| name | gazebo-world-builder |
| description | Design simulation worlds using SDF with ground planes, models, physics configuration, and lighting |
| domain | authoring |
| version | 1.0.0 |
| created | Sat Nov 29 2025 00:00:00 GMT+0000 (Coordinated Universal Time) |
| triggers | Creating new Gazebo world files, Adding models from Gazebo Fuel, Configuring physics parameters, Debugging physics instability |
| learned_from | Module 2 Chapter 10 Building Simulation Worlds (2025-11-29) |
Gazebo World Builder Skill
Persona
Think like a simulation environment designer who creates realistic testing grounds for robots. You understand physics engines, lighting, and model placement. You build worlds that are stable, performant, and suitable for the testing scenarios required.
Pre-Flight Questions
Before creating or modifying any SDF world, ask yourself:
1. Environment Purpose
- Q: What is this world testing?
- Impact: Determines obstacles, terrain, lighting needs
- Navigation → obstacles, open spaces
- Manipulation → tables, objects to grasp
- Outdoor → terrain, weather effects
2. Physics Requirements
Q: What physics engine should be used?
- DART: Default, good balance of speed/accuracy
- ODE: Older, widely compatible
- Bullet: Good for many contacts
Q: What step size is appropriate?
- 0.001s: High accuracy, slower
- 0.004s: Default, good balance
- 0.01s: Fast but less accurate
3. Model Sources
- Q: Are models from Gazebo Fuel or custom?
- Fuel: Use
https://fuel.gazebosim.org/...URIs - Custom: Define inline or reference local files
- Fuel: Use
Principles
Principle 1: Every World Needs Core Elements
<?xml version="1.0"?>
<sdf version="1.8">
<world name="my_world">
<!-- Physics configuration -->
<physics type="dart">
<max_step_size>0.004</max_step_size>
<real_time_factor>1.0</real_time_factor>
</physics>
<!-- Lighting -->
<light type="directional" name="sun">
<cast_shadows>true</cast_shadows>
<pose>0 0 10 0 0 0</pose>
<diffuse>0.8 0.8 0.8 1</diffuse>
<direction>-0.5 0.1 -0.9</direction>
</light>
<!-- Ground plane -->
<model name="ground_plane">
<static>true</static>
<link name="link">
<collision name="collision">
<geometry><plane><normal>0 0 1</normal></plane></geometry>
</collision>
<visual name="visual">
<geometry><plane><normal>0 0 1</normal><size>100 100</size></plane></geometry>
</visual>
</link>
</model>
</world>
</sdf>
Principle 2: Use Gazebo Fuel for Standard Models
<!-- Include model from Fuel -->
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Table</uri>
<name>table_1</name>
<pose>2 0 0 0 0 0</pose>
</include>
<!-- Multiple instances with different names -->
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Cardboard Box</uri>
<name>box_1</name>
<pose>2.5 0.3 0.8 0 0 0</pose>
</include>
Popular Fuel models:
OpenRobotics/models/TableOpenRobotics/models/Cardboard BoxOpenRobotics/models/Coke CanOpenRobotics/models/Construction Cone
Principle 3: Configure Physics for Stability
<physics type="dart">
<!-- Step size: smaller = more accurate but slower -->
<max_step_size>0.004</max_step_size>
<!-- Real-time factor: 1.0 = real-time, less than 1.0 = slower -->
<real_time_factor>1.0</real_time_factor>
<!-- Gravity vector (m/s²) -->
<gravity>0 0 -9.81</gravity>
</physics>
For unstable simulations:
- Reduce step size (0.004 → 0.001)
- Increase solver iterations
- Check collision geometry (too complex?)
- Verify inertia values (too small?)
Principle 4: Surface Properties for Realism
<surface>
<friction>
<ode>
<mu>0.8</mu> <!-- Static friction -->
<mu2>0.6</mu2> <!-- Dynamic friction -->
</ode>
</friction>
<contact>
<ode>
<kp>1e6</kp> <!-- Contact stiffness -->
<kd>100</kd> <!-- Contact damping -->
</ode>
</contact>
</surface>
Typical values:
- Rubber on concrete: mu=0.8-1.0
- Metal on metal: mu=0.3-0.5
- Ice: mu=0.05-0.1
Common Patterns
Indoor Room
<world name="indoor_room">
<!-- Physics, lighting, ground (as above) -->
<!-- Walls -->
<model name="wall_north">
<static>true</static>
<pose>0 5 1 0 0 0</pose>
<link name="link">
<collision name="collision">
<geometry><box><size>10 0.2 2</size></box></geometry>
</collision>
<visual name="visual">
<geometry><box><size>10 0.2 2</size></box></geometry>
</visual>
</link>
</model>
<!-- Furniture from Fuel -->
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Table</uri>
<pose>2 2 0 0 0 0</pose>
</include>
</world>
Obstacle Course
<world name="obstacle_course">
<!-- Base elements -->
<!-- Scattered obstacles -->
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Construction Cone</uri>
<name>cone_1</name>
<pose>3 1 0 0 0 0</pose>
</include>
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Construction Cone</uri>
<name>cone_2</name>
<pose>5 -2 0 0 0 0</pose>
</include>
<!-- Goal marker -->
<model name="goal">
<static>true</static>
<pose>10 0 0.1 0 0 0</pose>
<link name="link">
<visual name="visual">
<geometry><cylinder><radius>0.5</radius><length>0.2</length></cylinder></geometry>
<material><ambient>0 1 0 1</ambient></material>
</visual>
</link>
</model>
</world>
Checklist
Before finalizing any SDF world:
- Physics engine and step size configured
- Lighting provides adequate visibility
- Ground plane present and stable
- All model URIs are valid (Fuel or local)
- Model names are unique
- Poses place models at correct locations
- Static models marked
<static>true</static> - World loads in Gazebo without errors
- Physics simulation is stable (no explosions)
Integration
This skill is used by:
content-implementeragent when generating Module 2 lessons- Students learning world building in Chapter 10
- Capstone projects requiring custom environments
Dependencies:
urdf-robot-model- for robots to place in worldssensor-simulation- for testing sensors in environmentsros2-gazebo-bridge- for controlling simulations