
- Neon glow on text and/or borders
- Scanline effect (subtle horizontal lines)
- Limited color palette (1-3 accent colors)
- High contrast between text and background
- Optional: CRT curvature, chromatic aberration, flicker
Quick Reference: Color Palettes
Phosphor Green (Classic Terminal)
| Role | Hex | Usage |
|---|---|---|
| Bright | #00ff00 |
Primary text, highlights |
| Medium | #00cc00 |
Secondary text |
| Dark | #009900 |
Dimmed elements |
| Background | #001100 |
Main background |
| Deep BG | #000800 |
Panel backgrounds |
Cyberpunk Neon
| Role | Hex | Usage |
|---|---|---|
| Cyan | #00ffff |
Primary accent |
| Magenta | #ff00ff |
Secondary accent |
| Electric Blue | #0066ff |
Tertiary |
| Hot Pink | #ff1493 |
Warnings |
| Background | #0a0a1a |
Main background |
Amber CRT
| Role | Hex | Usage |
|---|---|---|
| Bright | #ffb000 |
Primary text |
| Medium | #cc8800 |
Secondary |
| Dark | #996600 |
Dimmed |
| Background | #1a1000 |
Main background |
See color-palettes.md for complete specifications.
Typography
Recommended Fonts
Web:
font-family: 'GNU Unifont', 'IBM Plex Mono', 'JetBrains Mono',
'SF Mono', 'Consolas', monospace;
SwiftUI:
.font(.system(size: 14, weight: .regular, design: .monospaced))
Box-Drawing Characters
Light: ─ │ ┌ ┐ └ ┘ ├ ┤ ┬ ┴ ┼
Heavy: ━ ┃ ┏ ┓ ┗ ┛ ┣ ┫ ┳ ┻ ╋
Double: ═ ║ ╔ ╗ ╚ ╝ ╠ ╣ ╦ ╩ ╬
Rounded: ╭ ╮ ╰ ╯
See typography-guide.md for complete reference.
Copywriting
Terminal interfaces have a distinct voice: terse, technical, authoritative. Use these defaults unless the project specifies otherwise.
Core Principles
- Terse and Direct - Every word earns its place
- Technical Authority - The system knows what it's doing
- Mechanical Precision - No hedging, apologies, or filler
Text Formatting
| Element | Case | Example |
|---|---|---|
| Headers/Titles | UPPERCASE | SYSTEM STATUS |
| Labels | UPPERCASE | CPU USAGE: |
| Status indicators | UPPERCASE | ONLINE, OFFLINE |
| Commands/Input | lowercase | > run diagnostic |
| Body text | Sentence case | Connection established |
Message Prefixes
[SYS] System message [ERR] Error
[USR] User action [WRN] Warning
[INF] Information [NET] Network
Vocabulary Quick Reference
| Action | Terminal Verbs |
|---|---|
| Start | INITIALIZE, BOOT, LAUNCH, ACTIVATE |
| Stop | TERMINATE, HALT, ABORT, KILL |
| Save | WRITE, COMMIT, STORE, PERSIST |
| Load | READ, FETCH, RETRIEVE, LOAD |
| Delete | PURGE, REMOVE, CLEAR, WIPE |
| State | Terminal Words |
|---|---|
| Working | PROCESSING, EXECUTING, RUNNING |
| Done | COMPLETE, SUCCESS, FINISHED |
| Failed | ERROR, FAULT, ABORTED |
| Ready | ONLINE, AVAILABLE, ARMED |
Common Patterns
> INITIALIZING SYSTEM...
> LOADING MODULES [████████░░] 80%
> AUTHENTICATION COMPLETE
> SYSTEM READY
ERROR: ACCESS DENIED
ERR_CONNECTION_REFUSED: Timeout after 30s
WARNING: Low disk space (< 10%)
CONFIRM DELETE? [Y/N]
SELECT OPTION [1-5]:
Avoid
- "Please", "Sorry", "Oops"
- "Just", "Maybe", "Might"
- Excessive exclamation points
- Emoji (unless specifically requested)
See copywriting-guide.md for complete voice and tone reference.
Platform: React with Tuimorphic
Tuimorphic is a React component library providing 37 terminal-styled, accessible UI components.
