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Animation Principles - Novice

@dylantarre/animation-principles
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Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

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SKILL.md

name Animation Principles - Novice
description Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

Building Your Animation Foundation

You know the basics. Now let's understand how to actually use these 12 principles in your work.

1. Squash and Stretch

What it does: Gives weight and flexibility to objects. Try this: Animate a bouncing ball. Squash it 20-30% on impact, stretch it slightly at peak velocity.

2. Anticipation

What it does: Prepares the viewer for action. Try this: Before a character jumps, have them bend their knees. The bigger the anticipation, the bigger the expected action.

3. Staging

What it does: Directs attention clearly. Try this: Use silhouettes to test your poses. If you can't tell what's happening in shadow, restage it.

4. Straight Ahead vs Pose to Pose

What it does: Two animation methods with different results. Try this: Use pose-to-pose for planned actions (walks, dialogue). Use straight ahead for wild, organic motion (fire, water).

5. Follow Through and Overlapping Action

What it does: Creates natural, fluid movement. Try this: After your character stops, let hair, clothes, and appendages continue moving for a few frames.

6. Slow In and Slow Out

What it does: Adds weight and smoothness. Try this: Add extra frames at the start and end of movements. Fewer frames in the middle means faster motion.

7. Arc

What it does: Makes movement feel natural. Try this: Track your character's hand through a wave. It should draw a smooth curve, not zigzag.

8. Secondary Action

What it does: Adds richness without distraction. Try this: A sad character might wipe their eye while talking. It supports the emotion without stealing focus.

9. Timing

What it does: Controls the mood and physics. Try this: Same action, different frame counts. 4 frames = snappy/light. 12 frames = heavy/deliberate.

10. Exaggeration

What it does: Pushes reality for effect. Try this: Find the real movement, then push it 20% further. Scared? Eyes wider. Angry? Lean more forward.

11. Solid Drawing

What it does: Creates believable 3D forms. Try this: Draw your character from multiple angles. Maintain consistent volume throughout.

12. Appeal

What it does: Makes characters watchable. Try this: Clear shapes, readable expressions, distinctive silhouettes. Avoid symmetry - asymmetry is more interesting.

Practice Order

Start with: Timing, Squash/Stretch, Anticipation Then add: Arcs, Follow Through, Slow In/Out Finally: Secondary Action, Staging, Appeal