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Builds UIs with SolidJS including signals, effects, memos, and fine-grained reactivity. Use when creating high-performance reactive applications, building without virtual DOM, or needing granular updates.

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SKILL.md

name solidjs
description Builds UIs with SolidJS including signals, effects, memos, and fine-grained reactivity. Use when creating high-performance reactive applications, building without virtual DOM, or needing granular updates.

SolidJS

A declarative JavaScript library for building UIs with fine-grained reactivity.

Quick Start

Create project:

npx degit solidjs/templates/ts my-app
cd my-app
npm install
npm run dev

Signals

Basic Signal

import { createSignal } from 'solid-js';

function Counter() {
  const [count, setCount] = createSignal(0);

  return (
    <button onClick={() => setCount(count() + 1)}>
      Count: {count()}
    </button>
  );
}

Signal Patterns

import { createSignal } from 'solid-js';

function App() {
  // Primitive signal
  const [name, setName] = createSignal('');

  // Object signal
  const [user, setUser] = createSignal({ name: 'John', age: 30 });

  // Update primitives
  setName('Jane');

  // Update objects (replace entire object)
  setUser({ ...user(), age: 31 });

  // Functional update
  setCount(prev => prev + 1);

  return (
    <div>
      <p>Name: {name()}</p>
      <p>User: {user().name}</p>
    </div>
  );
}

Effects

createEffect

import { createSignal, createEffect } from 'solid-js';

function Logger() {
  const [count, setCount] = createSignal(0);

  // Runs on initial render and when count changes
  createEffect(() => {
    console.log('Count changed:', count());
  });

  // With cleanup
  createEffect(() => {
    const handler = () => console.log('clicked');
    document.addEventListener('click', handler);

    // Cleanup function
    onCleanup(() => {
      document.removeEventListener('click', handler);
    });
  });

  return <button onClick={() => setCount(c => c + 1)}>Increment</button>;
}

onMount and onCleanup

import { onMount, onCleanup } from 'solid-js';

function Timer() {
  const [time, setTime] = createSignal(0);

  onMount(() => {
    const interval = setInterval(() => {
      setTime(t => t + 1);
    }, 1000);

    onCleanup(() => clearInterval(interval));
  });

  return <p>Time: {time()}s</p>;
}

Memos (Derived State)

import { createSignal, createMemo } from 'solid-js';

function App() {
  const [count, setCount] = createSignal(0);
  const [multiplier, setMultiplier] = createSignal(2);

  // Computed value - only recalculates when dependencies change
  const doubled = createMemo(() => count() * multiplier());

  // Expensive computation
  const filtered = createMemo(() => {
    console.log('Computing filtered list...');
    return items().filter(item => item.active);
  });

  return (
    <div>
      <p>Count: {count()}</p>
      <p>Doubled: {doubled()}</p>
    </div>
  );
}

Components

Basic Component

import { Component } from 'solid-js';

interface Props {
  name: string;
  age?: number;
}

const Greeting: Component<Props> = (props) => {
  return (
    <div>
      <h1>Hello, {props.name}!</h1>
      {props.age && <p>Age: {props.age}</p>}
    </div>
  );
};

// Usage
<Greeting name="John" age={30} />

Props with Defaults

import { mergeProps } from 'solid-js';

interface Props {
  count?: number;
  label?: string;
}

function Counter(props: Props) {
  const merged = mergeProps({ count: 0, label: 'Count' }, props);

  return (
    <p>{merged.label}: {merged.count}</p>
  );
}

Splitting Props

import { splitProps } from 'solid-js';

interface Props {
  name: string;
  class?: string;
  style?: string;
}

function Button(props: Props) {
  const [local, others] = splitProps(props, ['name']);

  return (
    <button {...others}>
      {local.name}
    </button>
  );
}

Children

import { ParentComponent, children } from 'solid-js';

const Card: ParentComponent<{ title: string }> = (props) => {
  return (
    <div class="card">
      <h2>{props.title}</h2>
      <div class="content">
        {props.children}
      </div>
    </div>
  );
};

// With resolved children
const List: ParentComponent = (props) => {
  const resolved = children(() => props.children);

  createEffect(() => {
    console.log('Children:', resolved());
  });

  return <ul>{resolved()}</ul>;
};

Control Flow

Show

import { Show } from 'solid-js';

function App() {
  const [loggedIn, setLoggedIn] = createSignal(false);

  return (
    <Show
      when={loggedIn()}
      fallback={<button onClick={() => setLoggedIn(true)}>Log in</button>}
    >
      <button onClick={() => setLoggedIn(false)}>Log out</button>
    </Show>
  );
}

For

import { For } from 'solid-js';

function TodoList() {
  const [todos, setTodos] = createSignal([
    { id: 1, text: 'Learn Solid' },
    { id: 2, text: 'Build app' },
  ]);

  return (
    <ul>
      <For each={todos()}>
        {(todo, index) => (
          <li>
            {index() + 1}. {todo.text}
          </li>
        )}
      </For>
    </ul>
  );
}

Index

import { Index } from 'solid-js';

