| name | rulebook-writing |
| description | Expert guidance for writing UP SHIP! rulebook content following Euro-style board game best practices. Use when drafting rules sections, reviewing rules clarity, restructuring content, or ensuring consistency. Covers section ordering, terminology, formatting, cross-referencing, and audience design. |
UP SHIP! Rulebook Writing Skill
Overview
This skill provides expert guidance for writing and maintaining the UP SHIP! rulebook, applying proven Euro-style board game rulebook best practices. It covers section ordering, writing style, terminology consistency, formatting conventions, and techniques for serving multiple reader audiences.
Core Philosophy
The Three Rules of Rulebook Writing
- Clarity Over Brevity: A longer, clearer explanation beats a shorter, confusing one
- Sequential Disclosure: Introduce concepts in the order players encounter them
- Consistent Terminology: Use the same term for the same concept every time
Three Audiences to Serve
Every rulebook section must work for three types of readers:
| Audience | Need | Design Approach |
|---|---|---|
| First-time Players | Learn from scratch | Sequential flow, define terms before using |
| Active Players | Quick reference during play | Bold keywords, scannable structure, clear headings |
| Returning Players | Memory refresh | Glossary, quick reference, section summaries |
UP SHIP! Rulebook Structure
Recommended Section Order
The UP SHIP! rulebook follows this structure, informed by best practices:
Title & Overview (§1)
- Game theme (Golden Age of Airships)
- Player count, play time
- Victory condition stated early
- Game end triggers
Glossary (Front matter)
- Quick reference for all key terms
- Cross-references to detailed sections
- Alphabetical for quick lookup
Components (§2)
- Per-player components listed first
- Shared components second
- Include quantities and visual descriptions
Player Board (§3)
- The Factory Interface zones
- Blueprint mechanics (critical to understanding)
- Crew tokens (Officers, Engineers)
- Economy tracks
Core Systems (§4)
- Technology acquisition (R&D)
- Upgrade installation
- Lifting gas system (Hydrogen vs Helium)
Routes & Network (§5)
- Route types and requirements
- Claiming routes
- Income and scoring from routes
The Game Loop (§6)
- Round structure overview
- Worker Placement phase
- Reveal phase
Building & Launching (§7)
- Construction Hall actions
- Launch requirements (Physics Check)
- Hazard Check system
- Fire and damage
Deck Building (§8)
- Starting deck
- Market Row purchases
- Card icons and effects
Age Transitions (§9)
- What carries over
- What resets
- Blueprint replacement
Faction Rules (§10)
- Germany, Britain, USA, Italy
- Unique abilities and constraints
Advanced Rules (§11)
- Optional variants
- Solo mode (if any)
Detailed Procedures (§12)
- Edge cases
- Specific action procedures
- Timing windows
Appendices
- A: Design Notes / TODO
- B: Quick Reference
- C: Technology Tiles
- D: Upgrade Tiles
- E: Hazard Deck
- F: Market Deck
Key UP SHIP! Cross-References
These interconnected systems require consistent cross-referencing:
| System | Cross-References To |
|---|---|
| Blueprint (§3.2) | Technology (§4), Upgrade (§4.2), Launch (§7) |
| Physics Check (§3.2, §7.2) | Gas Cubes (§4.4), Weight (§3.7), Lift (§4.4) |
| Hazard Checks (§7.3) | Ship Stats (§3.7), Appendix E |
| Age Transitions (§9) | Blueprint (§3.2), Technology (§4), Routes (§5) |
| Progress Track (§1.3) | Technology (§4.1), Game End (§1) |
Writing Style Guide
Verb-First Instructions
Start instructions with the action verb:
# Good
Draw 2 cards from your deck.
Place 1 Agent on an empty Ground Board location.
Compare your ship's Speed to the Hazard difficulty.
# Avoid
You should draw 2 cards from your deck.
The player places 1 Agent on a Ground Board location.
Your ship's Speed is compared to the Hazard difficulty.
