| name | kdrama-narrative-builder |
| description | Create emotionally compelling murder mystery narratives using Danpyeonsun methodology and K-drama storytelling principles. Designs 3-act dramatic structures, complex morally-gray characters, bittersweet endings, and scene-by-scene emotional beats. Use when writing scenarios for detective games, designing murder mystery plots, or creating K-drama style narratives with moral complexity. |
K-Drama Narrative Builder
Create emotionally resonant murder mystery narratives using award-winning Korean storytelling methodology (Danpyeonsun 2024).
Purpose
This skill applies K-drama narrative principles to murder mystery games:
- Danpyeonsun's 3-act dramatic structure
- Morally complex characters (no pure good/evil)
- Bittersweet, thought-provoking endings
- Emotional beats synchronized with gameplay
- Korean cultural context and corporate themes
When to Use This Skill
Use this skill when:
- Writing scenarios for murder mystery or detective games
- Designing complex character relationships and motivations
- Creating multiple endings with emotional depth
- Planning scene-by-scene emotional progression
- Adapting K-drama storytelling to interactive games
Danpyeonsun Success Principles
1. Unprecedented Emotional Impact
Goal: Create "peak" storytelling moments that players remember
Techniques:
- Emotional Crescendos: 2-3 high-impact reveals per act
- Distinctive Voices: Each character has unique speech patterns, motivations
- Atmospheric Moments: Use visual/audio design to amplify emotion
Web App Application:
- Scene transitions with dramatic animations
- Character voice-overs (recorded audio clips)
- Dynamic background music shifts
2. Perfect Story Structure
3-Act Framework:
Act 1: Setup (30 min, 25% content)
├─ Introduce mystery (victim, setting, stakes)
├─ Meet suspects (3-5 characters)
├─ Discover first clues (easy puzzles)
└─ Establish emotional connection
Act 2: Confrontation (60 min, 50% content)
├─ Interrogate suspects (AI NPC dialogues)
├─ Collect contradictory evidence
├─ Plot twist (nothing is as it seems)
├─ Moral dilemma emerges
└─ "Dark night of the soul" moment
Act 3: Resolution (30 min, 25% content)
├─ Final clues converge
├─ Truth revealed
├─ Player makes final choice
├─ Ending (5 variations)
└─ Emotional aftermath
3. Complex Characters (Simple Plot)
Principle: Better to have simple plot with rich characters than complex plot with flat characters.
Character Depth Model:
- Surface: What player sees initially
- Layer 1: Revealed through interrogation
- Layer 2: Discovered through evidence
- Core Truth: Hidden until final revelation
Example:
Character: CEO (정우진)
├─ Surface: Cold, ruthless businessman
├─ Layer 1: Pressured by board, financial crisis
├─ Layer 2: Protecting company from scandal
└─ Core: Sacrificed ethics to save jobs (moral gray)
See references/character-depth-templates.md for 10 character arcs.
K-Drama Storytelling Principles
Principle 1: Moral Ambiguity (No Black & White)
Avoid:
- Pure evil villain
- Perfect hero
- Clear right/wrong choices
Embrace:
- Villain with sympathetic motive
- Hero with character flaws
- Choices with trade-offs (save one person, sacrifice another)
Example from "Secret Forest":
Prosecutor (protagonist):
- Flaw: Emotionally detached (brain surgery side effect)
- Strength: Unbiased by emotion
- Moral: Is justice without empathy truly justice?
