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kdrama-narrative-builder

@ledagame/persona-theater
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Create emotionally compelling murder mystery narratives using Danpyeonsun methodology and K-drama storytelling principles. Designs 3-act dramatic structures, complex morally-gray characters, bittersweet endings, and scene-by-scene emotional beats. Use when writing scenarios for detective games, designing murder mystery plots, or creating K-drama style narratives with moral complexity.

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SKILL.md

name kdrama-narrative-builder
description Create emotionally compelling murder mystery narratives using Danpyeonsun methodology and K-drama storytelling principles. Designs 3-act dramatic structures, complex morally-gray characters, bittersweet endings, and scene-by-scene emotional beats. Use when writing scenarios for detective games, designing murder mystery plots, or creating K-drama style narratives with moral complexity.

K-Drama Narrative Builder

Create emotionally resonant murder mystery narratives using award-winning Korean storytelling methodology (Danpyeonsun 2024).

Purpose

This skill applies K-drama narrative principles to murder mystery games:

  • Danpyeonsun's 3-act dramatic structure
  • Morally complex characters (no pure good/evil)
  • Bittersweet, thought-provoking endings
  • Emotional beats synchronized with gameplay
  • Korean cultural context and corporate themes

When to Use This Skill

Use this skill when:

  • Writing scenarios for murder mystery or detective games
  • Designing complex character relationships and motivations
  • Creating multiple endings with emotional depth
  • Planning scene-by-scene emotional progression
  • Adapting K-drama storytelling to interactive games

Danpyeonsun Success Principles

1. Unprecedented Emotional Impact

Goal: Create "peak" storytelling moments that players remember

Techniques:

  • Emotional Crescendos: 2-3 high-impact reveals per act
  • Distinctive Voices: Each character has unique speech patterns, motivations
  • Atmospheric Moments: Use visual/audio design to amplify emotion

Web App Application:

  • Scene transitions with dramatic animations
  • Character voice-overs (recorded audio clips)
  • Dynamic background music shifts

2. Perfect Story Structure

3-Act Framework:

Act 1: Setup (30 min, 25% content)
├─ Introduce mystery (victim, setting, stakes)
├─ Meet suspects (3-5 characters)
├─ Discover first clues (easy puzzles)
└─ Establish emotional connection

Act 2: Confrontation (60 min, 50% content)
├─ Interrogate suspects (AI NPC dialogues)
├─ Collect contradictory evidence
├─ Plot twist (nothing is as it seems)
├─ Moral dilemma emerges
└─ "Dark night of the soul" moment

Act 3: Resolution (30 min, 25% content)
├─ Final clues converge
├─ Truth revealed
├─ Player makes final choice
├─ Ending (5 variations)
└─ Emotional aftermath

3. Complex Characters (Simple Plot)

Principle: Better to have simple plot with rich characters than complex plot with flat characters.

Character Depth Model:

  • Surface: What player sees initially
  • Layer 1: Revealed through interrogation
  • Layer 2: Discovered through evidence
  • Core Truth: Hidden until final revelation

Example:

Character: CEO (정우진)
├─ Surface: Cold, ruthless businessman
├─ Layer 1: Pressured by board, financial crisis
├─ Layer 2: Protecting company from scandal
└─ Core: Sacrificed ethics to save jobs (moral gray)

See references/character-depth-templates.md for 10 character arcs.

K-Drama Storytelling Principles

Principle 1: Moral Ambiguity (No Black & White)

Avoid:

  • Pure evil villain
  • Perfect hero
  • Clear right/wrong choices

Embrace:

  • Villain with sympathetic motive
  • Hero with character flaws
  • Choices with trade-offs (save one person, sacrifice another)

Example from "Secret Forest":

Prosecutor (protagonist):
- Flaw: Emotionally detached (brain surgery side effect)
- Strength: Unbiased by emotion
- Moral: Is justice without empathy truly justice?

