| name | graphics-api-hooking |
| description | Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central. |
Graphics API hooking and rendering
Record the API, backend, driver, compositor, capture path, synchronization model, and tool version before interpreting rendering evidence.
Topic routing
- APIs and rendering for DirectX, OpenGL, Vulkan, hook points, swap chains, and ImGui.
- Overlays, capture, and measurement for overlay methods, shaders, screenshots, OBS, profiling, and anti-detection claims.
- Repository resources and repository map for source selection.
Use game-hacking-techniques for the broader attacker model and game-engine-resources for engine-owned rendering structures. Separate observed capture behavior from assumed anti-cheat enforcement.