Principle 2: Subtlety & Implication (Not Explicit)
Show, Don't Tell:
- Romance: Lingering gazes, not explicit declaration
- Tension: Uncomfortable silences, not shouting
- Guilt: Nervous habits, not confession
Web App Implementation:
// Instead of: "Character A loves Character B"
// Show through:
- Dialogue choices (protective, jealous)
- Evidence (love letters, photos)
- NPC reactions (blush emoji, pauses)
Principle 3: Bittersweet Endings
Korean Preference: Realistic, complex outcomes over purely happy
Ending Types:
- Pyrrhic Victory: Justice served, but personal cost
- Moral Compromise: Saved someone, but at ethical price
- Incomplete Truth: Solved crime, but deeper mystery remains
- Tragic Irony: Right choice, wrong reason OR Wrong choice, right reason
- Hopeful Ambiguity: Open-ended, player interprets
15-Scene Emotional Arc
Emotional Beat Progression (for 120-min game):
| Scene | Time | Act | Emotion | Narrative Purpose |
|---|---|---|---|---|
| 0 | 0-5 min | 1 | Curiosity | Hook (discover victim) |
| 1-2 | 5-15 min | 1 | Intrigue | Meet suspects, gather clues |
| 3-4 | 15-30 min | 1 | Concern | Stakes raised, time pressure |
| 5 | 30-35 min | 2 | Suspicion | First suspect interrogation |
| 6-8 | 35-60 min | 2 | Tension | Contradictions emerge |
| 9 | 60-70 min | 2 | Shock | Plot twist (perspective shift) |
| 10-11 | 70-90 min | 2 | Despair | "No solution" moment |
| 12 | 90-100 min | 3 | Hope | New evidence appears |
| 13 | 100-110 min | 3 | Clarity | Truth becomes clear |
| 14 | 110-120 min | 3 | Resolution | Final choice & ending |
Key Moments:
- Scene 4 → 5 Transition: "Who can I trust?" (emotional peak 1)
- Scene 9: Plot twist (emotional peak 2)
- Scene 14: Final revelation (emotional peak 3)
Scenario Writing Workflow
Copy this checklist:
Scenario Development:
- [ ] Step 1: Define core mystery (victim, suspects, truth) [30 min]
- [ ] Step 2: Create character matrix (5 suspects) [45 min]
- [ ] Step 3: Design 3-act structure (15 scenes) [60 min]
- [ ] Step 4: Write scene-by-scene outlines [90 min]
- [ ] Step 5: Design 5 endings (emotional variations) [60 min]
- [ ] Step 6: Write opening scene (hook) [30 min]
- [ ] Step 7: Create dialogue samples (each suspect × 5) [90 min]
- [ ] Step 8: Map evidence to scenes [45 min]
- [ ] Step 9: Review emotional arc consistency [30 min]
- [ ] Step 10: Iterate with narrative-storyteller agent [30 min]
Total time: ~8 hours for complete scenario
5-Suspect Character Matrix
| Character | Role | Surface | Hidden Motive | Truth |
|---|---|---|---|---|
| 이윤아 | Marketing Dir | Professional | Blocked promotion | KILLER |
| 박서준 | Coworker | Timid | Bullied by victim | Witness |
| 김민지 | Junior Dev | Emotional | Harassed | Red Herring |
| 최우진 | Investor | Arrogant | Financial pressure | Accomplice |
| 정수아 | Secretary | Loyal | Secret affair | Evidence holder |
Relationship Web:
Victim (강대현, CTO)
/ | | | \
이윤아 박서준 김민지 최우진 정수아
↓ ↓ ↓ ↓ ↓
Killer Witness Herring Accomplice Holder
Korean Corporate Culture Themes
Authentic Korean Setting:
- Office hierarchy (상사/부하)
- After-work culture (회식, 야근)
- Performance pressure (성과주의)
- Workplace politics (파벌, 비리)
Cultural Details (makes Korean players connect emotionally):
- Kakaotalk messages (not SMS)
- Soju bottles in trash (post-회식)
- Employee badges (사원증)
- Meeting room names (Korean place names)
See references/korean-cultural-elements.md.
