CSS Animations
Native browser animations - GPU-accelerated, no dependencies, excellent performance.
Quick Start
/* Define keyframes */
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
/* Apply animation */
.element {
animation: fadeIn 0.5s ease-out forwards;
}
Transitions vs Animations
| Transitions |
Animations |
| Two states only |
Multiple keyframes |
| Triggered by state change |
Can auto-play |
| Simpler syntax |
More control |
:hover, :focus, class change |
Loops, delays, direction |
CSS Transitions
For simple two-state animations.
.button {
background: blue;
transform: scale(1);
transition: all 0.3s ease-out;
/* Or be specific (better performance) */
transition:
background 0.3s ease-out,
transform 0.2s ease-out;
}
.button:hover {
background: darkblue;
transform: scale(1.05);
}
Transition Properties
.element {
transition-property: transform, opacity;
transition-duration: 0.3s;
transition-timing-function: ease-out;
transition-delay: 0.1s;
/* Shorthand: property duration timing-function delay */
transition: transform 0.3s ease-out 0.1s;
}
@keyframes Syntax
/* Using from/to */
@keyframes slide {
from {
transform: translateX(-100%);
}
to {
transform: translateX(0);
}
}
/* Using percentages */
@keyframes bounce {
0% {
transform: translateY(0);
}
50% {
transform: translateY(-30px);
}
100% {
transform: translateY(0);
}
}
/* Multiple properties at same point */
@keyframes complex {
0%, 100% {
transform: scale(1);
opacity: 1;
}
50% {
transform: scale(1.2);
opacity: 0.8;
}
}
Animation Properties
.element {
/* Required */
animation-name: fadeIn;
animation-duration: 0.5s;
/* Optional */
animation-timing-function: ease-out;
animation-delay: 0.2s;
animation-iteration-count: 1; /* or infinite */
animation-direction: normal;
animation-fill-mode: forwards;
animation-play-state: running;
/* Shorthand */
animation: fadeIn 0.5s ease-out 0.2s 1 normal forwards running;
/* Multiple animations */
animation:
fadeIn 0.5s ease-out,
slideUp 0.5s ease-out 0.1s;
}
Animation Property Values
| Property |
Values |
animation-timing-function |
linear, ease, ease-in, ease-out, ease-in-out, cubic-bezier(), steps() |
animation-iteration-count |
1, 2, 3, infinite |
animation-direction |
normal, reverse, alternate, alternate-reverse |
animation-fill-mode |
none, forwards, backwards, both |
animation-play-state |
running, paused |
Fill Mode Explained
/* none - Returns to original state after animation */
animation-fill-mode: none;
/* forwards - Keeps final keyframe state */
animation-fill-mode: forwards;
/* backwards - Applies first keyframe during delay */
animation-fill-mode: backwards;
/* both - forwards + backwards */
animation-fill-mode: both;
Timing Functions
/* Built-in */
animation-timing-function: linear;
animation-timing-function: ease; /* default */
animation-timing-function: ease-in;
animation-timing-function: ease-out;
animation-timing-function: ease-in-out;
/* Custom cubic bezier */
animation-timing-function: cubic-bezier(0.68, -0.55, 0.265, 1.55);
/* Steps (for sprite animations) */
animation-timing-function: steps(6);
animation-timing-function: steps(6, start);
animation-timing-function: steps(6, end);
Common Cubic Bezier Values
/* Smooth deceleration */
cubic-bezier(0, 0, 0.2, 1)
/* Smooth acceleration */
cubic-bezier(0.4, 0, 1, 1)
/* Standard ease */
cubic-bezier(0.4, 0, 0.2, 1)
/* Overshoot (bouncy) */
cubic-bezier(0.68, -0.55, 0.265, 1.55)
/* Elastic */
cubic-bezier(0.68, -0.6, 0.32, 1.6)
Performance Best Practices
GPU-Accelerated Properties (Composite Only)
/* GOOD - GPU accelerated, no layout/paint */
transform: translateX(100px);
transform: scale(1.5);
transform: rotate(45deg);
opacity: 0.5;
/* Hint for GPU acceleration */
will-change: transform, opacity;
Avoid Animating (Cause Reflow/Repaint)
/* BAD - triggers layout recalculation */
width, height, top, left, right, bottom,
margin, padding, border-width,
font-size, line-height
