| name | anime-js |
| description | Use when implementing Disney's 12 animation principles with Anime.js library |
Anime.js Animation Principles
Implement all 12 Disney animation principles using Anime.js's flexible animation engine.
1. Squash and Stretch
anime({
targets: '.ball',
scaleX: [1, 1.2, 1],
scaleY: [1, 0.8, 1],
duration: 300,
easing: 'easeInOutQuad'
});
2. Anticipation
anime.timeline()
.add({
targets: '.character',
translateY: 10,
scaleY: 0.9,
duration: 200
})
.add({
targets: '.character',
translateY: -200,
duration: 400,
easing: 'easeOutQuad'
});
3. Staging
anime({
targets: '.background',
filter: 'blur(3px)',
opacity: 0.6,
duration: 500
});
anime({
targets: '.hero',
scale: 1.1,
duration: 500
});
4. Straight Ahead / Pose to Pose
anime({
targets: '.element',
keyframes: [
{ translateX: 0, translateY: 0 },
{ translateX: 100, translateY: -50 },
{ translateX: 200, translateY: 0 },
{ translateX: 300, translateY: -30 }
],
duration: 1000
});
5. Follow Through and Overlapping Action
anime.timeline()
.add({ targets: '.body', translateX: 200, duration: 500 })
.add({ targets: '.hair', translateX: 200, duration: 500 }, '-=450')
.add({ targets: '.cape', translateX: 200, duration: 600 }, '-=500');
6. Slow In and Slow Out
anime({
targets: '.element',
translateX: 300,
duration: 600,
easing: 'easeInOutCubic'
});
// Options: easeInQuad, easeOutQuad, easeInOutQuad
// easeInCubic, easeOutCubic, easeInOutCubic
// spring(mass, stiffness, damping, velocity)
7. Arc
anime({
targets: '.ball',
translateX: 200,
translateY: [
{ value: -100, duration: 500 },
{ value: 0, duration: 500 }
],
easing: 'easeOutQuad',
duration: 1000
});
// Or use SVG path
anime({
targets: '.element',
translateX: anime.path('.motion-path')('x'),
translateY: anime.path('.motion-path')('y'),
duration: 1000
});
8. Secondary Action
const tl = anime.timeline();
tl.add({
targets: '.button',
scale: 1.1,
duration: 200
})
.add({
targets: '.icon',
rotate: 15,
duration: 150
}, '-=150')
.add({
targets: '.particles',
opacity: [0, 1],
delay: anime.stagger(50)
}, '-=100');
9. Timing
// Fast - snappy
anime({ targets: '.fast', translateX: 100, duration: 150 });
// Normal
anime({ targets: '.normal', translateX: 100, duration: 300 });
// Slow - dramatic
anime({ targets: '.slow', translateX: 100, duration: 600 });
// Spring physics
anime({ targets: '.spring', translateX: 100, easing: 'spring(1, 80, 10, 0)' });
10. Exaggeration
anime({
targets: '.element',
scale: 1.5,
rotate: '2turn',
duration: 800,
easing: 'easeOutElastic(1, 0.5)' // overshoot
});
11. Solid Drawing
anime({
targets: '.box',
rotateX: 45,
rotateY: 30,
perspective: 1000,
duration: 500
});
12. Appeal
anime({
targets: '.card',
scale: 1.02,
boxShadow: '0 20px 40px rgba(0,0,0,0.2)',
duration: 300,
easing: 'easeOutQuad'
});
Stagger Animation
anime({
targets: '.item',
translateY: [20, 0],
opacity: [0, 1],
delay: anime.stagger(100), // 100ms between each
easing: 'easeOutQuad'
});
Key Anime.js Features
anime.timeline()- Sequence animationskeyframes- Multiple posesanime.stagger()- Offset delaysanime.path()- SVG motion paths- Built-in easings +
spring()+elastic() '-=200'- Relative offset timinganime.set()- Instant property set