| name | Shared SwiftUI App Workflow |
| description | End-to-end Xcode workflow for architecting, debugging, profiling, and shipping a shared SwiftUI app on iOS and macOS. |
| version | 1.0.0 |
| dependencies | |
| tags | xcode, swiftui, workflow, cicd, multiplatform |
Instructions
- Overview: This workflow outlines best practices to build, test, and deploy a SwiftUI app targeting both iOS and macOS (with an option for Catalyst). It covers project setup, architecture choices, development practices, and continuous delivery steps.
- Prerequisites: Ensure you have the latest Xcode installed (Xcode 15 or newer) and are enrolled in the Apple Developer Program (required for code signing, Xcode Cloud, and TestFlight). Familiarity with SwiftUI, Git source control, and basic iOS/macOS app development is assumed.
- Usage: Follow the steps below in sequence to configure a multi-platform Xcode project, manage dependencies, implement an architecture (MVVM or TCA), debug and profile efficiently, set up CI/CD pipelines, and finally distribute the app via TestFlight.
- Conventions: This guide uses bold titles for key actions and italics for tool names or concepts. Replace example placeholders (like bundle identifiers or scheme names) with your own project-specific values when applying these steps.
Workflow
Create a Multiplatform Xcode Project: Begin by creating a new Xcode project that supports both iOS and macOS targets. Xcode 14+ offers a Multiplatform App template, which sets up a single target capable of building for iOS (and iPadOS) and macOS using SwiftUI. This unified target shares most code and assets across platforms. If you prefer separate targets, you can instead create an iOS app and then add a macOS target (or enable Mac Catalyst for the iOS target). Ensure that shared code (like SwiftUI views and models) is grouped in a cross-platform group, and use platform checks (
#if os(iOS),#if os(macOS)) for any platform-specific code. By structuring the project as a shared codebase, you minimize duplication while still tailoring the UI where necessary for each device type.Set Up Targets, Schemes, and Configurations: With a multi-platform project, Xcode may already include separate configurations for Debug and Release. You might add custom Build Configurations (e.g. Staging or QA) if needed. If using separate targets (for Catalyst or environment flavors), give each target a unique Bundle Identifier and Info.plist. For example, suffix the bundle ID with ".mac" for a macOS target or ".dev" for a development build. Create corresponding Schemes for each app target or environment so you can easily run and archive each version. Mark schemes as "Shared" to include them in source control (important for team use and CI). This multi-target setup allows you to, for instance, have an iOS app, a native macOS app, and even a Catalyst app all in one project, each with its own scheme and bundle ID.
Configure Environment Settings: Manage environment-specific settings by using Xcode's build configuration options. For example, you can define custom XCConfig files or use User-Defined Build Settings for values like API endpoints or feature flags. Define keys in Info.plist that reference these settings. For instance, add a key for
BaseURLin your Info.plist and assign it a value like$(BASE_URL)which is set per configuration. In Build Settings, create a user-defined variableBASE_URLfor each configuration (e.g. Dev, QA, Prod), each pointing to the appropriate URL. Your app can read these at runtime, for example:
let apiURL = Bundle.main.object(forInfoDictionaryKey: "BaseURL") as? String
This way, you avoid hardcoding environment values. Additionally,
consider using Compiler Flags for conditional code. In each
configuration's build settings, you might add Swift flags like
-DDEVELOPMENT or -DPRODUCTION. Then in Swift code, use
#if DEVELOPMENT to include debug-only logic or use placeholders for
testing. This approach keeps configuration differences isolated at build
time. Finally, ensure each app target uses distinct app icons and names
if needed (e.g. add suffix "Dev" to the app name for a development
build) -- you can set this via Info.plist or Asset catalogs per target.