Consistent Terminology
UP SHIP! uses specific terms that must be consistent:
| Use This | Not This |
|---|---|
| Agent | worker, meeple |
| Blueprint | ship design, schematic |
| Gas Cube | gas token, lifting gas |
| Hazard Check | danger roll, risk test |
| Install | attach, place (for upgrades) |
| Claim (route) | take, capture, control |
| Acquire (technology) | buy, purchase, research |
| Launch | deploy, send, fly |
| Physics Check | lift check, weight check |
Capitalization Rules
| Capitalize | Don't Capitalize |
|---|---|
| Game terms: Agent, Blueprint, Hazard Check | Generic words: route, card, token |
| Phase names: Worker Placement, Reveal Phase | Common verbs: draw, place, move |
| Zone names: Drawing Office, Launch Hangar | Directions: left, right, top |
| Upgrade types: Frame, Fabric, Drive, Payload | Stats unless specific: speed, range |
| Age names: Age I, Pioneer Era | General time: early game, late game |
Bold Usage
Use bold for:
- First mention of a defined game term
- Key warnings or reminders
- Cross-section references: "See Section 7.3 Hazard Checks"
Numbers and Quantities
- Spell out numbers one through nine
- Use numerals for 10 and above
- Always use numerals with units: 5 Lift, £3, 2 Research
- Use numerals in tables and stat blocks
Example Format
Use callout boxes for examples:
> **Example:** Anna launches her airship with Speed 3 and Range 4.
> She draws a Hazard Card showing Engine Failure (Reliability 3).
> Her ship has Reliability 2, so she fails by 1. The Hazard takes effect.
Formatting Best Practices
Section Headers
Use hierarchical headers consistently:
# 7. BUILDING AND LAUNCHING SHIPS
## 7.1 Ship Construction
### Construction Hall Actions
#### Building from Blueprint
Tables for Stats and Options
Use tables when comparing options:
| Gas Type | Cost | Lift | Fire Vulnerability |
|----------|------|------|--------------------|
| Hydrogen | £1/cube | +5 | Vulnerable |
| Helium | £2-15/cube | +5 | Immune |
Lists for Sequential Steps
Use numbered lists for procedures:
**To Launch a Ship:**
1. Verify Physics Check passes (Lift ≥ Weight)
2. Pay Officer cost (1 per Age number)
3. Spend gas cubes from Gas Reserve
4. Draw Hazard Card and resolve
5. If successful, claim route and move ship token
Cross-References
Format cross-references consistently:
See Section 7.3 for Hazard Check procedures.
(See §3.2 Blueprint for slot types.)
Refer to Appendix E: Hazard Deck.
Common Mistakes to Avoid
1. Forward References Without Definition
Bad: "Place gas cubes (see Section 4.4) on your Blueprint." Good: "Place Gas Cubes—tokens providing +5 Lift each—on your Blueprint. See Section 4.4 for the complete gas system rules."
2. Inconsistent Terminology
Bad: "Your workers... your agents... your meeples..." Good: "Your Agents" (consistently throughout)
3. Passive Voice
Bad: "Cards are drawn by each player." Good: "Each player draws cards."
4. Ambiguous Pronouns
Bad: "When it reaches the threshold, it ends." Good: "When the Progress Track reaches the threshold, the Age ends."
5. Mixing Rules with Examples
Bad: "Install an Upgrade tile. For example, if you install a Diesel Engine..." Good:
Install an Upgrade tile in a matching empty slot.
> **Example:** You install a Diesel Engine in your Drive slot.
6. Burying Critical Information
Bad: Long paragraph with "Note: Ships cannot launch if..." in the middle Good: Bold callout or dedicated subsection for critical rules
Quick Reference Design
Create quick reference materials that:
- Fit on one page or card
- Use icons consistently
- Include turn sequence
- List all Ground Board locations
- Summarize key costs and limits
UP SHIP! Quick Reference Elements
- Turn sequence (Worker Placement → Reveal → Income/Cleanup)
- Physics formula (Lift ≥ Weight)
- Ground Board locations and their symbols
- Technology track discounts
- Age transition summary
- Hazard Check procedure
When This Skill Activates
Use this skill when:
- Writing new rules sections for UP SHIP!
- Reviewing existing sections for clarity
- Reorganizing content for better flow
- Checking terminology consistency
- Adding examples or edge case clarifications
- Creating quick reference materials
- Preparing rules for playtest feedback
Supporting Resources
This skill includes reference files in references/:
section-templates.md- Templates for each rulebook section with UP SHIP! exampleswriting-checklist.md- Validation checklist for rules completeness and clarity
Sources
Best practices synthesized from: