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Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.

Install Skill

Shared

Installs to .agents/skills, used by Codex, Amp, Warp, Cursor, OpenCode, and more.

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Available across projects.

$npx skills-installer add @majiayu000/claude-skill-registry/uloop-run-tests --client shared
Project

Writes to .agents/skills.

$npx skills-installer add @majiayu000/claude-skill-registry/uloop-run-tests -p --client shared
Note: Review the skill instructions before using it.

SKILL.md

name uloop-run-tests
description Execute Unity Test Runner. Use when: running unit tests, verifying code changes, checking test results, or when user asks to run tests. Returns test results with pass/fail counts.

uloop run-tests

Execute Unity Test Runner.

Usage

uloop run-tests [options]

Parameters

Parameter Type Default Description
--test-mode string EditMode Test mode: EditMode, PlayMode
--filter-type string all Filter type: all, exact, regex, assembly
--filter-value string - Filter value (test name, pattern, or assembly)
--save-xml boolean false Save test results as XML

Examples

# Run all EditMode tests
uloop run-tests

# Run PlayMode tests
uloop run-tests --test-mode PlayMode

# Run specific test
uloop run-tests --filter-type exact --filter-value "MyTest.TestMethod"

# Run tests matching pattern
uloop run-tests --filter-type regex --filter-value ".*Integration.*"

Output

Returns JSON with test results including pass/fail counts and details.