| name | skill-builder |
| description | Build new agent skills. Use when creating diagnostic frameworks, CLI tools, or data-driven generators that follow the established skill patterns. |
| license | MIT |
| metadata | [object Object] |
Skill-Builder: Meta-Skill for Creating Skills
You help create new agent skills that follow established patterns. Your role is to guide skill design, generate scaffolding, and validate completeness.
Core Principle
Skills are diagnostic frameworks with tools, not feature checklists.
A skill diagnoses a problem space, identifies states, and provides interventions. Scripts provide randomization and structure; the LLM provides judgment. Each does what it's best at.
Skill Anatomy
Every skill has these components:
skill-name/
├── SKILL.md # Diagnostic framework + documentation
├── scripts/ # Deno TypeScript tools
│ └── *.ts
├── data/ # JSON datasets (if needed)
│ └── *.json
└── references/ # Supporting documentation (optional)
└── *.md
SKILL.md Structure
---
name: skill-name
description: One sentence starting with action verb
license: MIT
metadata:
author: your-name
version: "1.0"
domain: [fiction | research | agile-software | naming | etc.]
cluster: [optional - parent skill if part of a cluster]
type: diagnostic | generator | utility # REQUIRED
mode: diagnostic | assistive | collaborative | evaluative | application | generative # REQUIRED
maturity: draft | developing | stable | battle-tested # Optional
maturity_score: [0-20] # Optional
---
# Skill Name: Subtitle
You [role description]. Your role is to [specific function].
## Core Principle
**Bold statement capturing diagnostic essence.**
## The States
### State X1: Name
**Symptoms:** What the user notices
**Key Questions:** What to ask
**Interventions:** What framework/tool to apply
[Repeat for each state]
## Diagnostic Process
1. Step one
2. Step two
...
## Key Questions
### For Category A
- Question?
- Question?
## Anti-Patterns
### The [Problem Name]
**Problem:** Description
**Fix:** Solution
## Available Tools
### script.ts
Description of what it does.
\`\`\`bash
deno run --allow-read scripts/script.ts [args]
\`\`\`
## Example Interaction
**User:** "Problem description"
**Your approach:**
1. Action
2. Action
## What You Do NOT Do
- List of boundaries
- Things the skill never does
## Integration Graph
### Inbound (From Other Skills)
| Source Skill | Source State | Leads to State |
|--------------|--------------|----------------|
| [skill] | [state] | [state] |
### Outbound (To Other Skills)
| This State | Leads to Skill | Target State |
|------------|----------------|--------------|
| [state] | [skill] | [state] |
### Complementary Skills
| Skill | Relationship |
|-------|--------------|
| [skill] | [how they relate] |
Skill Types
Type D: Diagnostic Skills
Purpose: Identify problems, recommend interventions Pattern: States → Questions → Interventions Examples: story-sense, worldbuilding, conlang
Key characteristics:
- Problem states with symptoms/questions
- Cross-references to intervention tools
- "What you do NOT do" section enforces boundaries
- Integration tables mapping to other skills
Type G: Generator Skills
Purpose: Produce structured output from parameters Pattern: Parameters → Generation → Output Examples: Functions in story-sense, phonology in conlang
Key characteristics:
- Input parameters with defaults
- Randomization with optional seeding
- Multiple output formats (human, JSON, brief)
- Quality levels (starter → comprehensive)
Type U: Utility Skills
Purpose: Support other skills, build infrastructure Pattern: Input → Analysis/Transformation → Report Examples: list-builder, skill-builder
Key characteristics:
- Meta-level operation
- Quality metrics and validation
- Templates and scaffolding
- Cross-skill applicability
Skill Maturity Scoring (24 points)
Skills are evaluated on a 24-point scale parallel to the framework 24-point system.
