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Arc structure, narrative design, and pacing at multiple scales — saga, arc, chapter, scene. Use when structuring story at any level, planning arcs, designing chapter outlines, or evaluating whether narrative structure serves the story's goals. Not prescriptive about methodology.

Install Skill

Shared

Installs to .agents/skills, used by Codex, Amp, Warp, Cursor, OpenCode, and more.

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Available across projects.

$npx skills-installer add @haowjy/creative-writing-skills/story-architecture --client shared
Project

Writes to .agents/skills.

$npx skills-installer add @haowjy/creative-writing-skills/story-architecture -p --client shared
Note: Review the skill instructions before using it.

SKILL.md

description Arc structure, narrative design, and pacing at multiple scales: saga, arc, chapter, scene. Use when structuring story at any level, planning arcs, designing chapter outlines, or evaluating whether narrative structure serves the story's goals.

Story Architecture

Structure story at multiple levels so that each scene, chapter, and arc serves the larger narrative. This skill covers structural thinking: how parts relate to wholes, how pacing works across scales, how setup creates payoff. The patterns here apply across methodologies (three-act, hero's journey, kishotenketsu, etc.): adapt them to what the story needs.

Structural Levels

Stories operate at nested scales. Decisions at one level constrain and enable decisions at others.

Saga/Series: the full story spanning multiple arcs. What's the overarching question or transformation? How do arcs build on each other? Where are the major turning points that redefine what the story is about?

Arc: a self-contained narrative movement, typically spanning multiple chapters. Each arc has its own question, rising tension, and resolution, but also advances the saga-level story. An arc that resolves its own conflict but doesn't change anything at the saga level is filler.

Chapter: a unit of reading. Chapters need internal momentum (something changes by the end) and external momentum (the reader wants to continue to the next one).

Scene: the fundamental building block. A scene happens in a specific time and place, involves specific characters, and changes something. Scenes that don't change anything are candidates for cutting or combining.

What Makes Structure Work

Causation Over Sequence

"And then" is not structure. "Therefore" and "but" are. Events should cause or complicate each other, not merely follow each other.

A simple test: can you reorder the scenes without the story breaking? If yes, the structure is a sequence, not a plot.

Stakes That Escalate

Each structural level should raise the stakes from the previous one. Escalation doesn't always mean bigger explosions. Stakes can escalate emotionally, morally, or informationally.

Setup and Payoff

Every significant payoff needs setup, and every significant setup needs payoff. Track open setups (foreshadowing, Chekhov's guns, unanswered questions) and check them regularly.

Tension and Release

Sustained tension becomes numbness. Structure breathing room intentionally: the rhythm of tension and release gives a story its emotional shape. This applies at every scale: within scenes, within chapters, within arcs.

Arc Design

An arc is defined by a central question. The question creates tension, the arc's events explore it, and the resolution provides an answer (which may raise new questions).

Hook: what pulls the reader into this arc? Rising complications: each event makes the central question harder, not easier. Midpoint shift: something changes the nature of the conflict. Crisis: maximum tension, a defining choice. Resolution: what changed permanently.

Common Structural Problems

Saggy middle. Complications aren't actually complicating: they're repetitive. Fix with a midpoint shift.

Rushed ending. Resolution doesn't have space to land.

Filler arcs. An arc that resolves internally but doesn't advance the saga.

Disconnected scenes. Individually interesting but not causally connected.

Stakes plateau. Later arcs feel less consequential than earlier ones.