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Self-referential iteration mode for completing complex tasks autonomously. Use when a task requires multiple attempts, trial-and-error, or persistent effort until success. Based on the Ralph Wiggum methodology. Trigger words: iterate, keep trying, until it works, autonomous, persist, retry.

Install Skill

Shared

Installs to .agents/skills, used by Codex, Amp, Warp, Cursor, OpenCode, and more.

CodexAmp
Warp
CursorOpenCode
Cline
Gemini CLI
GitHub Copilot
Personal

Available across projects.

$npx skills-installer add @majiayu000/claude-skill-registry/iterate --client shared
Project

Writes to .agents/skills.

$npx skills-installer add @majiayu000/claude-skill-registry/iterate -p --client shared
Note: Review the skill instructions before using it.

SKILL.md

name iterate
description Full development cycle - build, test, play-test, commit
allowed-tools Bash, Read, Edit, Write, AskUserQuestion, mcp__automation__screenshot, mcp__automation__mouseClick, mcp__automation__windowControl, mcp__automation__sleep
model sonnet

Full Development Cycle

Complete iteration: build -> test -> play-test -> commit.

Workflow

Check Current Issue (if any)
     |
     v
  /build -----> Fails? Fix and retry
     |
  Success
     v
  /test ------> Fails? Fix and retry
     |
  Success
     v
/play-test ---> Bug Found? ──> Create Issue (#N)
     |                            |
  No bugs                        v
     |                     Continue or fix later?
     v
Review Changes
     |
     v
Commit with issue reference
     |
     v
Close issue if complete? (#M)

Steps

0. Check Current Work

# Check if on issue branch
BRANCH=$(git branch --show-current)
if [[ "$BRANCH" =~ issue-([0-9]+) ]]; then
    ISSUE_NUM=${BASH_REMATCH[1]}
    echo "🔨 Working on Issue #$ISSUE_NUM"
    gh issue view $ISSUE_NUM --json title,labels,state 2>/dev/null || echo "  (Issue details unavailable)"
    echo ""
fi

1. Build

Run the build skill. If it fails, analyze errors, fix code, retry.

2. Unit Tests

Run the test skill. If tests fail, analyze, fix, retry from build.

3. Play Test (Recommended)

Run the play-test skill.

If bugs found:

🐛 Bug Found: [Description from play-test]

Create GitHub issue for this bug? [Y/n]

If yes:

# Auto-create issue with bug details
gh issue create \
  --title "BUG: [Short description]" \
  --template bug_report.md \
  --label "bug,play-test-found" \
  --body "$(cat <<'EOF'
[Bug details from play-test output]

**Severity**: [Detected severity]

**Steps to Reproduce**: [From play-test]

**Expected Behavior**: [What should happen]

**Actual Behavior**: [What happened]

**Game State**: [Position, velocity, etc.]

---
Found during /iterate play-testing
EOF
)"

Output: "✓ Issue #N created. Fix now or continue? [fix/continue]"

  • If "fix": Stop here, work on issue, retry /iterate later
  • If "continue": Proceed to commit (will reference issue)

If no bugs: Continue to commit step.

4. Commit

If all steps pass:

git status
git diff --stat

# Check if working on issue
BRANCH=$(git branch --show-current)
if [[ "$BRANCH" =~ issue-([0-9]+) ]]; then
    ISSUE_NUM=${BASH_REMATCH[1]}
    echo ""
    echo "💡 Working on Issue #$ISSUE_NUM"
    echo ""
    echo "Is this commit completing the issue? [Y/n]"
    # If yes: use "Fixes #$ISSUE_NUM"
    # If no: use "Refs #$ISSUE_NUM"
fi

git add -A
git commit -m "$(cat <<'EOF'
Description of changes

- Detail 1
- Detail 2

[Fixes #N if closing issue, or Refs #N if work continues]

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
EOF
)"

# If issue was marked as fixed, close it
if [[ ! -z "$ISSUE_NUM" ]] && [[ "$CLOSES_ISSUE" == "yes" ]]; then
    gh issue comment $ISSUE_NUM --body "✅ Fixed in commit $(git rev-parse --short HEAD)"
    gh issue close $ISSUE_NUM
    echo "✓ Issue #$ISSUE_NUM closed"
fi

Commit Message Guidelines

  • Start with verb: Add, Fix, Update, Refactor, Remove
  • Be specific: "Add ground plane collision" not "Update game"
  • Keep first line under 72 characters
  • Reference issues:
    • Fixes #N - Auto-closes issue on merge
    • Refs #N - Links without closing

Examples

Fix wall collision detection (Fixes #47)

- Check all cells in Bresenham path
- Add unit test for corner collision
- Verified with play-testing

Fixes #47

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add lap counter display (Refs #42)

- Show current lap in HUD
- Update on finish line cross
- Still need: total laps, styling

Refs #42

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>