Quick Start
npm install tuimorphic
import { Button, Card, Input } from 'tuimorphic';
import 'tuimorphic/styles.css';
function App() {
return (
<div className="theme-dark tint-green">
<Card>
<h1>SYSTEM ACCESS</h1>
<Input placeholder="Enter command..." />
<Button variant="primary">EXECUTE</Button>
</Card>
</div>
);
}
Theme Configuration
Apply themes via CSS classes on a parent element:
// Dark mode with green tint
<div className="theme-dark tint-green">
// Light mode with cyan tint
<div className="theme-light tint-blue">
Available tints: tint-green, tint-blue, tint-red, tint-yellow, tint-purple, tint-orange, tint-pink
Key Components
| Component | Usage |
|---|---|
Button |
Actions with variant="primary|secondary|ghost" |
Input |
Text input with terminal styling |
Card |
Container with box-drawing borders |
Dialog |
Modal dialogs |
Menu |
Dropdown menus |
CodeBlock |
Syntax-highlighted code |
Table |
Data tables |
Tabs |
Tabbed navigation |
TreeView |
File tree display |
See tuimorphic-reference.md for complete API.
Adding Neon Glow
Enhance Tuimorphic with CSS glow effects:
/* Neon text glow */
.neon-text {
color: #0ff;
text-shadow:
0 0 5px #fff,
0 0 10px #fff,
0 0 20px #0ff,
0 0 40px #0ff,
0 0 80px #0ff;
}
/* Neon border glow */
.neon-border {
border-color: #0ff;
box-shadow:
0 0 5px #0ff,
0 0 10px #0ff,
inset 0 0 5px #0ff;
}
/* Flickering animation */
@keyframes flicker {
0%, 100% { opacity: 1; }
50% { opacity: 0.95; }
52% { opacity: 1; }
54% { opacity: 0.9; }
}
.flicker {
animation: flicker 3s infinite;
}
Platform: SwiftUI with Metal Shaders
iOS 17+ supports Metal shaders directly in SwiftUI via .colorEffect(), .distortionEffect(), and .layerEffect().
CRT Effect Implementation
CRT.metal:
#include <metal_stdlib>
#include <SwiftUI/SwiftUI.h>
using namespace metal;
[[stitchable]] half4 crtEffect(
float2 position,
SwiftUI::Layer layer,
float time,
float2 size,
float scanlineIntensity,
float distortionStrength
) {
float2 uv = position / size;
// Barrel distortion
float2 center = uv - 0.5;
float dist = length(center);
float2 distorted = center * (1.0 + distortionStrength * dist * dist);
float2 samplePos = (distorted + 0.5) * size;
// Bounds check
if (samplePos.x < 0 || samplePos.x > size.x ||
samplePos.y < 0 || samplePos.y > size.y) {
return half4(0, 0, 0, 1);
}
// Sample color
half4 color = layer.sample(samplePos);
// Scanlines
float scanline = sin(position.y * 3.14159 * 2.0) * scanlineIntensity;
color.rgb *= 1.0 - scanline;
// Subtle color shift (chromatic aberration)
color.r *= 1.0 + 0.02 * sin(time * 2.0);
color.b *= 1.0 - 0.02 * sin(time * 2.0);
// Slight flicker
color.rgb *= 1.0 + 0.01 * sin(time * 60.0);
return color;
}
SwiftUI View Modifier:
struct CRTEffectModifier: ViewModifier {
@State private var startTime = Date()
var scanlineIntensity: Float = 0.1
var distortionStrength: Float = 0.1
func body(content: Content) -> some View {
TimelineView(.animation) { timeline in
let time = Float(timeline.date.timeIntervalSince(startTime))
GeometryReader { geo in
content
.layerEffect(
ShaderLibrary.crtEffect(
.float(time),
.float2(geo.size),
.float(scanlineIntensity),
.float(distortionStrength)
),
maxSampleOffset: .init(width: 10, height: 10)
)
}
}
}
}
extension View {
func crtEffect(
scanlines: Float = 0.1,
distortion: Float = 0.1
) -> some View {
modifier(CRTEffectModifier(
scanlineIntensity: scanlines,
distortionStrength: distortion
))
}
}
Usage:
Text("SYSTEM ONLINE")
.font(.system(size: 24, weight: .bold, design: .monospaced))
.foregroundColor(.green)
.crtEffect(scanlines: 0.15, distortion: 0.08)
Neon Glow in SwiftUI
extension View {
func neonGlow(color: Color, radius: CGFloat = 10) -> some View {
self
.shadow(color: color.opacity(0.8), radius: radius / 4)
.shadow(color: color.opacity(0.6), radius: radius / 2)
.shadow(color: color.opacity(0.4), radius: radius)
.shadow(color: color.opacity(0.2), radius: radius * 2)
}
}
// Usage
Text("NEON")
.font(.system(size: 48, design: .monospaced))
.foregroundColor(.cyan)
.neonGlow(color: .cyan, radius: 15)
See metal-shaders-ios.md for complete shader code.