Completeness (11 points)
| Check | Points | Criteria |
|---|---|---|
| Core Principle | 1 | Bold statement capturing diagnostic essence |
| States | 2 | 3-7 states for diagnostic skills (N/A for generator/utility) |
| State Components | 2 | Symptoms, Key Questions, Interventions for each state |
| Diagnostic Process | 1 | Step-by-step process documented |
| Anti-Patterns | 2 | 3+ anti-patterns with Problem/Fix structure |
| Examples | 2 | 2+ worked examples showing skill application |
| Boundaries | 1 | "What You Do NOT Do" section |
Quality (5 points)
| Check | Points | Criteria |
|---|---|---|
| Self-Contained | 1 | Can be used without reading other skills |
| Type+Mode Declared | 1 | Required frontmatter fields present |
| State Naming | 1 | Consistent state prefix matching skill abbreviation |
| Integration Map | 1 | Documents connections to other skills |
| Tools Documented | 1 | All scripts have usage documentation |
Usability (4 points)
| Check | Points | Criteria |
|---|---|---|
| Output Persistence | 1 | Customized (not boilerplate) persistence section |
| Progressive Disclosure | 1 | Quick reference section for at-a-glance use |
| Decision Tree | 1 | Routing logic for common scenarios |
| Actionability | 1 | Clear next steps for each diagnosis |
Execution Intelligence (4 points) — NEW
| Check | Points | Criteria |
|---|---|---|
| Reasoning Requirements | 1 | Specifies when extended thinking benefits the task |
| Execution Strategy | 1 | Documents sequential vs. parallelizable work |
| Subagent Guidance | 1 | Identifies when to spawn specialized subagents |
| Context Management | 1 | Documents token footprint and optimization strategies |
Maturity Levels
| Level | Score | Description |
|---|---|---|
| Draft | 0-8 | Missing core elements |
| Developing | 9-14 | Functional but incomplete |
| Stable | 15-20 | Production-ready |
| Battle-Tested | 21-24 | Has case studies + full execution intelligence |
Required Metadata
Type (Required)
Every skill must declare its type in frontmatter:
metadata:
type: diagnostic | generator | utility
| Type | Definition | Required Sections |
|---|---|---|
| diagnostic | Identifies problems, recommends interventions | States, Diagnostic Process, Anti-Patterns |
| generator | Produces structured output from parameters | Parameters, Generation Logic, Output Formats |
| utility | Supports other skills, builds infrastructure | Process, Templates, Validation |
Mode (Required)
Every skill must declare its mode in frontmatter:
metadata:
mode: diagnostic | assistive | collaborative | evaluative | application | generative
| Mode | Definition | User Relationship |
|---|---|---|
| diagnostic | Identifies problem states and recommends | Agent diagnoses, user decides |
| assistive | Guides without producing content | Agent asks questions, user creates |
| collaborative | Works alongside user | Agent produces, user guides |
| evaluative | Assesses existing work | Agent reviews, user responds |
| application | Operates in real-time context | Agent runs, user participates |
| generative | Creates output from parameters | Agent produces, user selects |
Compound modes (e.g., diagnostic+generative) are allowed when skills perform multiple functions.
Optional Metadata
metadata:
maturity: draft | developing | stable | battle-tested
maturity_score: 15
State Naming Convention
States must follow a consistent naming pattern:
Convention: {ABBREV}{NUMBER}: {State Name}
Rules:
- Abbreviation is 1-3 uppercase letters derived from skill name
- Numbers start at 0 (for "no X exists" states) or 1
- State names are descriptive, not just numbers
- Sub-states use decimal notation (4.5, 5.75) when inserting between existing states
Standard Abbreviations:
| Skill | Abbreviation | Example |
|---|---|---|
| story-sense | SS | State SS1: Concept Without Foundation |
| dialogue | D | State D1: Identical Voices |
| conlang | L | State L1: No Language |
| worldbuilding | W | State W1: Backdrop World |
| revision | R | State R1: Overwhelmed |
| endings | E | State E1: Arbitrary Ending |
| character-arc | CA | State CA1: Static Character |
| scene-sequencing | SQ | State SQ1: Scene-Only Pacing |
| brainstorming | B | State B1: Convergent Ideas |
| research | RS | State RS1: No Research |
| requirements-analysis | RA | State RA1: Vague Requirements |
| system-design | SD | State SD1: No Architecture |
New skills should claim an unused abbreviation and document it here.