Bittersweet Ending Examples
Ending 1: "정의의 승리" (Justice Prevails... But)
Outcome: Killer arrested, case closed Bitterness: Victim's family destroyed, company bankrupted, innocent coworkers lose jobs Player feels: Victory hollow - justice came at too high a cost K-drama parallel: "Secret Forest" (corruption exposed, but system unchanged)
Ending 2: "침묵의 합의" (Silent Agreement)
Outcome: Player discovers truth but chooses to hide it Reason: Protecting victim's family from scandal OR saving company/jobs Player feels: Morally compromised but pragmatic K-drama parallel: "Stranger" (some truths better left buried)
Ending 3: "진실의 대가" (The Price of Truth)
Outcome: Truth revealed, but player becomes next target Consequence: Killer escapes, player must go into hiding Player feels: Pyrrhic victory, personal sacrifice K-drama parallel: "Signal" (changing past creates new problems)
Ending 4: "복수의 순환" (Cycle of Revenge)
Outcome: Player frames wrong person (red herring) Irony: Innocent person suffers while real killer escapes Player feels: Guilt, realization of rushed judgment K-drama parallel: "Mouse" (creating monsters while hunting them)
Ending 5: "잠들지 못하는 밤" (Sleepless Nights) - TRUE ENDING
Outcome: Full truth revealed - victim's suicide, not murder, but everyone contributed (neglect, pressure, betrayal) Revelation: No single killer, collective responsibility Player feels: Profound sadness, existential weight K-drama parallel: "My Mister" (pain comes from societal structure, not individuals)
Why This is True Ending: Most emotionally complex, requires discovering ALL evidence including victim's diary entries that show descent into despair.
Integration with Game Mechanics
Emotional Beat → Puzzle Design
Each emotional beat should correspond to puzzle difficulty:
Curiosity (Scene 0): Easy puzzle (confidence building)
Suspicion (Scene 5): Medium puzzle (engagement)
Shock (Scene 9): Hard puzzle (matches emotional intensity)
Despair (Scene 11): Very Hard (frustration matches character despair)
Clarity (Scene 13): Easy again (allow completion)
Character Arc → Evidence Discovery
이윤아's Character Arc:
├─ Scene 3: Player finds "Helpful colleague" surface evidence
├─ Scene 6: Interrogation reveals "Ambitious, frustrated" layer
├─ Scene 9: Evidence shows "Embezzlement victim" motive
└─ Scene 13: Diary reveals "Driven to desperation" truth
Outsourcing Guide
When hiring Korean scenario writer (recommended budget: 1M-2M KRW):
Provide:
- This SKILL.md
- Character matrix template
- 15-scene structure template
- Emotional beats guide
Request:
- 15 scene narratives (500-800 words each)
- 5 suspect dialogue samples (10 Q&A each)
- 5 ending scripts (800-1200 words each)
- Evidence descriptions (16 items)
Review Criteria:
- Moral complexity (no pure villains)
- Bittersweet tone (avoid Hollywood happy ending)
- Korean authenticity (cultural details)
- Emotional arc consistency
Template for writer brief in references/writer-outsourcing-brief.md.
Anti-Patterns
❌ Exposition Dumps: Long text blocks explaining everything ✅ Organic Discovery: Learn through found documents, overheard dialogue
❌ Flat Suspects: One-dimensional villain ✅ Complex Humans: Sympathetic killer, flawed witness
❌ Linear Plot: Single path to truth ✅ Branching Discovery: Multiple paths, player determines pace
❌ Hollywood Ending: Perfect justice, everyone happy ✅ Bittersweet Reality: Justice exists but personal costs
Resources
Danpyeonsun Analysis: references/danpyeonsun-methodology.md - Award-winning techniques
Character Templates: references/character-depth-templates.md - 10 suspect archetypes
Emotional Beats: references/emotional-progression-guide.md - Scene-by-scene timing
Ending Design: references/bittersweet-endings-library.md - 20 ending variations
Cultural Context: references/korean-cultural-elements.md - Authentic details
Outsourcing: references/writer-outsourcing-brief.md - Hiring guide
Success Criteria
Well-crafted K-drama narrative should:
- ✅ Make players question their moral judgments
- ✅ Create empathy for all characters (even killer)
- ✅ Deliver emotional impact through subtlety
- ✅ Feel authentically Korean (not translation)
- ✅ Leave players thinking after game ends
- ✅ Support multiple playthroughs (new insights each time)
- ✅ Integrate puzzles organically (not arbitrary obstacles)
- ✅ Achieve 4.5+ emotional satisfaction rating
Version: 1.0 Last Updated: 2025-01-04 Author: K-Drama Narrative Specialist