| name | maui-app-lifecycle |
| description | .NET MAUI app lifecycle guidance — the four app states, cross-platform Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying), platform-specific lifecycle mapping, backgrounding and resume behavior, and state-preservation patterns. USE FOR: "app lifecycle", "window lifecycle events", "save state on background", "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event", "ConfigureLifecycleEvents", "platform lifecycle hooks". DO NOT USE FOR: navigation events (use maui-shell-navigation), dependency injection setup (use maui-dependency-injection), platform API invocation (use conditional compilation and partial classes). |
| license | MIT |
.NET MAUI App Lifecycle
Handle application state transitions correctly in .NET MAUI. This skill covers the cross-platform Window lifecycle events, their platform-native mappings, and patterns for preserving state across backgrounding and resume cycles.
When to Use
- Saving or restoring state when the app backgrounds or resumes
- Subscribing to Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying)
- Hooking into platform-native lifecycle callbacks via
ConfigureLifecycleEvents - Deciding where to place initialization, teardown, or refresh logic
- Understanding the difference between Deactivated and Stopped
When Not to Use
- Page-level navigation events — use Shell navigation guidance instead
- Registering services at startup — use dependency injection guidance instead
- Calling platform-specific APIs outside lifecycle context — use platform invoke guidance instead
Inputs
- The target lifecycle transition (e.g., "save draft when backgrounded", "refresh data on resume")
- Which platforms the developer targets (Android, iOS, Mac Catalyst, Windows)
- Whether the app uses multiple windows (iPad, Mac Catalyst, desktop Windows)
App States
A .NET MAUI app moves through four states:
| State | Description |
|---|---|
| Not Running | Process does not exist |
| Running | Foreground, receiving input |
| Deactivated | Visible but lost focus (dialog, split-screen, notification shade) |
| Stopped | Fully backgrounded, UI not visible |
Typical flow: Not Running → Running → Deactivated → Stopped → Running (resumed) or Not Running (terminated).
Window Lifecycle Events
Microsoft.Maui.Controls.Window exposes six cross-platform events:
| Event | Fires when |
|---|---|
Created |
Native window allocated |
Activated |
Window receives input focus |
Deactivated |
Window loses focus (may still be visible) |
Stopped |
Window is no longer visible |
Resumed |
Window returns to foreground after Stopped |
Destroying |
Native window is being torn down |
Subscribing via CreateWindow
Override CreateWindow in your App class and attach event handlers:
public partial class App : Application
{
protected override Window CreateWindow(IActivationState? activationState)
{
var window = base.CreateWindow(activationState);
window.Created += (s, e) => Debug.WriteLine("Created");
window.Activated += (s, e) => Debug.WriteLine("Activated");
window.Deactivated += (s, e) => Debug.WriteLine("Deactivated");
window.Stopped += (s, e) => Debug.WriteLine("Stopped");
window.Resumed += (s, e) => Debug.WriteLine("Resumed");
window.Destroying += (s, e) => Debug.WriteLine("Destroying");
return window;
}
}
Subscribing via a Custom Window Subclass
Create a Window subclass and override the virtual methods:
public class AppWindow : Window
{
public AppWindow(Page page) : base(page) { }
protected override void OnActivated() { /* refresh UI */ }
protected override void OnStopped() { /* save state */ }
protected override void OnResumed() { /* restore state */ }
protected override void OnDestroying() { /* cleanup */ }
}
Return it from CreateWindow:
protected override Window CreateWindow(IActivationState? activationState)
=> new AppWindow(new AppShell());
Workflow: Save and Restore State on Background
- Identify transient state — draft text, scroll position, form inputs, timer values.
