Claude Code Plugins

Community-maintained marketplace

Feedback

Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations.

Install Skill

Shared

Installs to .agents/skills, used by Codex, Amp, Warp, Cursor, OpenCode, and more.

CodexAmp
Warp
CursorOpenCode
Cline
Gemini CLI
GitHub Copilot
Personal

Available across projects.

$npx skills-installer add @majiayu000/claude-skill-registry/gpui-context --client shared
Project

Writes to .agents/skills.

$npx skills-installer add @majiayu000/claude-skill-registry/gpui-context -p --client shared
Note: Review the skill instructions before using it.

SKILL.md

name gpui-context
description Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.

Overview

GPUI uses different context types for different scenarios:

Context Types:

  • App: Global app state, entity creation
  • Window: Window-specific operations, painting, layout
  • Context<T>: Entity-specific context for component T
  • AsyncApp: Async context for foreground tasks
  • AsyncWindowContext: Async context with window access

Quick Start

Context - Component Context

impl MyComponent {
    fn update_state(&mut self, cx: &mut Context<Self>) {
        self.value = 42;
        cx.notify(); // Trigger re-render

        // Spawn async task
        cx.spawn(async move |cx| {
            // Async work
        }).detach();

        // Get current entity
        let entity = cx.entity();
    }
}

App - Global Context

fn main() {
    let app = Application::new();
    app.run(|cx: &mut App| {
        // Create entities
        let entity = cx.new(|cx| MyState::default());

        // Open windows
        cx.open_window(WindowOptions::default(), |window, cx| {
            cx.new(|cx| Root::new(view, window, cx))
        });
    });
}

Window - Window Context

impl Render for MyView {
    fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        // Window operations
        let is_focused = window.is_window_focused();
        let bounds = window.bounds();

        div().child("Content")
    }
}

AsyncApp - Async Context

cx.spawn(async move |cx: &mut AsyncApp| {
    let data = fetch_data().await;

    entity.update(cx, |state, inner_cx| {
        state.data = data;
        inner_cx.notify();
    }).ok();
}).detach();

Common Operations

Entity Operations

// Create entity
let entity = cx.new(|cx| MyState::default());

// Update entity
entity.update(cx, |state, cx| {
    state.value = 42;
    cx.notify();
});

// Read entity
let value = entity.read(cx).value;

Notifications and Events

// Trigger re-render
cx.notify();

// Emit event
cx.emit(MyEvent::Updated);

// Observe entity
cx.observe(&entity, |this, observed, cx| {
    // React to changes
}).detach();

// Subscribe to events
cx.subscribe(&entity, |this, source, event, cx| {
    // Handle event
}).detach();

Window Operations

// Window state
let focused = window.is_window_focused();
let bounds = window.bounds();
let scale = window.scale_factor();

// Close window
window.remove_window();

Async Operations

// Spawn foreground task
cx.spawn(async move |cx| {
    // Async work with entity access
}).detach();

// Spawn background task
cx.background_spawn(async move {
    // Heavy computation
}).detach();

Context Hierarchy

App (Global)
  └─ Window (Per-window)
       └─ Context<T> (Per-component)
            └─ AsyncApp (In async tasks)
                 └─ AsyncWindowContext (Async + Window)

Reference Documentation

  • API Reference: See api-reference.md
    • Complete context API, methods, conversions
    • Entity operations, window operations
    • Async contexts, best practices