Claude Code Plugins

Community-maintained marketplace

Feedback

design-brief-generator

@jamesrochabrun/skills
1
0

Generate comprehensive design briefs for design projects. Use this skill when designers ask to "create a design brief", "structure a design project", "define design requirements", or need help planning design work.

Install Skill

1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name design-brief-generator
description Generate comprehensive design briefs for design projects. Use this skill when designers ask to "create a design brief", "structure a design project", "define design requirements", or need help planning design work.

Design Brief Generator

Overview

Generate comprehensive, well-structured design briefs that align stakeholders and guide design projects. This skill helps designers create clear project briefs that define scope, goals, constraints, and success criteria.

Built for:

  • UX/UI designers
  • Product designers
  • Design leads
  • Design systems teams
  • Brand designers

Quick Start

1. Generate Design Brief

Run the interactive script:

scripts/generate_brief.sh

This will guide you through creating a comprehensive design brief covering:

  • Project goals and objectives
  • Target users and personas
  • Design constraints
  • Success criteria
  • Timeline and deliverables

2. Validate Brief

Check brief completeness:

scripts/validate_brief.sh <brief_file.md>

Ensures all critical sections are included.


Core Workflow

When to Create a Design Brief

Use a design brief for:

  • New product/feature design projects
  • Design system initiatives
  • Redesign projects
  • Brand identity projects
  • UX research initiatives

Skip for:

  • Minor UI tweaks
  • Bug fixes
  • Small iterations on existing designs

Design Brief Components

1. Project Overview

What it includes:

  • Project name and description
  • Background and context
  • Why this project matters now
  • Business objectives
  • User problems being solved

Example:

## Project Overview

**Project:** Mobile app redesign
**Background:** Current app has 2.8 star rating with users citing confusing navigation
**Business Goal:** Increase app retention from 15% to 40% (Day 30)
**User Problem:** Users can't find key features, leading to frustration and abandonment

2. Design Goals & Objectives

Define what success looks like:

  • Primary design goal
  • Secondary goals
  • Success metrics
  • Must-haves vs. nice-to-haves

Example:

## Design Goals

**Primary Goal:** Create intuitive navigation that helps users complete core tasks in < 3 taps

**Secondary Goals:**
- Reduce visual clutter by 40%
- Improve accessibility (WCAG AA compliance)
- Establish reusable component library

**Success Metrics:**
- Task success rate: 90%+
- Time on task: -50%
- SUS score: 75+

3. Target Users & Personas

Who are we designing for:

  • Primary user personas
  • User needs and pain points
  • User goals and motivations
  • Technical proficiency
  • Context of use

Example:

## Target Users

**Primary Persona:** Sarah, Marketing Manager
- **Age:** 32-45
- **Tech Savvy:** Medium
- **Goals:** Create campaigns quickly, track performance
- **Pain Points:** Current tool too complex, takes too long
- **Context:** Uses on desktop during work hours, sometimes mobile

4. Design Principles & Direction

Guiding principles for the project:

  • Core design principles
  • Visual direction
  • Interaction patterns
  • Content strategy
  • Accessibility requirements

Example:

## Design Principles

1. **Clarity over cleverness** - Users should never wonder what to do next
2. **Progressive disclosure** - Show what's needed, hide complexity
3. **Consistent patterns** - Use established design system components
4. **Accessible by default** - WCAG AA minimum, aim for AAA

5. Scope & Constraints

What's in and out of scope:

In Scope:

  • Screens/flows included
  • Platforms (web, mobile, tablet)
  • Devices and browsers
  • Accessibility requirements

Out of Scope:

  • What we're NOT designing
  • Future considerations

Constraints:

  • Technical limitations
  • Timeline constraints
  • Resource constraints
  • Brand guidelines to follow

Example:

## Scope

**In Scope:**
- Dashboard redesign (5 screens)
- Mobile responsive (iOS, Android)
- Dark mode support
- WCAG AA compliance

**Out of Scope:**
- Admin panel (separate project)
- Native mobile apps (web only)
- Marketing website

**Constraints:**
- Must use existing design system
- Launch deadline: 8 weeks
- Development team: 2 engineers
- No custom illustrations budget