Principle 2: Subtlety & Implication (Not Explicit)

Show, Don't Tell:

  • Romance: Lingering gazes, not explicit declaration
  • Tension: Uncomfortable silences, not shouting
  • Guilt: Nervous habits, not confession

Web App Implementation:

// Instead of: "Character A loves Character B"
// Show through:
- Dialogue choices (protective, jealous)
- Evidence (love letters, photos)
- NPC reactions (blush emoji, pauses)

Principle 3: Bittersweet Endings

Korean Preference: Realistic, complex outcomes over purely happy

Ending Types:

  1. Pyrrhic Victory: Justice served, but personal cost
  2. Moral Compromise: Saved someone, but at ethical price
  3. Incomplete Truth: Solved crime, but deeper mystery remains
  4. Tragic Irony: Right choice, wrong reason OR Wrong choice, right reason
  5. Hopeful Ambiguity: Open-ended, player interprets

15-Scene Emotional Arc

Emotional Beat Progression (for 120-min game):

Scene Time Act Emotion Narrative Purpose
0 0-5 min 1 Curiosity Hook (discover victim)
1-2 5-15 min 1 Intrigue Meet suspects, gather clues
3-4 15-30 min 1 Concern Stakes raised, time pressure
5 30-35 min 2 Suspicion First suspect interrogation
6-8 35-60 min 2 Tension Contradictions emerge
9 60-70 min 2 Shock Plot twist (perspective shift)
10-11 70-90 min 2 Despair "No solution" moment
12 90-100 min 3 Hope New evidence appears
13 100-110 min 3 Clarity Truth becomes clear
14 110-120 min 3 Resolution Final choice & ending

Key Moments:

  • Scene 4 → 5 Transition: "Who can I trust?" (emotional peak 1)
  • Scene 9: Plot twist (emotional peak 2)
  • Scene 14: Final revelation (emotional peak 3)

Scenario Writing Workflow

Copy this checklist:

Scenario Development:
- [ ] Step 1: Define core mystery (victim, suspects, truth) [30 min]
- [ ] Step 2: Create character matrix (5 suspects) [45 min]
- [ ] Step 3: Design 3-act structure (15 scenes) [60 min]
- [ ] Step 4: Write scene-by-scene outlines [90 min]
- [ ] Step 5: Design 5 endings (emotional variations) [60 min]
- [ ] Step 6: Write opening scene (hook) [30 min]
- [ ] Step 7: Create dialogue samples (each suspect × 5) [90 min]
- [ ] Step 8: Map evidence to scenes [45 min]
- [ ] Step 9: Review emotional arc consistency [30 min]
- [ ] Step 10: Iterate with narrative-storyteller agent [30 min]

Total time: ~8 hours for complete scenario

5-Suspect Character Matrix

Character Role Surface Hidden Motive Truth
이윤아 Marketing Dir Professional Blocked promotion KILLER
박서준 Coworker Timid Bullied by victim Witness
김민지 Junior Dev Emotional Harassed Red Herring
최우진 Investor Arrogant Financial pressure Accomplice
정수아 Secretary Loyal Secret affair Evidence holder

Relationship Web:

     Victim (강대현, CTO)
    /    |    |    |    \
  이윤아  박서준 김민지 최우진 정수아
    ↓     ↓     ↓     ↓     ↓
  Killer Witness Herring Accomplice Holder

Korean Corporate Culture Themes

Authentic Korean Setting:

  • Office hierarchy (상사/부하)
  • After-work culture (회식, 야근)
  • Performance pressure (성과주의)
  • Workplace politics (파벌, 비리)

Cultural Details (makes Korean players connect emotionally):

  • Kakaotalk messages (not SMS)
  • Soju bottles in trash (post-회식)
  • Employee badges (사원증)
  • Meeting room names (Korean place names)

See references/korean-cultural-elements.md.

