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Master prototyping with interactive mockups, user flows, animations, and high-fidelity prototypes for user testing.

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1Download skill
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SKILL.md

name prototyping
description Master prototyping with interactive mockups, user flows, animations, and high-fidelity prototypes for user testing.

Prototyping

Build interactive prototypes that simulate real product behavior for testing and stakeholder demonstrations.

When to Use This Skill

  • Usability testing
  • Stakeholder demos
  • Developer handoff
  • User flow validation
  • Animation testing
  • Interaction design
  • Concept validation
  • Investor presentations

Core Concepts

1. Prototype Fidelity Levels

Low-Fidelity:

  • Paper prototypes
  • Clickable wireframes
  • Basic navigation
  • Fast iteration

Medium-Fidelity:

  • Interactive wireframes
  • Some content
  • Basic interactions
  • User flow testing

High-Fidelity:

  • Visual design applied
  • Real content
  • Animations
  • Full interactions
  • Near-production quality

2. Figma Prototype Setup

## Prototype Configuration

**Device**: iPhone 14 Pro (393x852)
**Starting Frame**: Homepage

**Interactions**:
1. Homepage → Product Page
   - Trigger: Click on product card
   - Action: Navigate to
   - Animation: Slide left
   - Duration: 300ms
   - Easing: Ease out

2. Add to Cart Button
   - Trigger: Click
   - Action: Change to "Added!"
   - Animation: None
   - Reset after: 2s

3. Navigation Menu
   - Trigger: Click hamburger icon
   - Action: Overlay menu
   - Animation: Slide in from left
   - Duration: 250ms

4. Form Field Focus
   - Trigger: Focus
   - Action: Change to focus state
   - Animation: None

Best Practices

  1. Define purpose - Testing vs presentation
  2. Match fidelity - To stage of design
  3. Use real content - Authentic scenarios
  4. Limit flows - Focus on key tasks
  5. Include states - Loading, error, success
  6. Test interactions - Before user testing
  7. Document flows - Clear navigation map
  8. Gather feedback - Iterate based on testing

Resources

  • Figma Prototyping: Interactive design
  • Principle: Animation prototyping
  • ProtoPie: Advanced interactions