// For non-keyed lists where items may change but indices stay stable
function Grid() {
  const [cells, setCells] = createSignal(['A', 'B', 'C']);

  return (
    <div>
      <Index each={cells()}>
        {(cell, index) => (
          <div>{index}: {cell()}</div>
        )}
      </Index>
    </div>
  );
}

Switch/Match

import { Switch, Match } from 'solid-js';

function StatusMessage() {
  const [status, setStatus] = createSignal('loading');

  return (
    <Switch fallback={<p>Unknown status</p>}>
      <Match when={status() === 'loading'}>
        <p>Loading...</p>
      </Match>
      <Match when={status() === 'success'}>
        <p>Success!</p>
      </Match>
      <Match when={status() === 'error'}>
        <p>Error occurred</p>
      </Match>
    </Switch>
  );
}

Dynamic

import { Dynamic } from 'solid-js/web';

function App() {
  const [component, setComponent] = createSignal('div');

  return (
    <Dynamic component={component()} class="container">
      Content
    </Dynamic>
  );
}

Stores (Complex State)

import { createStore, produce } from 'solid-js/store';

interface Todo {
  id: number;
  text: string;
  completed: boolean;
}

function TodoApp() {
  const [todos, setTodos] = createStore<Todo[]>([]);

  const addTodo = (text: string) => {
    setTodos(todos.length, {
      id: Date.now(),
      text,
      completed: false,
    });
  };

  const toggleTodo = (id: number) => {
    setTodos(
      todo => todo.id === id,
      'completed',
      completed => !completed
    );
  };

  // Using produce for complex updates
  const removeTodo = (id: number) => {
    setTodos(produce(todos => {
      const index = todos.findIndex(t => t.id === id);
      if (index !== -1) todos.splice(index, 1);
    }));
  };

  return (
    <For each={todos}>
      {todo => (
        <div>
          <span style={{ 'text-decoration': todo.completed ? 'line-through' : 'none' }}>
            {todo.text}
          </span>
          <button onClick={() => toggleTodo(todo.id)}>Toggle</button>
        </div>
      )}
    </For>
  );
}

Context

import { createContext, useContext, ParentComponent } from 'solid-js';

interface ThemeContext {
  theme: () => string;
  setTheme: (theme: string) => void;
}

const ThemeContext = createContext<ThemeContext>();

const ThemeProvider: ParentComponent = (props) => {
  const [theme, setTheme] = createSignal('light');

  return (
    <ThemeContext.Provider value={{ theme, setTheme }}>
      {props.children}
    </ThemeContext.Provider>
  );
};

function useTheme() {
  const context = useContext(ThemeContext);
  if (!context) {
    throw new Error('useTheme must be used within ThemeProvider');
  }
  return context;
}

function ThemedButton() {
  const { theme, setTheme } = useTheme();

  return (
    <button onClick={() => setTheme(theme() === 'light' ? 'dark' : 'light')}>
      Theme: {theme()}
    </button>
  );
}

Resources (Async Data)

import { createResource, Suspense, ErrorBoundary } from 'solid-js';

async function fetchUser(id: string) {
  const res = await fetch(`/api/users/${id}`);
  return res.json();
}

function UserProfile() {
  const [userId, setUserId] = createSignal('1');
  const [user, { refetch, mutate }] = createResource(userId, fetchUser);

  return (
    <ErrorBoundary fallback={<p>Error loading user</p>}>
      <Suspense fallback={<p>Loading...</p>}>
        <Show when={user()}>
          <div>
            <h1>{user().name}</h1>
            <button onClick={refetch}>Refresh</button>
          </div>
        </Show>
      </Suspense>
    </ErrorBoundary>
  );
}

Refs

function TextInput() {
  let inputRef: HTMLInputElement | undefined;

  onMount(() => {
    inputRef?.focus();
  });

  return <input ref={inputRef} />;
}

// Callback ref
function CallbackRef() {
  return (
    <input ref={(el) => {
      // Called when element is created
      el.focus();
    }} />
  );
}

Directives

// Define directive
function clickOutside(el: Element, accessor: () => () => void) {
  const onClick = (e: MouseEvent) => {
    if (!el.contains(e.target as Node)) {
      accessor()?.();
    }
  };

  document.addEventListener('click', onClick);
  onCleanup(() => document.removeEventListener('click', onClick));
}

// Use directive
function Dropdown() {
  const [open, setOpen] = createSignal(false);

  return (
    <div use:clickOutside={() => setOpen(false)}>
      <button onClick={() => setOpen(true)}>Open</button>
      <Show when={open()}>
        <div>Dropdown content</div>
      </Show>
    </div>
  );
}

Best Practices

  1. Call signals as functions - Always use count() not count
  2. Use For for keyed lists - More efficient than map
  3. Use stores for complex state - Nested reactivity
  4. Avoid destructuring props - Breaks reactivity
  5. Use createMemo for expensive computations - Caches results

Common Mistakes

Mistake Fix
Destructuring props Access props.x directly
Forgetting to call signal Use count() not count
Using map instead of For Use For component
Mutating signal objects Replace entire object
Missing Suspense for resources Wrap in Suspense

Reference Files