Use Transform Instead
/* Instead of: left: 100px */
transform: translateX(100px);
/* Instead of: width: 200px */
transform: scaleX(2);
Common Animation Patterns
Fade In
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
.fade-in {
animation: fadeIn 0.3s ease-out forwards;
}
Slide In From Bottom
@keyframes slideUp {
from {
opacity: 0;
transform: translateY(30px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.slide-up {
animation: slideUp 0.5s ease-out forwards;
}
Scale In
@keyframes scaleIn {
from {
opacity: 0;
transform: scale(0.9);
}
to {
opacity: 1;
transform: scale(1);
}
}
Pulse
@keyframes pulse {
0%, 100% {
transform: scale(1);
}
50% {
transform: scale(1.05);
}
}
.pulse {
animation: pulse 2s ease-in-out infinite;
}
Shake
@keyframes shake {
0%, 100% { transform: translateX(0); }
10%, 30%, 50%, 70%, 90% { transform: translateX(-5px); }
20%, 40%, 60%, 80% { transform: translateX(5px); }
}
.shake {
animation: shake 0.5s ease-in-out;
}
Spin
@keyframes spin {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
.spinner {
animation: spin 1s linear infinite;
}
Bounce
@keyframes bounce {
0%, 100% {
transform: translateY(0);
animation-timing-function: cubic-bezier(0, 0, 0.2, 1);
}
50% {
transform: translateY(-25%);
animation-timing-function: cubic-bezier(0.8, 0, 1, 1);
}
}
.bounce {
animation: bounce 1s infinite;
}
Skeleton Loading
@keyframes shimmer {
0% {
background-position: -200% 0;
}
100% {
background-position: 200% 0;
}
}
.skeleton {
background: linear-gradient(
90deg,
#f0f0f0 25%,
#e0e0e0 50%,
#f0f0f0 75%
);
background-size: 200% 100%;
animation: shimmer 1.5s infinite;
}
Accessibility
Respect Reduced Motion
/* Define full animation */
.element {
animation: fadeIn 0.5s ease-out forwards;
}
/* Reduce or remove for users who prefer reduced motion */
@media (prefers-reduced-motion: reduce) {
.element {
animation: none;
opacity: 1;
}
/* Or use simpler animation */
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
Pause on Hover (for continuous animations)
.element {
animation: spin 2s linear infinite;
}
.element:hover {
animation-play-state: paused;
}
JavaScript Control
// Add animation class
element.classList.add('animate-in');
// Remove after animation ends
element.addEventListener('animationend', () => {
element.classList.remove('animate-in');
});
// Restart animation
function restartAnimation(element) {
element.style.animation = 'none';
element.offsetHeight; // Trigger reflow
element.style.animation = null;
}
// Pause/resume
element.style.animationPlayState = 'paused';
element.style.animationPlayState = 'running';
Animation Events
element.addEventListener('animationstart', (e) => {
console.log('Started:', e.animationName);
});
element.addEventListener('animationiteration', (e) => {
console.log('Iteration:', e.elapsedTime);
});
element.addEventListener('animationend', (e) => {
console.log('Ended:', e.animationName);
});
element.addEventListener('animationcancel', (e) => {
console.log('Cancelled');
});
Staggered Animations
.item { animation: fadeIn 0.5s ease-out forwards; opacity: 0; }
.item:nth-child(1) { animation-delay: 0.1s; }
.item:nth-child(2) { animation-delay: 0.2s; }
.item:nth-child(3) { animation-delay: 0.3s; }
.item:nth-child(4) { animation-delay: 0.4s; }
.item:nth-child(5) { animation-delay: 0.5s; }
/* With CSS custom properties */
.item {
animation: fadeIn 0.5s ease-out forwards;
animation-delay: calc(var(--index) * 0.1s);
opacity: 0;
}
<div class="item" style="--index: 0">Item 1</div>
<div class="item" style="--index: 1">Item 2</div>
<div class="item" style="--index: 2">Item 3</div>
CSS Custom Properties for Dynamic Animations
:root {
--animation-duration: 0.3s;
--animation-easing: cubic-bezier(0.4, 0, 0.2, 1);
}
.element {
transition: transform var(--animation-duration) var(--animation-easing);
}
/* Override per component */
.modal {
--animation-duration: 0.5s;
}
Reference Files