Manage Dependencies (SPM and CocoaPods): Use Swift Package Manager (SPM) as the primary tool for adding libraries and frameworks. SPM is built into Xcode, making dependency management seamless for SwiftUI projects. To add a package, go to File ▸ Add Packages... and enter the package Git URL. Target the dependency to your app target (and not to any CocoaPods-generated target) so the package integrates correctly. SPM automatically fetches and updates packages and keeps them sandboxed within Xcode. Commit the
Package.resolvedfile so that team members and CI use the same versions. If you need a library that isn't available via SPM (or contains significant Objective-C/legacy code), you can integrate CocoaPods. Initialize a Podfile (pod init) and specify pods, then runpod installto generate an.xcworkspace. Continue working from the workspace thereafter. It's possible to mix SPM and CocoaPods in one project -- just ensure that when adding SPM packages you select your main project in the add dialog (not the Pods project). Keep your Pod dependencies updated withpod updateas needed. In general, prefer SPM for pure Swift dependencies due to its native Xcode support and ease of use, using CocoaPods only for exceptions. Maintain clear documentation of third-party packages in your README.Apply an Architecture Pattern (MVVM or TCA): Structure your SwiftUI code using a robust architecture to manage complexity. A popular choice is MVVM (Model-View-ViewModel), which works naturally with SwiftUI's data binding. In MVVM, define your data models to represent app data, use SwiftUI Views for the UI, and create ViewModel classes (conforming to
ObservableObject) to handle business logic and state. For example, aGameViewModelmight publish a@Published var scoreand handle methods to update the score. The correspondingGameViewuses@StateObjector@ObservedObjectto watch the ViewModel and update the UI. This separation keeps the SwiftUI view declarative and lightweight, while logic lives in the ViewModel (making it easier to test). For larger apps or more complex state management, consider adopting The Composable Architecture (TCA). TCA is a library (addable via SPM) that follows a unidirectional data flow (inspired by Redux). You break down your app into State, Actions, and Reducers. A Reducer is a pure function that takes the current State and an Action and produces a new State (and optionally, side effects known as Effects). A Store connects your SwiftUI View to the state and business logic: the View sends Actions (for example, button taps), which the Store receives and feeds into the Reducer, updating State which then flows back to the View. TCA encourages a very modular structure: you can compose small features into larger ones, and it provides tools to manage dependencies and side effects in a controlled way. While TCA has a learning curve, it excels in testability (you can easily write tests for reducer logic) and scalability for big apps. Choose either MVVM (simpler, uses SwiftUI's built-in reactive state features) or TCA (more structured, ideal for complex apps) depending on project needs -- both will help maintain a clear separation of concerns in your code.Debugging and Profiling Practices: During development, use Xcode's robust debugging tools to catch and fix issues early. Set breakpoints in your code (by clicking the gutter next to a line number) to pause execution and inspect variables at runtime. While paused, use the LLDB console (
pocommand) to print out values or call functions to verify state. This is invaluable for logic in ViewModels or TCA reducers where you want to ensure the correct data flow. For SwiftUI views, the View Hierarchy Debugger is extremely useful: run your app in Simulator and choose Debug ▸ View Debugging ▸ Capture View Hierarchy. This lets you inspect the UI layout after a pause, so you can pinpoint why a view might not appear or is misplaced. Additionally, leverage Instruments for profiling. Xcode's Instruments app offers templates like Time Profiler (to measure CPU performance and find slow functions) and Leaks (to detect memory leaks and retain cycles). For example, if a SwiftUI view is laggy, run Time Profiler while interacting with it to identify expensive computations. SwiftUI in Xcode 15+ also includes a dedicated "SwiftUI" animation and rendering timeline instrument to analyze UI performance. Always test and profile in Release mode periodically as well, since SwiftUI performance can differ between Debug and Release builds. Use os_log or print statements for lightweight debugging, especially to trace execution paths or data changes (just be sure to remove or disable noisy logs in production). By regularly debugging and profiling throughout development, you ensure the app runs smoothly and catches bugs before release.Write Unit and UI Tests: Set up automated tests to maintain code quality. Xcode can generate a Unit Test target and a UI Test target when you create the project (you can also add them manually via File ▸ New ▸ Target if not present). Unit Tests (using the XCTest framework) should cover your core business logic. For MVVM, test your ViewModel methods and state changes independently of the UI. For TCA, you can leverage the TCA testing utilities to send actions to your reducers and assert on state changes or effect outputs. Aim to test edge cases and error conditions (e.g., if a network call fails, the ViewModel should present an error state). UI Tests use Xcode's UI Testing framework (built on XCTest) to launch the app and simulate user interaction. You can record UI test scripts by interacting with the app in the simulator, which generates code for taps and swipes, or write them manually for more control. Focus UI tests on critical flows, such as onboarding or a purchase flow -- things that must work perfectly. Use assertions to verify that expected elements appear or that navigating to a certain screen is successful. Keep tests organized in groups and use descriptive test method names. It's also helpful to run tests under different configurations (Xcode's Test Plans can run a suite in multiple schemes or environments). By automating testing, you can catch regressions quickly and ensure new changes don't break existing functionality. Make sure to run the test suite regularly during development, and definitely include test execution as part of your CI pipelines.
