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Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.

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SKILL.md

name gdUnit4 Test Writer
description Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.
allowed-tools mcp__context7__get-library-docs, mcp__context7__resolve-library-id, Read, Write, Edit, Glob, Grep

gdUnit4 Test Writer

Write gdUnit4 test code for GDScript files with proper assertions and test structure.

Workflow

  1. Analyze target file - Read the GDScript file to understand what needs testing
  2. Check gdUnit4 docs - Use Context7 (/websites/godot-gdunit-labs_github_io_gdunit4) if needed
  3. Select assertions - Use type-specific assertions (see [references/assertions.md])
  4. Create test file - Place in res://tests/ directory with test_*.gd naming (e.g., test_player.gd)
  5. Validate - Use gdscript-validate skill to check for errors

Quick Reference

Test File Template

extends GdUnitTestSuite

func test_example() -> void:
    assert_int(1).is_equal(1)

Common Assertions

  • int: assert_int(value).is_equal(10)
  • float: assert_float(value).is_equal_approx(3.14, 0.01)
  • String: assert_str(text).contains("hello")
  • Array: assert_array(items).has_size(5)
  • Object: assert_object(node).is_not_null()
  • Signal: await assert_signal(emitter).is_emitted("signal_name")

Memory Management

func test_with_node() -> void:
    var node: Node = auto_free(Node.new())  # Auto-freed after test
    assert_object(node).is_not_null()

References

  • [references/assertions.md] - Complete assertion reference
  • [references/test-structure.md] - Test lifecycle and structure
  • [references/signals.md] - Signal testing guide
  • [references/scene-runner.md] - Scene runner for integration tests

Context7 Library ID

For detailed gdUnit4 documentation:

  • Library ID: /websites/godot-gdunit-labs_github_io_gdunit4