- Save in
OnStopped— usePreferencesfor small values or file serialization for larger state. - Restore in
OnResumed— read back saved values and apply to your view model. - Also save in
OnDestroyingon Android — the back button can skipStoppedentirely. - Keep handlers fast — complete within 1–2 seconds to avoid ANR on Android or watchdog kills on iOS.
protected override void OnStopped()
{
base.OnStopped();
Preferences.Set("draft_text", _viewModel.DraftText);
Preferences.Set("scroll_y", _viewModel.ScrollY);
}
protected override void OnResumed()
{
base.OnResumed();
_viewModel.DraftText = Preferences.Get("draft_text", string.Empty);
_viewModel.ScrollY = Preferences.Get("scroll_y", 0.0);
}
protected override void OnDestroying()
{
base.OnDestroying();
// Android back-button can skip Stopped
Preferences.Set("draft_text", _viewModel.DraftText);
}
Platform Lifecycle Mapping
Android
| Window Event | Android Callback |
|---|---|
| Created | OnCreate |
| Activated | OnResume |
| Deactivated | OnPause |
| Stopped | OnStop |
| Resumed | OnRestart → OnStart → OnResume |
| Destroying | OnDestroy |
iOS / Mac Catalyst
| Window Event | UIKit Callback |
|---|---|
| Created | WillFinishLaunching / SceneWillConnect |
| Activated | DidBecomeActive |
| Deactivated | WillResignActive |
| Stopped | DidEnterBackground |
| Resumed | WillEnterForeground |
| Destroying | WillTerminate |
Windows (WinUI)
| Window Event | WinUI Callback |
|---|---|
| Created | OnLaunched |
| Activated | Activated (foreground) |
| Deactivated | Activated (background) |
| Stopped | VisibilityChanged (false) |
| Resumed | VisibilityChanged (true) |
| Destroying | Closed |
Hooking Native Lifecycle Directly
Use ConfigureLifecycleEvents in MauiProgram.cs when you need platform-specific callbacks beyond what Window events provide:
builder.ConfigureLifecycleEvents(events =>
{
#if ANDROID
events.AddAndroid(android => android
.OnCreate((activity, bundle) => Debug.WriteLine("Android OnCreate"))
.OnResume(activity => Debug.WriteLine("Android OnResume"))
.OnPause(activity => Debug.WriteLine("Android OnPause"))
.OnStop(activity => Debug.WriteLine("Android OnStop"))
.OnDestroy(activity => Debug.WriteLine("Android OnDestroy")));
#elif IOS || MACCATALYST
events.AddiOS(ios => ios
.DidBecomeActive(app => Debug.WriteLine("iOS DidBecomeActive"))
.WillResignActive(app => Debug.WriteLine("iOS WillResignActive"))
.DidEnterBackground(app => Debug.WriteLine("iOS DidEnterBackground"))
.WillEnterForeground(app => Debug.WriteLine("iOS WillEnterForeground")));
#elif WINDOWS
events.AddWindows(windows => windows
.OnLaunched((app, args) => Debug.WriteLine("Windows OnLaunched"))
.OnActivated((window, args) => Debug.WriteLine("Windows Activated"))
.OnClosed((window, args) => Debug.WriteLine("Windows Closed")));
#endif
});
Common Pitfalls
Resumed does not fire on first launch. The initial sequence is
Created→Activated. UseOnActivatedfor logic that must run on every foreground entry, notOnResumed.Deactivated ≠ Stopped. A dialog, split-screen, or notification pull-down triggers
DeactivatedwithoutStopped. Do not perform heavy saves inOnDeactivated— the app may never actually background.Android back button skips Stopped. On Android, pressing back may call
Destroyingdirectly withoutStopped. Place critical save logic in bothOnStoppedandOnDestroying.Multi-window apps fire events independently. On iPad, Mac Catalyst, and desktop Windows each
Windowinstance fires its own lifecycle events. Do not assume a single global lifecycle.Long-running handlers cause kills. Android enforces a ~5 second ANR timeout; iOS has limited background execution time. Keep lifecycle handlers synchronous and fast — use
Preferencesfor quick saves, not database writes.Do not use legacy Xamarin.Forms lifecycle methods.
Application.OnStart(),Application.OnSleep(), andApplication.OnResume()exist for backward compatibility but bypass Window-level events. In .NET MAUI, preferWindowlifecycle events (OnActivated,OnStopped,OnResumed, etc.) for correct multi-window behavior.