| name | doc-maintenance |
| description | Guide documentation updates when changing versions, adding content, or preparing releases |
Documentation Maintenance
Purpose: Guide documentation updates when changing versions, adding content, or preparing releases.
How it works: This skill is automatically activated when you mention tasks related to:
- Updating Minecraft or dependency versions
- Adding new bosses, structures, or items
- Preparing for a release
- Adding new mod dependencies
Simply describe what you want to do, and Claude will reference the appropriate checklist from this skill.
Version Update Checklist
When to use: Updating Minecraft version, mod loader versions, or dependency versions
Files to Update
gradle.properties
- Update version properties
- Example:
minecraft_version=1.21.1
README.md (lines ~47-50)
- Section: "Requirements" → "Dependencies"
- Update all version numbers
docs/player_guide.md (lines ~25-56)
- Sections: "Prerequisites" and "Required Dependencies"
- Update version numbers and download links
docs/developer_guide.md (lines ~32-45)
- Section: "Key Technologies"
- Update version specifications
docs/curseforge_description.md (lines ~125-128)
- Section: "Technical Details" → "Requirements" → "Dependencies"
- Update version numbers
docs/modrinth_description.md (lines ~30-39)
- Sections: "Requirements" (both Fabric and NeoForge)
- Update version numbers
fabric/src/main/resources/fabric.mod.json
- Update
dependssection version ranges - Update
recommendssection if applicable
- Update
neoforge/src/main/resources/META-INF/neoforge.mods.toml
- Update
[[dependencies.chronodawn]]entries - Update
versionRangefields
- Update
THIRD_PARTY_LICENSES.md
- Update version numbers in "Runtime Dependencies" section
- Update: Minecraft, Fabric Loader, Fabric API, NeoForge, Architectury API, Custom Portal API, Patchouli
- Update "Last updated" date at the bottom
Current Versions (Reference)
Minecraft: 1.21.1
Fabric Loader: 0.17.3+
Fabric API: 0.116.7+
NeoForge: 21.1.209+
Architectury API: 13.0.8+
Custom Portal API: 0.0.1-beta66-1.21+
Patchouli: 1.21.1-92+
After updating, update this reference list in this skill file.
Adding a New Boss
When to use: Adding a new boss enemy to the mod
Files to Update
README.md (lines ~25-31)
- Section: "Boss Enemies" list
- Add:
- Boss Name (description, drops Item Name)
docs/player_guide.md
- Section: "Boss Battles"
- Add full entry with:
- Stats (Health, Attack, Defense)
- Abilities (list special attacks)
- Strategy (combat tips)
- Drops (items dropped)
docs/curseforge_description.md (lines ~28-35)
- Section: "Powerful Boss Battles"
- Add boss to appropriate category (mini-boss, mid-boss, final boss)
docs/modrinth_description.md (lines ~105-140)
- Section: "Boss Battles"
- Add boss entry with stats and abilities
specs/chrono-dawn-mod/spec.md
- Add to User Stories if boss is critical to progression
- Add to Requirements section
specs/chrono-dawn-mod/data-model.md
- Add boss entity definition with complete specifications
specs/chrono-dawn-mod/tasks.md
- Add implementation tasks for the boss
Template
### Boss Name (Category)
**Location**: Structure Name
**Stats**:
- Health: XXX HP
- Attack: XX damage
- Defense: XX armor points
**Abilities**:
- Ability 1: Description
- Ability 2: Description
**Strategy**:
- Tip 1
- Tip 2
**Drops**:
- **Item Name**: Description
- Experience points
Adding a New Structure
When to use: Adding a new structure to the mod
Files to Update
README.md (lines ~17-24)
- Section: "Major Structures" list
- Add:
- Structure Name (location, description)
docs/player_guide.md
- Section: "Exploring the Chrono Dawn" or appropriate section
- Add structure description and how to find it
docs/curseforge_description.md (lines ~22-29)
- Section: "Epic Structures"
- Add structure to the list
docs/modrinth_description.md (lines ~89-97)
- Section: "Structures"
- Add structure entry
specs/chrono-dawn-mod/spec.md
- Add to User Stories if structure is critical
- Add to Requirements if needed
specs/chrono-dawn-mod/data-model.md
- Add structure definition (generation rules, loot, etc.)
