| name | strategic-plays |
| description | Identify strategic options and gameplay patterns from Wardley Maps |
| allowed-tools | Read, Glob, Grep, Write, Edit |
Strategic Plays Skill
Identify strategic options and gameplay patterns from Wardley Maps for competitive advantage.
When to Use This Skill
Use this skill when:
- Strategic Plays tasks - Working on identify strategic options and gameplay patterns from wardley maps
- Planning or design - Need guidance on Strategic Plays approaches
- Best practices - Want to follow established patterns and standards
MANDATORY: Documentation-First Approach
Before identifying strategic plays:
- Invoke
docs-managementskill for strategic patterns - Verify Wardley gameplay via MCP servers (perplexity)
- Base guidance on Simon Wardley's gameplays catalog
Strategic Play Categories
Wardley's Gameplay Categories:
USER PERCEPTION PLAYS
├── Education
├── Lobbying
├── Marketing
└── Fear, Uncertainty, Doubt (FUD)
ACCELERATOR PLAYS
├── Open Approaches
├── Exploiting Network Effects
├── Standards Game
└── Industrialization
DEACCELERATOR PLAYS
├── Creating Artificial Constraints
├── Exploiting IPR
├── Slowing Evolution
└── Raising Barriers
MARKET PLAYS
├── Two-Factor Markets
├── Ecosystem Model
├── Tower and Moat
└── Channel Conflict
DEFENSIVE PLAYS
├── Signal Distortion
├── Threat Acquisition
├── Embracing Competition
└── Fragmentation
ATTACKING PLAYS
├── ILC (Innovate-Leverage-Commoditize)
├── Fool's Mate
├── Pig in a Poke
└── Misdirection
ECOSYSTEM PLAYS
├── Co-option
├── Sensing Engines
├── Center of Gravity
└── Land and Expand
Key Strategic Plays
ILC (Innovate-Leverage-Commoditize)
ILC Pattern:
1. INNOVATE (Genesis)
- Create new capability
- Build expertise
- Accept high failure rate
- Focus on learning
2. LEVERAGE (Custom → Product)
- Take successful innovations
- Build repeatable solutions
- Capture market share
- Establish position
3. COMMODITIZE (Product → Utility)
- Industrialize at scale
- Drive costs down
- Enable new innovations
- Create ecosystem lock-in
Example: AWS
- Innovate: Internal cloud infrastructure
- Leverage: EC2, S3 products
- Commoditize: Utility computing model
Open Approaches
Open Source/Open Standards Strategy:
WHEN TO USE:
- Component is in Product/Commodity stage
- Competitor has dominant position
- Need to accelerate commoditization
- Want to shift competition elsewhere
MECHANISMS:
- Release IP to commoditize competitor advantage
- Build ecosystem around open standard
- Shift competition to higher-order systems
- Reduce costs through community contribution
RISKS:
- Loss of direct control
- Competitor adoption/contribution
- Community governance challenges
- Forking potential
EXAMPLES:
- Google releasing Kubernetes (commoditized orchestration)
- Facebook releasing React (commoditized UI frameworks)
- Microsoft embracing Linux (shifted competition)
Two-Factor Markets
Two-Factor Market Pattern:
STRUCTURE:
┌─────────────────┐
│ Platform/Hub │
├─────────────────┤
│ Side A: Users │◄──────────┐
│ (often free) │ │
├─────────────────┤ Value │
│ Side B: Payers │───────────┘
│ (monetized) │
└─────────────────┘
CHARACTERISTICS:
- One side subsidized
- Network effects between sides
- Winner-take-most dynamics
- High barriers once established
EXAMPLES:
- Google: Users (free) + Advertisers (pay)
- LinkedIn: Basic users + Recruiters/Premium
- Android: Users + App developers + Advertisers
EXECUTION:
1. Identify which side to subsidize
2. Build critical mass on free side
3. Monetize other side
4. Defend with network effects
Ecosystem Plays
Ecosystem Strategy:
COMPONENTS:
┌─────────────────────────────────────┐
│ YOUR PLATFORM │
├─────────────┬─────────────┬────────┤
│ Partners │ Developers │ Users │
├─────────────┴─────────────┴────────┤
│ Complementors │
└─────────────────────────────────────┘
BUILDING ECOSYSTEM:
1. Identify anchor components (your moat)
2. Enable complementors (APIs, SDKs)
3. Attract partners (mutual value)
4. Foster developer community
5. Create switching costs through integration
ECOSYSTEM DEFENSE:
- Continuously innovate anchor
- Maintain platform control
- Manage partner relationships
- Invest in developer experience
- Monitor for disintermediation
Tower and Moat
Tower and Moat Strategy:
THE TOWER (Genesis/Custom):
- High-value innovation
- Difficult to replicate
- Differentiating capability
- Your competitive advantage
THE MOAT (Product/Commodity):
- Surrounds and protects tower
- Creates switching costs
- Locks in customers
- Makes tower access dependent on moat
BUILDING:
1. Identify your tower (unique value)
2. Commoditize adjacent components
3. Integrate tower with commoditized moat
4. Make tower accessible only through moat
EXAMPLES:
- Apple: Design (tower) + iOS ecosystem (moat)
- Tesla: AI/Software (tower) + Charging network (moat)
Play Selection Framework
Situational Assessment
Questions Before Selecting Plays:
POSITION ANALYSIS:
□ Where are your components on the map?