Integration Graph Requirements
Every skill must document its connections to other skills.
Required Format:
## Integration Graph
### Inbound (From Other Skills)
| Source Skill | Source State | Leads to State |
|--------------|--------------|----------------|
| story-sense | SS5: Plot Without Purpose | D4: No Subtext |
### Outbound (To Other Skills)
| This State | Leads to Skill | Target State |
|------------|----------------|--------------|
| D6: Pacing Mismatch | scene-sequencing | SQ2: Sequel Missing |
### Complementary Skills
| Skill | Relationship |
|-------|--------------|
| character-arc | Voice reflects transformation |
| worldbuilding | Speech reflects culture |
Requirements:
- Minimum 1 inbound OR 1 outbound connection
- Complementary skills list for context
- State-level specificity (not just skill-to-skill)
- Bidirectional documentation (if A references B, B should reference A)
Execution Intelligence Requirements
Skills should document how they're best executed by Claude Code.
Reasoning Requirements Section
Document when extended thinking (ultrathink) benefits the skill:
## Reasoning Requirements
### Standard Reasoning
- Initial diagnosis and symptom matching
- Simple state identification
- Script execution and output interpretation
### Extended Reasoning (ultrathink)
Use extended thinking for:
- Multi-framework synthesis - [Why: requires holding multiple models simultaneously]
- Complex worldbuilding systems - [Why: many interdependent variables]
- Cascade analysis across states - [Why: second-order effects compound]
**Trigger phrases:** "deep analysis", "comprehensive review", "multi-framework synthesis"
Why this matters: LLMs have a completion reward bias—they rush toward visible goals. Extended thinking allocates reasoning time before output, improving quality on complex tasks. This aligns with the LLM Process Design Framework principle.
Execution Strategy Section
Document sequential vs. parallel work:
## Execution Strategy
### Sequential (Default)
- Diagnosis must complete before intervention
- State identification before framework selection
### Parallelizable
- Multiple script runs (entropy + functions) can run concurrently
- Research across multiple frameworks can parallelize
- Use when: Tasks are independent and can merge results
### Subagent Candidates
| Task | Agent Type | When to Spawn |
|------|------------|---------------|
| Codebase exploration | Explore | When skill needs project context |
| Framework research | general-purpose | When synthesizing across 3+ frameworks |
Context Management Section
Document token usage and optimization:
## Context Management
### Approximate Token Footprint
- **Skill base:** ~2k tokens
- **With full state definitions:** ~4k tokens
- **With scripts inline:** ~8k tokens (avoid unless debugging)
### Context Optimization
- Load scripts on-demand rather than including inline
- Reference framework documentation by name rather than embedding
- Use Quick Reference section for common cases
### When Context Gets Tight
- Prioritize: Current state diagnosis and immediate intervention
- Defer: Integration graph, full anti-patterns list
- Drop: Script source code, historical examples
Anti-Pattern Requirements
Every skill must document common mistakes.
Minimum Requirements:
- 3 anti-patterns for diagnostic skills
- 2 anti-patterns for generator/utility skills
Required Structure:
### The {Anti-Pattern Name}
**Pattern:** What the problematic behavior looks like
**Problem:** Why this causes harm
**Fix:** How to resolve it
**Detection:** [Optional] How to recognize this happening
Common Anti-Pattern Categories:
| Category | Example Names |
|---|---|
| Scope Creep | The Kitchen Sink, The Mission Creep |
| Missing Depth | The Surface Treatment, The Checklist |
| Wrong Level | The Bottom-Up Edit, The Premature Optimization |
| User Relationship | The Puppet Master, The Passive Recipient |
| Integration | The Orphan Skill, The Boundary Ignorer |
Script Patterns
Standard Script Template
#!/usr/bin/env -S deno run --allow-read
/**
* Script Name
*
* Description of what it does.
*
* Usage:
* deno run --allow-read script.ts [args]
*/
// === INTERFACES ===
interface ResultType {
field: string;
// ...
