| name | gdUnit4 Test Runner |
| description | Run gdUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness. |
GDScript Test
Run GDUnit4 tests using the test wrapper script.
When to Use
- After implementing new features
- After fixing bugs
- After modifying GDScript files
- When you need to verify test coverage
- When running CI/CD validation locally
Test Execution
Run tests using the wrapper script included in this skill (scripts/run_test.sh).
Run All Tests
scripts/run_test.sh
Scans entire project for tests.
Run Specific Test File
scripts/run_test.sh tests/test_foo.gd
Run Multiple Tests
scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd
Run Tests in Directory
scripts/run_test.sh tests/application/
Verbose Mode
scripts/run_test.sh -v
Shows all Godot logs (useful for debugging test issues).
Understanding Results
The script outputs test results in JSON format for easy parsing.
Success
{
"summary": {
"total": 186,
"passed": 186,
"failed": 0,
"crashed": false,
"status": "passed"
},
"failures": []
}
Failure
{
"summary": {
"total": 10,
"passed": 8,
"failed": 2,
"crashed": false,
"status": "failed"
},
"failures": [
{
"class": "TestClassName",
"method": "test_method_name",
"file": "res://tests/test_file.gd",
"line": 42,
"expected": "expected_value",
"actual": "actual_value",
"message": "FAILED: res://tests/test_file.gd:42"
}
]
}
Crash
{
"summary": {
"total": 5,
"passed": 3,
"failed": 0,
"crashed": true,
"status": "crashed"
},
"failures": []
}
Godot crashed during test execution. Only tests completed before crash are reported.
Exit Codes
- 0: All tests passed
- 1: Some tests failed
- 2: Crash or error (e.g., Godot crashed, report file not found)
Notes
- Script automatically changes to project root before running tests
- Test reports are saved in
reports/directory - Uses gdUnit4 framework (configured in project.godot)
- Compatible with CI/CD environments