Adding a New Ultimate Artifact
When to use: Adding a new ultimate artifact item
Files to Update
README.md (line ~32)
- Section: "Ultimate Artifacts" list
- Add:
Item Name (type), Description
docs/player_guide.md
- Section: "Ultimate Artifacts"
- Add full entry with:
- Stats (damage, armor, durability)
- Special Ability (detailed description)
- Recipe (crafting requirements)
docs/curseforge_description.md (lines ~41-46)
- Section: "Ultimate Artifacts"
- Add brief description
docs/modrinth_description.md (lines ~143-167)
- Section: "Ultimate Artifacts"
- Add item entry with ability description
specs/chrono-dawn-mod/data-model.md
- Add item definition with complete specifications
Template
### Item Name (Type)
**Stats**:
- Stat 1: Value
- Stat 2: Value
**Special Ability**: **Ability Name**
- Effect description
- Usage notes
**Recipe**:
\`\`\`
- Ingredient 1
- Ingredient 2
- Ingredient 3
\`\`\`
Updating Content Counts and Lists
When to use: Adding or removing biomes, bosses, structures, wood types, or other countable content
Purpose: Ensure numeric descriptions (e.g., "8 unique biomes", "4 mid-bosses", "three wood types") remain accurate across all documentation
Files to Check
README.md
- Check: Biome count, boss count, structure count, wood type count
- Look for: "8 unique biomes", "Boss Enemies" list length, "Major Structures" list length
docs/player_guide.md
- Check: Biome count, boss count (categorized: mini-boss, mid-bosses, final boss), structure count, wood type count
- Look for: "8 unique biomes", "three wood types", mid-boss descriptions ("4 mid-bosses")
docs/curseforge_description.md
- Check: Biome count, boss count, structure count, artifact count
- Look for: "8 Unique Biomes", boss list lengths, structure list
docs/modrinth_description.md
- Check: Biome count, boss count, structure count, wood type count
- Look for: "8 unique biomes", boss list, structure list
CLAUDE.md
- Check: Current versions list if content affects version compatibility
- Look for: "8 unique biomes" in Recent Changes or Active Technologies
Verification Method
When adding/removing content:
- Search for numeric descriptions (e.g., "8", "four", "4 mid-bosses")
- Verify counts match actual implementation
- Update Table of Contents if section counts change
- Check for phrases like "all X", "both", "each of the Y"
Tip: Use grep -r "8 unique biomes" docs/ to find all occurrences quickly
Adding a New Dependency
When to use: Adding a new mod dependency (required or optional)
Files to Update
gradle.properties
- Add version property if needed
- Example:
new_mod_version=1.0.0
fabric/build.gradle
- Add to
dependenciessection - Use
modImplementation,modApi, ormodCompileOnlyas appropriate
- Add to
neoforge/build.gradle
- Add to
dependenciessection - Use
modImplementation,modApi, ormodCompileOnlyas appropriate
- Add to
fabric/src/main/resources/fabric.mod.json
- Add to
depends(required) orrecommends(optional) - Specify version range
- Add to
neoforge/src/main/resources/META-INF/neoforge.mods.toml
- Add
[[dependencies.chronodawn]]entry - Set
typeto "required" or "optional" - Specify
versionRange
- Add
README.md (lines ~47-50)
- Section: "Requirements" → "Dependencies"
- Add dependency with version and description
docs/player_guide.md (lines ~41-56)
- Section: "Required Dependencies"
- Add numbered entry with links to CurseForge and Modrinth
docs/curseforge_description.md (lines ~125-128)
- Section: "Requirements" → "Dependencies"
- Add dependency to the list
docs/modrinth_description.md (lines ~30-39)
- Sections: "Requirements" (both Fabric and NeoForge)
- Add dependency to both loader sections
THIRD_PARTY_LICENSES.md
- Add new dependency entry to "Runtime Dependencies" or "Development Dependencies" section
- Include: Project name, version, developer/organization, license, URL, license URL
- Add license summary if it's a new license type
- Update "Last updated" date at the bottom
- Research license information from project's GitHub repository or official page
Dependency Type Guidelines
- Required (
depends/required): Mod cannot function without it - Optional (
recommends/optional): Adds features but not essential - Include in JAR: Use
includein Fabric for bundling
Pre-Release Verification
When to use: Before creating a release or publishing to CurseForge/Modrinth
Checklist
Version Consistency
- All documentation files show consistent version numbers
- gradle.properties matches documentation
- fabric.mod.json and neoforge.mods.toml dependencies match gradle files
Documentation Accuracy
- README.md is accurate and up-to-date
- player_guide.md is complete with all features
- developer_guide.md reflects current architecture
- curseforge_description.md ready for publication
- modrinth_description.md ready for publication
Configuration Files
- fabric.mod.json has correct dependencies
- neoforge.mods.toml has correct dependencies
- All dependency versions are tested and working
Build Verification
./gradlew clean buildsucceeds for both loaders- JAR files are generated correctly
- No build warnings or errors
Testing
- All unit tests pass (
./gradlew test) - Manual testing completed (see quickstart.md checklist)
- Both Fabric and NeoForge builds tested in-game
- All unit tests pass (
CHANGELOG (if using)
- CHANGELOG.md exists and is current
- All user-facing changes documented
GitHub Repository
- All changes committed and pushed
- Branch is up-to-date with main/develop
- Tags are ready for release version
Quick Reference
Documentation Files by Purpose
User-Facing:
README.md- Project overview, installation, build instructionsdocs/player_guide.md- Complete gameplay guidedocs/curseforge_description.md- CurseForge mod page contentdocs/modrinth_description.md- Modrinth mod page content
Legal:
LICENSE- Project license (MIT)THIRD_PARTY_LICENSES.md- Dependency licenses and version information
Developer:
docs/developer_guide.md- Development setup and architecturespecs/chrono-dawn-mod/spec.md- Feature specificationspecs/chrono-dawn-mod/data-model.md- Data modelsspecs/chrono-dawn-mod/tasks.md- Implementation tasks
Configuration:
gradle.properties- Version definitionsfabric/src/main/resources/fabric.mod.json- Fabric metadataneoforge/src/main/resources/META-INF/neoforge.mods.toml- NeoForge metadata
Common Line Number References
- README.md Dependencies: ~47-50
- player_guide.md Prerequisites: ~25-56
- developer_guide.md Technologies: ~32-45
- curseforge_description.md Requirements: ~125-128
- modrinth_description.md Requirements: ~30-39
- README.md Boss List: ~25-31
- README.md Structure List: ~17-24
Tips
- Always update in pairs: When updating Fabric configs, update NeoForge configs too
- Test both loaders: Changes to dependencies affect both Fabric and NeoForge differently
- Use search: Use
grepor IDE search to find all occurrences of version numbers - Keep CLAUDE.md current: Update the current versions list after major updates
- Commit frequently: Commit documentation changes separately from code changes
Last Updated: 2025-12-08 (Added THIRD_PARTY_LICENSES.md to maintenance checklists) Maintained by: Chrono Dawn Development Team