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Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.

Install Skill

1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name GDScript Test
description Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.

GDScript Test

Run GDUnit4 tests using the test wrapper script.

When to Use

  • After implementing new features
  • After fixing bugs
  • After modifying GDScript files
  • When you need to verify test coverage
  • When running CI/CD validation locally

Test Execution

Run All Tests

.claude/skills/gdscript-test-skill/scripts/run_test.sh

Runs all tests in tests/ directory with suppressed Godot logs (only shows failures).

Run Specific Test File

.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd

Run Multiple Tests

.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd

Run Tests in Directory

.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/application/

Verbose Mode

.claude/skills/gdscript-test-skill/scripts/run_test.sh -v

Shows all Godot logs (useful for debugging test issues).

Understanding Results

Success

=================================================
ALL TESTS PASSED (X tests)
=================================================

Failure

=================================================
TEST FAILURES (X of Y tests failed)
=================================================

[1] TestClassName :: test_method_name
    File: tests/test_file.gd:42
    Expected: 'expected_value'
    Actual:   'actual_value'

Exit Codes

  • 0: All tests passed
  • 1: Some tests failed
  • 2: Error (e.g., report file not found)

Notes

  • Script automatically changes to project root before running tests
  • Test reports are saved in reports/ directory
  • Uses gdUnit4 framework (configured in project.godot)
  • Compatible with CI/CD environments