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uloop-execute-menu-item

@majiayu000/claude-skill-registry
28
0

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

Install Skill

Shared

Installs to .agents/skills, used by Codex, Amp, Warp, Cursor, OpenCode, and more.

CodexAmp
Warp
CursorOpenCode
Cline
Gemini CLI
GitHub Copilot
Personal

Available across projects.

$npx skills-installer add @majiayu000/claude-skill-registry/uloop-execute-menu-item --client shared
Project

Writes to .agents/skills.

$npx skills-installer add @majiayu000/claude-skill-registry/uloop-execute-menu-item -p --client shared
Note: Review the skill instructions before using it.

SKILL.md

name uloop-execute-menu-item
description Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

uloop execute-menu-item

Execute Unity MenuItem.

Usage

uloop execute-menu-item --menu-item-path "<path>"

Parameters

Parameter Type Default Description
--menu-item-path string - Menu item path (e.g., "GameObject/Create Empty")
--use-reflection-fallback boolean true Use reflection fallback

Examples

# Create empty GameObject
uloop execute-menu-item --menu-item-path "GameObject/Create Empty"

# Save scene
uloop execute-menu-item --menu-item-path "File/Save"

# Open project settings
uloop execute-menu-item --menu-item-path "Edit/Project Settings..."

Output

Returns JSON with execution result.

Notes

  • Use uloop get-menu-items to discover available menu paths
  • Some menu items may require specific context or selection