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Use when working on EVADE game UI, creating screens, styling components, or making visual decisions. Apply for any React Native code touching colors, typography, layouts, animations, or visual elements.

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SKILL.md

name evade-design
description Use when working on EVADE game UI, creating screens, styling components, or making visual decisions. Apply for any React Native code touching colors, typography, layouts, animations, or visual elements.

EVADE Design System

Overview

80s Synthwave/Neon aesthetic with Dynamic Hybrid approach: crystal-clear UI layered over rich atmospheric backgrounds. Apple Award-worthy polish.

Color Palette

const COLORS = {
  // Backgrounds
  backgroundDeep: '#0a0a12',      // Deep space black (primary)
  backgroundPanel: '#1a1a2e',     // Dark purple-black (panels/modals)

  // Neon Accents
  neonCyan: '#00f5ff',            // Player, highlights, primary actions
  neonMagenta: '#ff2a6d',         // Enemies, danger, warnings
  neonPurple: '#9d4edd',          // UI accents, secondary actions
  chromeGold: '#ffd700',          // Titles, achievements, rewards
  hotPink: '#ff00aa',             // Secondary accents

  // Supporting
  gridLines: '#4a1a6b',           // Subtle purple grid
  textPrimary: '#ffffff',
  textMuted: '#888888',

  // Gradients
  sunBands: ['#ff2a6d', '#ffd700', '#ff6b35'], // Horizon sun
}

Visual Motifs (Layered)

Layer Element Animation
1 Deep black + star particles Slow parallax drift
2 Perspective grid floor Subtle forward movement
3 Horizon sun (banded) Position varies by screen context
4 Geometric halos (hexagons/circles) Slow counter-rotation
5 UI elements Glow pulses, micro-interactions

Per-Screen Sun Position:

  • Main Menu: 60% up (welcoming)
  • High Scores: Higher (triumphant)
  • Shop: Lower (sunset/relaxed)
  • Play: Hidden (no distraction)
  • Game Over: Below horizon (defeat)

Typography

Use Style Properties
Game title "EVADE" Chrome gradient Gold-white-gold, cyan outer glow, 72px bold
Screen titles Chrome Smaller chrome, consistent glow
Buttons Geometric sans All caps, wide letter-spacing, 20px bold
Body text Geometric sans Clean, high contrast white
Labels/muted Geometric sans Muted gray, smaller

Button Styles

Primary (Play, main actions):

{
  background: 'transparent',
  borderWidth: 1,
  borderColor: COLORS.neonCyan,
  shadowColor: COLORS.neonCyan,
  shadowRadius: 8,
}

Secondary (Settings, back):

{
  background: 'transparent',
  borderWidth: 1,
  borderColor: COLORS.neonPurple,
}

Glass-morphic panels:

{
  backgroundColor: 'rgba(26, 26, 46, 0.8)',
  backdropFilter: 'blur(10px)', // Web only, use opacity on native
  borderRadius: 12,
  borderWidth: 1,
  borderColor: 'rgba(157, 78, 221, 0.3)',
}

Micro-interactions

Element Interaction Effect
Button touch Press Scale 0.98, border flash white
Button release Release Ripple glow outward
Toggle switch State change Overshoot spring, glow pulse
Score change Increment Roll animation, gold flash
Item collect Pickup Bounce + sparkle particles

Screen Transitions

Transition Effect
Menu → Play Grid rushes forward, sun dips, UI fades
Play → Game Over White flash, chromatic aberration, blur in
Any → Modal Dim background 40%, modal scales up
Horizontal nav Parallax slide (background slower than UI)

Game Entities

Player:

  • 3-layer glow: inner white, mid color, outer soft
  • Shape/color from cosmetics
  • Shield: pulsing cyan hexagonal barrier

Enemies:

  • Neon edge glow (not solid fill)
  • Shape = speed tier (circle/square/triangle)
  • Color fades red → yellow near despawn

Boosters:

  • Green octagon with inner glow pulse
  • Clear icon inside (plus/shield/x3)
  • Sparkle particles around edges

Modal Structure

┌─────────────────────────────────────┐
│ [Hexagonal frame border with glow] │
│                                     │
│         TITLE (chrome)              │
│                                     │
│         Content area                │
│                                     │
│   ┌─────────────────────────────┐   │
│   │     PRIMARY ACTION          │   │  ← Cyan border
│   └─────────────────────────────┘   │
│                                     │
│   ┌─────────────────────────────┐   │
│   │     SECONDARY ACTION        │   │  ← Purple border
│   └─────────────────────────────┘   │
│                                     │
└─────────────────────────────────────┘
  • Game Over modal: Magenta border (danger)
  • Continue modal: Cyan border (opportunity)
  • Shop/Settings: Purple border (neutral)

Quick Reference

Need Use
Primary action Cyan border button
Secondary action Purple border button
Danger/warning Magenta color
Success/reward Chrome gold
Player highlight Neon cyan
Panel background Glass-morphic dark purple
Section headers Uppercase, letter-spaced, purple + line

Common Mistakes

Mistake Fix
Solid color buttons Use transparent + border + glow
White backgrounds Always dark (#0a0a12 or #1a1a2e)
System fonts Use geometric sans with letter-spacing
Static elements Add subtle glow pulse or drift
Competing visual layers Dim background during gameplay
Harsh edges Add glow/blur for neon effect