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Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)

Install Skill

1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name build
description Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)

Build iPlug2 Plugin (iPlug2OOS)

Use this skill when the user wants to build their plugin project.

Workflow

  1. Identify the project:

    • If not specified, look for .xcworkspace files in the repo root (excluding TemplateProject)
    • Ask user to choose if multiple projects exist
  2. Build using the appropriate method below

macOS Build (xcodebuild)

xcodebuild -workspace [Project]/[Project].xcworkspace -scheme "[SCHEME]" -configuration [CONFIG] build 2>&1 | tee build.log

Schemes: macOS-APP, macOS-AU, macOS-VST2, macOS-VST3, macOS-CLAP, macOS-AAX, macOS-AUv3 Configurations: Debug, Release, Tracer

Build Locations

  • APP: ~/Applications/[PluginName].app
  • VST3: ~/Library/Audio/Plug-Ins/VST3/
  • AU: ~/Library/Audio/Plug-Ins/Components/
  • CLAP: ~/Library/Audio/Plug-Ins/CLAP/

Open in Xcode (recommended for debugging)

open [Project]/[Project].xcworkspace

iOS Build

xcodebuild -workspace [Project]/[Project].xcworkspace -scheme "iOS-APP with AUv3" -configuration Debug -destination 'platform=iOS Simulator,name=iPhone 16 Pro' build

For running in Simulator, use the run-ios-simulator skill.

Windows Build

Open the .sln file in Visual Studio:

[Project]/[Project].sln

Build from IDE or command line:

msbuild [Project]/[Project].sln /p:Configuration=Release /p:Platform=x64

Tips

  • Build one scheme at a time; building all may fail if SDKs are missing
  • Check build.log for issues
  • If Skia backend is configured, run iPlug2/Dependencies/download-prebuilt-libs.sh mac first
  • AUv3 requires code signing; use macOS-AU (AUv2) for simpler local testing
  • Use xcodebuild -workspace [Project]/[Project].xcworkspace -list to see all available schemes

Example

# Build standalone app (Debug)
xcodebuild -workspace MySynth/MySynth.xcworkspace -scheme "macOS-APP" -configuration Debug build

# Open the built app
open ~/Applications/MySynth.app

# Build AU plugin (Release)
xcodebuild -workspace MySynth/MySynth.xcworkspace -scheme "macOS-AU" -configuration Release build