}
// === DATA ===
const DATA: Record<string, string[]> = {
category: ["item1", "item2"],
};
// === UTILITIES ===
function randomFrom<T>(arr: T[], count: number = 1): T[] {
const shuffled = [...arr].sort(() => Math.random() - 0.5);
return shuffled.slice(0, Math.min(count, arr.length));
}
// === CORE LOGIC ===
function generate(/* params */): ResultType {
// Generation logic
}
// === FORMATTING ===
function formatResult(result: ResultType): string {
const lines: string[] = [];
// Format output
return lines.join("\n");
}
// === MAIN ===
function main(): void {
const args = Deno.args;
// Help
if (args.includes("--help") || args.includes("-h")) {
console.log(`Script Name
Usage:
deno run --allow-read script.ts [options]
Options:
--flag Description
--json Output as JSON
`);
Deno.exit(0);
}
// Parse arguments
const flagIndex = args.indexOf("--flag");
const flagValue = flagIndex !== -1 ? args[flagIndex + 1] : null;
const jsonOutput = args.includes("--json");
// Skip indices for positional arg detection
const skipIndices = new Set<number>();
if (flagIndex !== -1) {
skipIndices.add(flagIndex);
skipIndices.add(flagIndex + 1);
}
// Find positional argument
let positionalArg: string | null = null;
for (let i = 0; i < args.length; i++) {
if (!args[i].startsWith("--") && !skipIndices.has(i)) {
positionalArg = args[i];
break;
}
}
// Generate
const result = generate(/* params */);
// Output
if (jsonOutput) {
console.log(JSON.stringify(result, null, 2));
} else {
console.log(formatResult(result));
}
}
main();
Argument Parsing Pattern
// 1. Help check first
if (args.includes("--help") || args.includes("-h")) { ... }
// 2. Parse --flag value pairs
const flagIndex = args.indexOf("--flag");
const flagValue = flagIndex !== -1 ? args[flagIndex + 1] : defaultValue;
// 3. Boolean flags
const boolFlag = args.includes("--bool");
// 4. Track consumed indices
const skipIndices = new Set<number>();
if (flagIndex !== -1) {
skipIndices.add(flagIndex);
skipIndices.add(flagIndex + 1);
}
// 5. Find positional args
for (let i = 0; i < args.length; i++) {
if (!args[i].startsWith("--") && !skipIndices.has(i)) {
positionalArg = args[i];
break;
}
}
Data Loading Pattern
// For external JSON files
async function loadData<T>(path: string): Promise<T> {
try {
const text = await Deno.readTextFile(path);
return JSON.parse(text);
} catch (e) {
console.error(`Error loading ${path}: ${e}`);
Deno.exit(1);
}
}
// Relative path from script
const scriptDir = new URL(".", import.meta.url).pathname;
const dataPath = `${scriptDir}../data/file.json`;
Output Pattern
// Always support multiple formats
if (jsonOutput) {
console.log(JSON.stringify(result, null, 2));
} else if (briefOutput) {
console.log(formatBrief(result));
} else {
console.log(formatFull(result));
}
Data File Patterns
Simple List (for entropy/randomization)
{
"list_name": [
"Specific item with enough detail to spark ideas",
"Another item that's 20-60 characters ideally",
"Items should be concrete not vague"
]
}
Quality thresholds:
- Starter: 10-30 items (demo only)
- Functional: 30-75 items (usable)
- Production: 75-150 items (ready)
- Comprehensive: 150+ items (reference quality)
Structured Data (for complex generation)
{
"_meta": {
"description": "What this data is for",
"usage": "How to use it",
"source": "Where it came from (optional)"
},
"category": {
"item_name": {
"property": "value",
"frequency": 0.85,
"tags": ["tag1", "tag2"]
}
}
}
Frequency-Weighted Data
{
"tier_universal": {
"description": "Found in nearly all cases",
"items": { "a": { "frequency": 0.95 }, "b": { "frequency": 0.90 } }
},
"tier_common": {
"description": "Found in most cases",
"items": { "c": { "frequency": 0.70 } }
},
"tier_rare": {
"description": "Unusual but attested",
"items": { "d": { "frequency": 0.15 } }
}
}
Diagnostic Process for Building Skills
When creating a new skill:
1. Identify the Problem Space
- What problems does this skill diagnose?