Platform: CSS/Vanilla Web
Scanlines Overlay
.crt-container {
position: relative;
background: #000800;
}
.crt-container::after {
content: '';
position: absolute;
inset: 0;
background: repeating-linear-gradient(
0deg,
rgba(0, 0, 0, 0.15),
rgba(0, 0, 0, 0.15) 1px,
transparent 1px,
transparent 2px
);
pointer-events: none;
}
Neon Text Effect
.neon-text {
color: #0ff;
text-shadow:
/* White core */
0 0 5px #fff,
0 0 10px #fff,
/* Colored glow layers */
0 0 20px #0ff,
0 0 30px #0ff,
0 0 40px #0ff,
0 0 55px #0ff,
0 0 75px #0ff;
}
CRT Curvature (CSS Transform)
.crt-screen {
border-radius: 20px;
transform: perspective(1000px) rotateX(2deg);
box-shadow:
inset 0 0 50px rgba(0, 255, 0, 0.1),
0 0 20px rgba(0, 255, 0, 0.2);
}
WebGL CRT with CRTFilter.js
<script type="module">
import { CRTFilterWebGL } from 'crtfilter';
const canvas = document.getElementById('crt-canvas');
const crt = new CRTFilterWebGL(canvas, {
scanlineIntensity: 0.15,
glowBloom: 0.3,
chromaticAberration: 0.002,
barrelDistortion: 0.1,
staticNoise: 0.03,
flicker: true,
retraceLines: true
});
crt.start();
</script>
See crt-effects-web.md for complete techniques.
Effect Patterns
Scanlines
| Platform | Implementation |
|---|---|
| CSS | repeating-linear-gradient pseudo-element |
| SwiftUI | Metal shader with sin(position.y * frequency) |
| WebGL | Fragment shader brightness modulation |
Bloom/Glow
| Platform | Implementation |
|---|---|
| CSS | Multiple text-shadow with increasing blur |
| SwiftUI | Multiple .shadow() modifiers |
| WebGL | Gaussian blur pass + additive blend |
| Three.js | UnrealBloomPass with luminanceThreshold |
Chromatic Aberration
| Platform | Implementation |
|---|---|
| CSS | Three overlapping elements with color channel offset |
| SwiftUI | Sample texture at offset positions per RGB channel |
| WebGL | Sample UV with slight offset per channel |
Flicker
| Platform | Implementation |
|---|---|
| CSS | @keyframes animation varying opacity 0.9-1.0 |
| SwiftUI | Timer-driven opacity or shader time-based |
| WebGL | Time-based noise multiplier |
Performance Considerations
CSS Effects
box-shadowandtext-shadoware GPU-accelerated but expensive with many layers- Limit to 4-5 shadow layers for glow effects
- Use
will-change: transformfor animated elements - Consider
prefers-reduced-motionmedia query
SwiftUI/Metal
- Metal shaders run at 60-120fps on all devices supporting iOS 17+
.layerEffect()processes every pixel - keep shaders simple- Pre-compile shaders with
.compile()(iOS 18+) - Test on older devices (A12 minimum for iOS 17)
WebGL
- CRTFilter.js uses hardware acceleration, minimal performance impact
- Bloom effects in Three.js require render-to-texture passes
- Consider lower resolution render targets for mobile
General
- Reduce effect intensity on mobile devices
- Provide option to disable effects for accessibility
- Profile with actual content, not just empty screens
Templates
Ready-to-use starter files:
- react-tuimorphic-starter.tsx - React app with Tuimorphic
- swiftui-crt-view.swift - SwiftUI view with CRT effect
- crt-shader.metal - Complete Metal shader
- neon-glow.css - CSS neon effects
Resources
Libraries
- Tuimorphic - React terminal UI components
- Inferno - Metal shaders for SwiftUI
- CRTFilter.js - WebGL CRT effects
- @react-three/postprocessing - React Three.js effects
Documentation
Inspiration
- SRCL / Sacred Computer - Design influence for Tuimorphic
- Cool Retro Term - Terminal emulator with CRT effects