□ Where are competitor components?
□ What is evolving fastest?
□ Where do you have advantage?
CAPABILITY ASSESSMENT:
□ What can you execute well?
□ What resources do you have?
□ What is your risk tolerance?
□ What is your time horizon?
MARKET CONTEXT:
□ Is the market growing or consolidating?
□ Are there regulatory pressures?
□ What are customer pain points?
□ What substitutes are emerging?
Play-Position Matrix
| Your Position | Market Position | Recommended Plays |
|---|---|---|
| Genesis leader | Early market | ILC, Ecosystem, Tower |
| Custom strength | Growing market | Leverage, Standards, Open |
| Product parity | Mature market | Two-Factor, Channel, Moat |
| Commodity laggard | Consolidated market | Open (disrupt), FUD, Acquisition |
Play Compatibility
Plays That Work Together:
- ILC + Ecosystem: Industrialize then build ecosystem
- Open + Two-Factor: Open commoditizes, platform monetizes
- Standards + Ecosystem: Standard attracts, ecosystem locks
- Tower + Moat: Innovation protected by commoditization
Plays That Conflict:
- Open + IPR exploitation (contradictory)
- Standards + Fragmentation (undermines standard)
- Two-Factor + Raising Barriers (limits one side)
Gameplay Analysis Template
# Strategic Play Analysis: [Context]
## Current Situation
### Map Position
[Where you are on the evolution axis]
### Competitive Position
| Competitor | Position | Trajectory | Threat Level |
|------------|----------|------------|--------------|
| [Name] | [Stage] | [Direction] | High/Med/Low |
## Play Options
### Option 1: [Play Name]
**Description:** [What the play involves]
**Prerequisites:**
- [Required capability/position]
**Execution Steps:**
1. [Step]
2. [Step]
3. [Step]
**Expected Outcomes:**
- Short-term: [Impact]
- Long-term: [Impact]
**Risks:**
- [Risk and mitigation]
**Resource Requirements:**
- [What's needed]
### Option 2: [Play Name]
[Same structure]
## Recommendation
**Selected Play:** [Which play and why]
**Success Criteria:**
- [Measurable outcome]
- [Measurable outcome]
**Review Points:**
- [When to reassess]
Anti-Patterns
Strategic Mistakes to Avoid:
1. PLAYING IN THE WRONG STAGE
- Genesis plays in Commodity space (wasted innovation)
- Commodity plays in Genesis space (premature optimization)
2. IGNORING INERTIA
- Assuming market will adopt without resistance
- Underestimating competitor response
3. SINGLE PLAY DEPENDENCE
- Betting everything on one approach
- No fallback if play fails
4. MISREADING EVOLUTION
- Thinking you can stop evolution
- Fighting inevitable commoditization
5. ECOSYSTEM HUBRIS
- Assuming you'll be the center
- Underestimating partner leverage
6. OPEN WASHING
- Claiming open but maintaining control
- Community will recognize and resist
Doctrine Application to Plays
Doctrine Principles Affecting Plays:
FOCUS: Pick plays that align with purpose
KNOW YOUR USERS: Ensure plays serve real needs
USE APPROPRIATE METHODS: Match play to component stage
THINK SMALL: Start with minimal viable plays
MANAGE INERTIA: Account for resistance in play design
USE COMMON LANGUAGE: Map is the common language for plays
CHALLENGE ASSUMPTIONS: Test play assumptions early
Workflow
When identifying strategic plays:
- Map Current State: Complete Wardley Map first
- Assess Position: Where are you strong/weak?
- Identify Options: What plays are available?
- Evaluate Fit: Which plays match your situation?
- Check Compatibility: Do selected plays work together?
- Plan Execution: Detailed steps and timelines
- Define Success Criteria: How will you measure?
- Plan Reassessment: When to review and adjust?
References
For detailed guidance:
Last Updated: 2025-12-26