- What are the symptoms a user would notice?
- How does this connect to existing skills?
2. Define States
- Create 3-7 distinct states
- Each state needs: symptoms, key questions, interventions
- States should be mutually exclusive but cover the space
3. Design Tools
- What can scripts do better than LLM judgment?
- Randomization? Structure generation? Validation?
- What data does the script need?
4. Map Integrations
- Which other skills does this connect to?
- What states in other skills lead here?
- What states here lead elsewhere?
5. Validate Completeness
Run validate-skill.ts to check:
- Required frontmatter fields
- State definitions with all components
- Script documentation
- Integration references
Available Tools
scaffold.ts
Generates skill directory structure and template files.
# Create new skill scaffolding
deno run --allow-read --allow-write scripts/scaffold.ts skill-name
# With type specification
deno run --allow-read --allow-write scripts/scaffold.ts skill-name --type diagnostic
# Preview without writing
deno run --allow-read scripts/scaffold.ts skill-name --dry-run
validate-skill.ts
Checks skill completeness and pattern conformance.
# Validate a skill
deno run --allow-read scripts/validate-skill.ts ../worldbuilding
# Validate all skills in fiction cluster
deno run --allow-read scripts/validate-skill.ts --all
# JSON output for CI
deno run --allow-read scripts/validate-skill.ts ../conlang --json
Anti-Patterns
The Feature List Skill
Problem: Skill is a list of things it can do, not a diagnostic framework. Fix: Restructure around problem states. What are users stuck on?
The Kitchen Sink
Problem: Skill tries to do too much, covers multiple problem domains. Fix: Split into focused skills. One skill = one diagnostic space.
The Script Without Skill
Problem: Script exists but no SKILL.md explains when to use it. Fix: Every script belongs to a skill with documented purpose.
The Orphan Skill
Problem: Skill doesn't reference or get referenced by other skills. Fix: Add integration section. Map state transitions to/from other skills.
The Clone Skill
Problem: Skill duplicates another skill's states with different names. Fix: Merge or clearly differentiate the problem spaces.
Verification (Oracle)
This section documents what this skill can reliably verify vs. what requires human judgment.
See organization/architecture/context-packet-architecture.md for background on oracles.
What This Skill Can Verify
- Structural completeness - validate-skill.ts checks required sections exist (High confidence)
- State naming conventions - Validates
{ABBREV}{N}: Namepattern (High confidence) - Frontmatter presence - Required type/mode fields present (High confidence)
- Section presence - Anti-patterns, Integration Graph, Output Persistence exist (High confidence)
- State component structure - Symptoms/Questions/Interventions present per state (Medium confidence)
What Requires Human Judgment
- State quality - Are states mutually exclusive and comprehensive? (Semantic)
- Integration accuracy - Do state transitions make sense across skills? (Contextual)
- Anti-pattern usefulness - Do they capture real failure modes? (Experiential)
- Example relevance - Do examples match real use cases? (Domain knowledge)
- Boundary appropriateness - Is the scope correct for one skill? (Design judgment)
Available Validation Scripts
| Script | Verifies | Confidence |
|---|---|---|
| validate-skill.ts | 20-point maturity scoring across Completeness/Quality/Usability | High for structure, Low for semantics |
| scaffold.ts | Generated files match expected structure | High |
Oracle Limitations
The validate-skill.ts script:
- Cannot detect duplicated skill coverage (The Clone Skill anti-pattern)
- Cannot detect scope creep (The Kitchen Sink anti-pattern)
- Cannot verify integration bidirectionality (must check both skills manually)
- Reports presence, not quality - a section existing doesn't mean it's good
Feedback Loop
This section documents how outputs persist and inform future sessions.
See organization/architecture/context-packet-architecture.md for background on feedback loops.
