| name | database-first |
| description | REQUIRED before implementing any game feature, scoring logic, state transition, or decision-making. ALL business logic lives in PostgreSQL - frontend is presentation only. Load this to understand where code belongs: database function vs component. Covers RPC patterns, SECURITY DEFINER, and anti-patterns. |
Database-First Architecture
The Iron Law of this project: ALL business logic lives in PostgreSQL.
Announce: "I'm using database-first to ensure this logic goes in the right place."
The Rule
FRONTEND (src/) → Presentation + User Input ONLY
DATABASE (supabase/db/) → Game Logic + State + Decisions
EDGE FUNCTIONS → LLM/Embedding Integration ONLY
Where Does This Code Go?
| Feature | Database | Frontend |
|---|---|---|
| Calculate confidence score | game_logic.calculate_confidence() |
NEVER |
| Determine next question | game_logic.get_next_turn() |
NEVER |
| Filter candidates | game_logic.filter_*_candidates() |
NEVER |
| Check win condition | game_logic.check_guess_decision() |
NEVER |
| Validate game state | DB constraints + RLS | NEVER |
| Render question UI | NEVER | Vue component |
| Display map markers | NEVER | MapLibre layer |
| Fetch game state | RPC returns it | Store calls RPC |
| Handle user input | NEVER | Vue event handler |
Anti-Pattern: Logic in Frontend
// WRONG: Scoring logic in Vue component
const confidence = computed(() => {
const probabilities = candidates.value.map(c => c.score)
const maxProb = Math.max(...probabilities)
const margin = maxProb - (probabilities[1] || 0)
// THIS IS GAME LOGIC - SHOULD BE IN DATABASE
return { maxProb, margin }
})
Why it's wrong:
- Different clients would calculate differently
- Can't use for learning/training data
- No single source of truth
- Violates architecture
-- CORRECT: Scoring in database function
CREATE FUNCTION game_logic.calculate_confidence(p_candidates jsonb)
RETURNS jsonb AS $$
-- Calculate max_prob, margin, entropy HERE
-- Return as structured JSON
$$ LANGUAGE plpgsql;
RPC Call Pattern
Frontend ONLY calls RPCs and reads views:
// src/lib/api/index.ts
export const gameApi = {
async startGame(description: string): Promise<string> {
const { data, error } = await supabase.rpc('start_game', {
p_description: description,
p_language_code: 'en'
})
if (error) throw error
return data // Just the session_id
},
async playTurn(sessionId: string, answer: Answer): Promise<void> {
const { error } = await supabase.rpc('play_turn', {
p_session_id: sessionId,
p_answer: answer
})
if (error) throw error
}
}
Game state comes from database views, NOT computed in frontend:
// Read state from view (computed by database)
const { data } = await supabase
.from('game_session_state') // VIEW, not table
.select('*')
.eq('id', sessionId)
.single()
// data.next_turn contains: question, candidates, confidence
// ALL computed by database, frontend just displays it
SECURITY DEFINER Pattern
Public-facing functions use SECURITY DEFINER to access game_logic schema:
-- supabase/db/public/functions/start_game.sql
CREATE FUNCTION public.start_game(p_description text, p_language_code text)
RETURNS uuid
LANGUAGE plpgsql
SECURITY DEFINER
SET search_path = public, game_logic, extensions
AS $$
DECLARE
v_user_id uuid;
BEGIN
-- Always validate auth
v_user_id := auth.uid();
IF v_user_id IS NULL THEN
RAISE EXCEPTION 'Authentication required';
END IF;
-- Rate limiting
PERFORM check_rate_limit('start_game');
-- Internal logic in game_logic schema
RETURN game_logic.create_game_session(v_user_id, p_description, p_language_code);
END;
$$;
Key points:
SECURITY DEFINER= runs with function owner's privileges- Always validate
auth.uid()first - Set
search_pathexplicitly - Public function is thin wrapper around game_logic function
Red Flags - STOP
If you're about to write in src/:
- Sorting or filtering candidates → STOP, use database
- Calculating scores or probabilities → STOP, use database
- Determining game state transitions → STOP, use database
- Validating user actions → STOP, use database (+ RLS)
If you see these in frontend code, FLAG IT for migration to database.
References
See references/rpc-patterns.md for more examples.