| name | zork |
| description | Play Zork text adventure via dfrotz. Use /zork <command> to play (e.g., /zork go north), /zork for status, /zork new to restart, /zork setup to configure Obsidian sync. |
| allowed-tools | Bash, Read, Edit |
Zork Interactive Fiction Skill
Play the classic text adventure Zork I via dfrotz, with persistent save state and optional Obsidian integration for capturing learnings.
Quick Reference
| Command | What it does |
|---|---|
/zork look |
Look around current room |
/zork go north |
Move north (or any direction) |
/zork take lamp |
Pick up an item |
/zork inventory |
Check what you're carrying |
/zork |
Show current status (look + inventory) |
/zork new |
Start a fresh game |
/zork setup |
Configure Obsidian vault for sync |
How to Play
Execute a single command:
bash scripts/play.sh "go north"
Check current status:
bash scripts/status.sh
Start a new game:
bash scripts/new.sh
Configure Obsidian sync:
bash scripts/setup.sh /path/to/your/vault
Game State
- Save file:
state/claude.sav.qzl- automatically saved after each command - Transcript: Append-only log of all commands and responses
- Learnings: Your observations about the game (update with /zork reflect)
Obsidian Integration
If configured, transcript and learnings sync to your Obsidian vault as:
Claude Plays Zork Transcript.mdClaude Plays Zork Learnings.md
Run bash scripts/setup.sh to see current config or set a vault path.
Tips
- Classic text adventure verbs:
look,examine,take,drop,open,close,go,inventory - Directions:
north,south,east,west,up,down,ne,nw,se,sw - You can abbreviate:
nfor north,ifor inventory,lfor look - Save happens automatically after each command
Purpose
This skill helps Claude build experiential intuition about text adventures and parser conventions, informing the design of AI companions in Emergent Quest.