6. User Flows & Journeys

Key user paths to design:

  • Primary user flows
  • Entry points
  • Decision points
  • Success states
  • Error states

Example:

## Key User Flows

**Flow 1: Create Campaign**
1. Land on dashboard
2. Click "New Campaign"
3. Choose template
4. Customize content
5. Preview
6. Publish
7. Success confirmation

**Flow 2: View Analytics**
[Define the flow]

7. Deliverables & Timeline

What will be delivered:

Design Deliverables:

  • User research (if needed)
  • Wireframes
  • High-fidelity mockups
  • Interactive prototype
  • Design specifications
  • Component documentation
  • Accessibility annotations

Timeline:

  • Week 1-2: Research & wireframes
  • Week 3-4: High-fidelity designs
  • Week 5-6: Prototype & testing
  • Week 7-8: Refinement & handoff

8. Success Criteria

How we'll measure success:

Qualitative:

  • User testing feedback
  • Stakeholder approval
  • Designer review
  • Accessibility audit pass

Quantitative:

  • Task success rate
  • Time on task
  • Error rate
  • SUS score
  • NPS

Example:

## Success Criteria

**Usability Testing:**
- 8/10 users complete primary task without help
- Average SUS score: 75+
- Zero critical accessibility issues

**Business Metrics (post-launch):**
- 40% Day 30 retention (up from 15%)
- 90% task completion rate
- < 5% error rate

Design Project Types

1. New Feature Design

Focus areas:

  • User needs validation
  • Integration with existing product
  • Interaction patterns
  • Edge cases

Brief template: Standard brief with emphasis on user flows


2. Redesign Project

Focus areas:

  • Current state analysis
  • What's working/not working
  • Migration considerations
  • Before/after comparisons

Additional sections:

  • Current pain points
  • Competitive analysis
  • Design audit findings

3. Design System

Focus areas:

  • Component inventory
  • Design principles
  • Usage guidelines
  • Governance

Additional sections:

  • Adoption strategy
  • Documentation plan
  • Maintenance plan

4. Brand/Visual Design

Focus areas:

  • Brand attributes
  • Visual language
  • Mood boards
  • Design explorations

Additional sections:

  • Brand guidelines
  • Application examples
  • Asset deliverables

Stakeholder Alignment

Discovery Questions

Ask before starting:

  1. What problem are we solving?
  2. Who are the users?
  3. What are the business goals?
  4. What's the timeline?
  5. What are the constraints?
  6. How will we measure success?
  7. Who needs to approve?

Stakeholder Review Process

Brief review checklist:

  • Product Manager reviewed
  • Engineering lead reviewed (feasibility)
  • Design lead approved
  • Key stakeholders aligned
  • Success metrics agreed upon
  • Timeline confirmed
  • Resources allocated

Design Brief Best Practices

DO:

  • Start with "why" - Clearly state the problem
  • Define success - Specific, measurable criteria
  • Include constraints - Technical, time, resource
  • Show examples - Inspiration, references
  • Get buy-in early - Review draft with stakeholders
  • Keep it concise - 2-3 pages maximum
  • Make it visual - Include diagrams, mockups, references

DON'T:

  • Jump to solutions - Focus on problem first
  • Be vague - "Make it better" isn't helpful
  • Ignore constraints - They shape the solution
  • Work in isolation - Involve PM, Engineering early
  • Skip research - Base decisions on data
  • Forget accessibility - Consider from the start

Accessibility in Design Briefs

Minimum Requirements

Every design brief should include:

WCAG Compliance:

  • Target level (A, AA, AAA)
  • Color contrast requirements (4.5:1 for text)
  • Keyboard navigation support
  • Screen reader compatibility
  • Touch target sizes (44x44px minimum)

Testing Plan:

  • Screen reader testing (NVDA, JAWS, VoiceOver)
  • Keyboard-only navigation
  • Color contrast validation
  • Automated testing (axe, Lighthouse)

See references/accessibility_guidelines.md for complete checklist.