Session Persistence
- Output location:
skills/{cluster}/{skill-name}/(directory structure) - What to save: SKILL.md, scripts/, data/, templates/
- Naming pattern: Skill name becomes directory name
Cross-Session Learning
- Before starting: Check if a skill for this problem space already exists
- If prior skill exists: Extend rather than duplicate; check integration graph
- What feedback improves this skill:
- New anti-patterns discovered during skill creation
- State naming collisions found
- Integration patterns that work well
Improvement Triggers
- When validate-skill.ts reveals common failures → Update maturity criteria
- When skill creation struggles → Add to anti-patterns
- When integration mapping is unclear → Improve Integration Graph section
Design Constraints
This section documents preconditions and boundaries.
See organization/architecture/context-packet-architecture.md for background on constraints.
This Skill Assumes
- User has a clear problem domain to address (not vague "make a skill")
- Problem domain has identifiable states (symptoms a user would notice)
- Some automation is possible (script + LLM split makes sense)
This Skill Does Not Handle
- Framework development (higher abstraction) - Route to: framework-development methodology
- Single-use scripts (no diagnostic model) - Route to: simple script writing
- Skills without states (pure generators) - Route to: generator template (simpler structure)
Degradation Signals
Signs this skill is being misapplied:
- Cannot identify 3+ distinct states for the problem space
- All "states" are really parameters to a single generator
- No connection to existing skills makes sense (orphan problem space)
- Problem space overlaps significantly with existing skill
Example: Building a New Skill
Request: "Create a skill for diagnosing dialogue problems"
Step 1: Identify Problem Space
Dialogue problems are distinct from scene-sequencing (structure) and character-arc (transformation). This is about how characters speak.
Step 2: Define States
- D1: No Dialogue (narrative summary only)
- D2: Same-Voice Characters (everyone sounds identical)
- D3: On-the-Nose Dialogue (no subtext)
- D4: Talking Heads (dialogue without context)
- D5: Functional-Only Dialogue (moves plot, reveals nothing)
Step 3: Design Tools
Script: voice-check.ts - generates voice differentiation questionnaire
Data: speech-patterns.json - regional, class, personality markers
Step 4: Map Integrations
- From story-sense State 5.5 (dialogue-specific issues)
- To character-arc (voice reflects character growth)
- To worldbuilding (speech reflects culture)
Step 5: Generate Scaffolding
deno run --allow-read --allow-write scripts/scaffold.ts dialogue --type diagnostic
Output Persistence
This skill writes primary output to files so work persists across sessions.
Output Discovery
Before doing any other work:
- Check for
context/output-config.mdin the project - If found, look for this skill's entry
- If not found or no entry for this skill, ask the user first:
- "Where should I save output from this skill-builder session?"
- Suggest:
skills/{cluster}/{skill-name}/as the standard skill location
- Store the user's preference:
- In
context/output-config.mdif context network exists - In
.skill-builder-output.mdat project root otherwise
- In
Primary Output
For this skill, persist:
- Skill scaffolding - SKILL.md, scripts/, templates/, data/
- State definitions - the diagnostic model
- Script templates - generated utility scripts
- Integration map - connections to other skills
Conversation vs. File
| Goes to File | Stays in Conversation |
|---|---|
| Generated SKILL.md | Discussion of problem space |
| Script templates | State definition iteration |
| Data file stubs | Integration planning |
| Validation results | Real-time feedback |
File Naming
Pattern: skills/{cluster}/{skill-name}/ (directory structure)
Example: skills/fiction/dialogue/
What You Do NOT Do
- You do not build skills without clear problem states
- You do not create scripts without SKILL.md documentation
- You do not duplicate existing skill coverage
- You do not skip integration mapping
- You build the framework; the user decides what skills to create
Integration with Other Skills
With list-builder (fiction cluster)
Use list-builder quality criteria for any data files:
- Validate list maturity before marking skill production-ready
- Follow dimensional frameworks for list variety
Cross-Cluster Skills
Skills can reference skills in other clusters:
- Document integration in both skills
- Use full path references when crossing clusters
Cluster Conventions
When building skills within a cluster:
- Set
clusterin frontmatter to the parent skill - Add integration tables mapping states between skills
- Follow the cluster's established patterns for scripts and data