| name | GDScript Test |
| description | Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness. |
GDScript Test
Run GDUnit4 tests using the test wrapper script.
When to Use
- After implementing new features
- After fixing bugs
- After modifying GDScript files
- When you need to verify test coverage
- When running CI/CD validation locally
Test Execution
Run All Tests
.claude/skills/gdscript-test-skill/scripts/run_test.sh
Runs all tests in tests/ directory with suppressed Godot logs (only shows failures).
Run Specific Test File
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd
Run Multiple Tests
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd
Run Tests in Directory
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/application/
Verbose Mode
.claude/skills/gdscript-test-skill/scripts/run_test.sh -v
Shows all Godot logs (useful for debugging test issues).
Understanding Results
Success
=================================================
ALL TESTS PASSED (X tests)
=================================================
Failure
=================================================
TEST FAILURES (X of Y tests failed)
=================================================
[1] TestClassName :: test_method_name
File: tests/test_file.gd:42
Expected: 'expected_value'
Actual: 'actual_value'
Exit Codes
- 0: All tests passed
- 1: Some tests failed
- 2: Error (e.g., report file not found)
Notes
- Script automatically changes to project root before running tests
- Test reports are saved in
reports/directory - Uses gdUnit4 framework (configured in project.godot)
- Compatible with CI/CD environments