Cross-Functional Collaboration

Working with Product

PM provides:

  • Business requirements
  • User research
  • Success metrics
  • Timeline constraints

Designer provides:

  • Design expertise
  • User experience recommendations
  • Feasibility feedback
  • Design timeline

Working with Engineering

Engineering needs from brief:

  • Technical constraints acknowledged
  • Interaction patterns defined
  • Edge cases documented
  • Component reuse identified

Design provides to Engineering:

  • Design specifications
  • Component documentation
  • Interaction details
  • Responsive breakpoints

Design Tools & Templates

Recommended Tools

Design Briefs:

  • Notion (collaborative docs)
  • Confluence
  • Google Docs
  • Figma FigJam (visual briefs)

User Flows:

  • Figma
  • Miro
  • Whimsical
  • FigJam

Prototyping:

  • Figma
  • Framer
  • ProtoPie
  • Principle

Example Design Briefs

Example 1: Mobile App Feature

# Design Brief: In-App Messaging

## Project Overview
Add direct messaging between users within our fitness app.

**Business Goal:** Increase engagement, reduce churn
**User Problem:** Users want to connect with workout partners

## Design Goals
- Enable 1:1 messaging
- Keep it simple and focused
- Integrate with existing notifications

## Target Users
Primary: Sarah, fitness enthusiast, 28-45, uses app 4x/week

## Scope
**In:** 1:1 text messaging, read receipts, notifications
**Out:** Group chat, media sharing (future phase)

## Success Criteria
- 40% of users try messaging in first 30 days
- 20% become weekly active messagers
- No increase in support tickets

## Timeline
6 weeks: Research (1w), Design (3w), Prototype & Test (2w)

Example 2: Dashboard Redesign

# Design Brief: Analytics Dashboard Redesign

## Project Overview
Redesign analytics dashboard to improve data comprehension.

**Current Issues:**
- Users overwhelmed by data
- Key metrics buried
- Poor mobile experience

## Design Goals
1. Surface most important metrics first
2. Enable drill-down for details
3. Make it mobile-friendly

## Target Users
- Marketing managers (primary)
- Executives (secondary)
- Data analysts (tertiary)

## Success Criteria
- Users find key metric in < 10 seconds
- Mobile traffic increases 30%+
- SUS score: 75+

## Timeline
8 weeks (Research: 2w, Design: 4w, Testing: 2w)

Resources

Scripts

  • generate_brief.sh - Interactive brief generation
  • validate_brief.sh - Check brief completeness

References

  • design_brief_template.md - Comprehensive template
  • accessibility_guidelines.md - WCAG checklist
  • design_principles.md - Common design principles
  • user_research_methods.md - Research guidance

Tips for Designers

Before Creating the Brief

  1. Talk to stakeholders - Understand the real problem
  2. Review existing research - Don't start from scratch
  3. Check technical constraints - Talk to engineering
  4. Understand the timeline - Be realistic

During Brief Creation

  1. Start with template - Don't reinvent the wheel
  2. Be specific - Vague briefs lead to vague designs
  3. Include visuals - Mood boards, references, examples
  4. Define success - How will you know it worked?

After Brief Creation

  1. Review with PM - Align on goals and scope
  2. Review with Engineering - Validate feasibility
  3. Get stakeholder sign-off - Explicit approval
  4. Treat it as living doc - Update as you learn

Common Pitfalls

Pitfall 1: Too Broad

Problem: "Redesign the entire app" Solution: Break into phases, prioritize

Pitfall 2: Solution-First

Problem: "Make it look like Apple" Solution: Start with user problems, not aesthetics

Pitfall 3: No Constraints

Problem: Ignoring technical/time limits Solution: Document and respect constraints

Pitfall 4: Skipping Research

Problem: Designing based on assumptions Solution: At minimum, review existing data

Pitfall 5: Vague Success Criteria

Problem: "Make it better" isn't measurable Solution: Define specific, testable criteria


Summary

A great design brief:

  1. Defines the problem clearly
  2. Sets goals and success criteria
  3. Identifies users and their needs
  4. Documents constraints (time, tech, budget)
  5. Aligns stakeholders early
  6. Guides the work without being prescriptive
  7. Evolves as you learn

Get started:

scripts/generate_brief.sh

This creates a solid foundation for successful design projects.