Bittersweet Ending Examples

Ending 1: "정의의 승리" (Justice Prevails... But)

Outcome: Killer arrested, case closed Bitterness: Victim's family destroyed, company bankrupted, innocent coworkers lose jobs Player feels: Victory hollow - justice came at too high a cost K-drama parallel: "Secret Forest" (corruption exposed, but system unchanged)

Ending 2: "침묵의 합의" (Silent Agreement)

Outcome: Player discovers truth but chooses to hide it Reason: Protecting victim's family from scandal OR saving company/jobs Player feels: Morally compromised but pragmatic K-drama parallel: "Stranger" (some truths better left buried)

Ending 3: "진실의 대가" (The Price of Truth)

Outcome: Truth revealed, but player becomes next target Consequence: Killer escapes, player must go into hiding Player feels: Pyrrhic victory, personal sacrifice K-drama parallel: "Signal" (changing past creates new problems)

Ending 4: "복수의 순환" (Cycle of Revenge)

Outcome: Player frames wrong person (red herring) Irony: Innocent person suffers while real killer escapes Player feels: Guilt, realization of rushed judgment K-drama parallel: "Mouse" (creating monsters while hunting them)

Ending 5: "잠들지 못하는 밤" (Sleepless Nights) - TRUE ENDING

Outcome: Full truth revealed - victim's suicide, not murder, but everyone contributed (neglect, pressure, betrayal) Revelation: No single killer, collective responsibility Player feels: Profound sadness, existential weight K-drama parallel: "My Mister" (pain comes from societal structure, not individuals)

Why This is True Ending: Most emotionally complex, requires discovering ALL evidence including victim's diary entries that show descent into despair.

Integration with Game Mechanics

Emotional Beat → Puzzle Design

Each emotional beat should correspond to puzzle difficulty:

Curiosity (Scene 0): Easy puzzle (confidence building)
Suspicion (Scene 5): Medium puzzle (engagement)
Shock (Scene 9): Hard puzzle (matches emotional intensity)
Despair (Scene 11): Very Hard (frustration matches character despair)
Clarity (Scene 13): Easy again (allow completion)

Character Arc → Evidence Discovery

이윤아's Character Arc:
├─ Scene 3: Player finds "Helpful colleague" surface evidence
├─ Scene 6: Interrogation reveals "Ambitious, frustrated" layer
├─ Scene 9: Evidence shows "Embezzlement victim" motive
└─ Scene 13: Diary reveals "Driven to desperation" truth

Outsourcing Guide

When hiring Korean scenario writer (recommended budget: 1M-2M KRW):

  1. Provide:

    • This SKILL.md
    • Character matrix template
    • 15-scene structure template
    • Emotional beats guide
  2. Request:

    • 15 scene narratives (500-800 words each)
    • 5 suspect dialogue samples (10 Q&A each)
    • 5 ending scripts (800-1200 words each)
    • Evidence descriptions (16 items)
  3. Review Criteria:

    • Moral complexity (no pure villains)
    • Bittersweet tone (avoid Hollywood happy ending)
    • Korean authenticity (cultural details)
    • Emotional arc consistency

Template for writer brief in references/writer-outsourcing-brief.md.

Anti-Patterns

Exposition Dumps: Long text blocks explaining everything ✅ Organic Discovery: Learn through found documents, overheard dialogue

Flat Suspects: One-dimensional villain ✅ Complex Humans: Sympathetic killer, flawed witness

Linear Plot: Single path to truth ✅ Branching Discovery: Multiple paths, player determines pace

Hollywood Ending: Perfect justice, everyone happy ✅ Bittersweet Reality: Justice exists but personal costs

Resources

Danpyeonsun Analysis: references/danpyeonsun-methodology.md - Award-winning techniques Character Templates: references/character-depth-templates.md - 10 suspect archetypes Emotional Beats: references/emotional-progression-guide.md - Scene-by-scene timing Ending Design: references/bittersweet-endings-library.md - 20 ending variations Cultural Context: references/korean-cultural-elements.md - Authentic details Outsourcing: references/writer-outsourcing-brief.md - Hiring guide

Success Criteria

Well-crafted K-drama narrative should:

  • ✅ Make players question their moral judgments
  • ✅ Create empathy for all characters (even killer)
  • ✅ Deliver emotional impact through subtlety
  • ✅ Feel authentically Korean (not translation)
  • ✅ Leave players thinking after game ends
  • ✅ Support multiple playthroughs (new insights each time)
  • ✅ Integrate puzzles organically (not arbitrary obstacles)
  • ✅ Achieve 4.5+ emotional satisfaction rating

Version: 1.0 Last Updated: 2025-01-04 Author: K-Drama Narrative Specialist