| name | pre-prd-research |
| description | Pre-PRD Research methodology combining Business Analysis, Creative Problem-Solving, Brainstorming, and Innovation Strategy. Use before writing any PRD for problem validation, market research, competitive analysis, stakeholder interviews, ideation, root cause analysis. |
Pre-PRD Research Skill
Core Belief
Every great product starts with deep understanding. Fall in love with the problem, not the solution.
The Four Pillars
| Pillar |
Focus |
Key Question |
| Business Analysis |
Evidence & Requirements |
What do we know for certain? |
| Creative Problem-Solving |
Root Causes & Systems |
What's really going on? |
| Brainstorming |
Possibilities & Ideas |
What could we do? |
| Innovation Strategy |
Value & Positioning |
Why would anyone care? |
Research Activities Flow
ACTIVITY A: UNDERSTAND -> ACTIVITY B: EXPLORE -> ACTIVITY C: DEFINE
Problem Analysis Ideation & Exploration Strategic Synthesis
Stakeholder Map Root Cause Hunt Validation
Market Research
Traceability
ID Format
[Project]-[Activity]-[Type]-[Number]
Examples:
PROJ-A-INT-001 = Interview finding #1
PROJ-B-IDEA-003 = Idea #3
PROJ-C-OPP-002 = Opportunity #2
Traceability Matrix
| Research ID |
Finding |
Source |
PRD Requirement |
User Story |
| PROJ-A-INT-001 |
Users frustrated by X |
Interview |
REQ-001 |
US-001 |
Entry & Exit Criteria
Entry
- Initial idea/request/problem exists
- Stakeholders available
- Time allocated (minimum 2-3 sessions)
Exit (Gate to PRD)
ACTIVITY A: UNDERSTAND
5 Whys Analysis
Stated Problem: [Initial statement]
Why 1: -> [Answer]
Why 2: -> [Answer]
Why 3: -> [Answer]
Why 4: -> [Answer]
Why 5: -> [Root Cause]
Validation Method: [How to verify]
Problem Severity
| Dimension |
Rating (1-10) |
| Frequency |
|
| Impact |
|
| Reach |
|
| Urgency |
|
| Strategic |
|
Score = (Frequency x Impact x Reach) + (Urgency x 2) + (Strategic x 3)
Stakeholder Interview Structure
- Opening (5 min): Purpose, permission
- Context (15 min): Workflow, frustrations, magic wand
- Problem Exploration (20 min): Recent occurrence, actions, feelings, workarounds
- Impact (10 min): Time/money cost, others affected
- Solution Space (10 min): What tried, ideal solution
- Closing (5 min): Missing questions, who else to talk to
Stakeholder Power/Interest Matrix
INTEREST
Low High
High | Satisfy | Manage Closely |
POWER Low | Monitor | Keep Informed |
Competitive Analysis
| Competitor |
Target |
Features |
Pricing |
Strengths |
Weaknesses |
Key Questions
- Gap in market?
- Overserved needs?
- Underserved needs?
- Emerging trends?
Jobs-to-be-Done
When [situation] I want to [progress] So I can [outcome]
Related: Emotional job, Social job
ACTIVITY B: EXPLORE
Brainstorming Techniques
- Classic: How Might We... (10 min)
- SCAMPER: Substitute, Combine, Adapt, Modify, Put to use, Eliminate, Reverse
- Crazy 8s: 8 ideas in 8 minutes
- Worst Possible Idea: Generate terrible solutions, then reverse
- Six Thinking Hats: White(facts), Red(emotion), Black(risks), Yellow(benefits), Green(creative), Blue(process)
Idea Capture
Idea: [Title]
ID: [PROJECT]-B-IDEA-[XXX]
One-Liner: [Explain in one sentence]
User Value: [Why would someone want this?]
Wild Rating: 1-5
Root Cause Investigation
Systems Map
- System boundaries
- Feedback loops (reinforcing/balancing)
- Leverage points (small changes, big effects)
- Unintended consequences
Theory of Constraints
- IDENTIFY the constraint
- EXPLOIT it (maximize output as-is)
- SUBORDINATE everything else
- ELEVATE the constraint (increase capacity)
- REPEAT (find new constraint)
Insight Clustering
Cluster: [Theme Name]
Insights: [List]
Pattern: [Common thread]
Opportunity: [What to do]
ACTIVITY C: DEFINE
Blue Ocean Strategy
Four Actions Framework
| Factor |
ELIMINATE |
REDUCE |
RAISE |
CREATE |
| [Factor] |
|
|
|
|
Value Proposition Canvas
Customer Profile
- Jobs: Functional, Emotional, Social
- Pains: [Pain]: Severity (1-10)
- Gains: [Gain]: Importance (1-10)
Value Map
- Products & Services
- Pain Relievers
- Gain Creators
Opportunity Scoring
| Criterion |
Weight |
Option A |
Option B |
| User Value |
30% |
|
|
| Feasibility |
25% |
|
|
| Strategic Fit |
20% |
|
|
| Time to Value |
15% |
|
|
| Risk Level |
10% |
|
|
Assumption Mapping
| Assumption |
Impact |
Certainty |
Validation Method |
| [Critical] |
High |
Low |
[How to test] |
Quick Reference
| Mode |
Trigger |
Tools |
Output |
| Business Analyst |
Need evidence |
Interviews, 5 Whys, JTBD |
Problem statement, stakeholder map |
| Brainstorming |
Need ideas |
SCAMPER, Crazy 8s, Six Hats |
Idea backlog, opportunities |
| Problem-Solver |
Need root causes |
Systems Map, TOC, TRIZ |
Root cause analysis |
| Innovation Strategist |
Need positioning |
Blue Ocean, Value Prop |
Strategic positioning |
Common Pitfalls
| Pitfall |
Fix |
| Solution Bias |
Write assumptions, try to disprove |
| Confirmation Seeking |
Assign devil's advocate |
| Sampling Bias |
Cover stakeholder matrix |
| Analysis Paralysis |
Time-box, define "good enough" |
| Idea Attachment |
Generate 10+ alternatives first |
Minimum Viable Research (1 week)
- Day 1-2: 3-5 stakeholder interviews
- Day 3: Competitive scan (2 hours)
- Day 4: 90-minute brainstorm
- Day 5: Synthesis and recommendation
Output Location
docs/research/YYYY-MM-DD-[project]/
research-report.md
traceability-matrix.md
interviews/
analysis/
ideation/
opportunities/