Continuous Integration with Xcode Cloud: To streamline building and testing, set up Xcode Cloud if you host your code in a supported git repository (GitHub, Bitbucket, GitLab, etc.). Xcode Cloud is Apple's integrated CI service that can automatically build your app on Apple's servers. To configure it, open your project in Xcode, navigate to the Xcode Cloud settings (in the Report Navigator or via Product ▸ Xcode Cloud) and enable a new workflow. Choose a repository branch (e.g. main) and select actions like build, analyze, test, and archive. You can specify triggers -- for example, run on every push, or only on pull requests. Xcode Cloud will handle provisioning by linking with your Apple Developer account; it can manage certificates and profiles for cloud builds seamlessly if set to automatic signing. Add all your schemes that need building/testing to the workflow (for instance, include both iOS and macOS app schemes, and the test targets). Xcode Cloud provides a simple web interface (or within Xcode) to monitor build status and view logs or test results. You can also configure it to automatically distribute successful builds to TestFlight (see step 10). One advantage of Xcode Cloud is deep integration: it uses the same environment as local Xcode, and can run parallel tests on multiple devices. Keep an eye on your Xcode Cloud minutes usage (Apple provides some free tier, but heavy usage might require a subscription). For team projects, Xcode Cloud ensures everyone's changes are continuously validated. It's a great set-and-forget CI for Apple platform apps, as long as your project is configured properly.
Continuous Integration with GitHub Actions: As an alternative or in addition to Xcode Cloud, you can use GitHub Actions to set up CI/CD, which offers more customization. Create a workflow YAML (e.g.
.github/workflows/ci.yml) in your repository. Use a macOS runner (e.g.runs-on: macos-latest) to build iOS/macOS apps. A typical job installs dependencies, builds the app, runs tests, and archives the app artifact. For example, include steps to check out code (actions/checkout), set up any required Ruby or Node environment (if using tools like Fastlane or CocoaPods), then run Xcode build commands. You can usexcodebuildin command-line mode to build and test:
- name: Build and Test (iOS)
run: xcodebuild -workspace YourApp.xcworkspace -scheme "YourApp-iOS" -configuration Debug -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 14' clean test
The above sample command builds the iOS scheme and runs tests on a
simulator. Similarly, you could build the macOS scheme by specifying the
scheme and destination as a Mac. If you have CocoaPods, remember to run
pod install before building. Save build artifacts if needed (Xcode
produces an archive .xcarchive and you can export an .ipa for iOS).
Using GitHub Secrets, you can store your distribution signing
certificate (as a Base64 .p12 file) and provisioning profile, as well as
App Store Connect API keys or an app-specific password. Then use a step
to install the certificate into the Keychain and environment variables
for signing. Many teams integrate Fastlane into GitHub Actions to
simplify code signing and uploading. For instance, after building, call
fastlane deliver or a custom lane to upload to TestFlight (Fastlane
can use the API key for App Store Connect to authenticate). There are
also community GitHub Actions (such as
apple-actions/app-store-connect) for uploading binaries to TestFlight.
Ensure your workflow runs on pull requests and merges to main, so that
every change is validated. With GitHub Actions, you have full control to
incorporate additional checks (like linting, SwiftLint, etc.) or
parallelize across matrix of devices/OS versions. It's a flexible
complement or alternative to Xcode Cloud, especially if you prefer
storing the CI config as code in your repo.
Manage Code Signing and Provisioning: Code signing is required for running on devices and distributing via TestFlight/App Store. Throughout development, Xcode's automatic signing can be enabled for each target -- this ties the project to your Apple Developer Team and will create the necessary certificates and provisioning profiles for Debug and Release builds. Ensure each app target's Signing & Capabilities has a team selected and a unique bundle identifier. For distribution (TestFlight/App Store), you need an iOS Distribution certificate and an App Store provisioning profile for each app target. Xcode can create these if automatic signing is on and the project's archive build is set to "Any iOS Device" (for iOS) or "Any Mac" (for Mac apps). When using CI outside Xcode (like GitHub Actions), you'll need to supply signing materials: export your Distribution certificate as a
.p12file and download the provisioning profile (.mobileprovision) from Apple Developer portal. Store these securely (environment secrets or keychain in CI) and have scripts or Fastlane import them during the build. A recommended approach is to use Fastlane Match or codemagic/xcodesign to manage signing identities in a secure, automated way. Also generate an App Store Connect API Key (in App Store Connect > Users and Access > Keys) if you plan to upload builds via API (used by CI tools and Fastlane). Keep the key ID, issuer ID, and the private key file secure; these allow CI to authenticate to App Store Connect without requiring your Apple ID credentials. In summary, set up signing early and test that you can archive and export the app locally. This ensures that when CI tries to do the same, the process is smooth. Maintaining consistent bundle IDs, provisioning profiles, and entitlements across local and CI environments is critical.Deploy to TestFlight: Once you have a signed archive build (an .xcarchive), the next step is distributing it to testers. TestFlight is Apple's beta distribution platform integrated with App Store Connect. If using Xcode locally, go to Product ▸ Archive, then in the Organizer choose Distribute App → App Store Connect → Upload. Xcode will handle the upload to TestFlight (you'll need to increment the app version or build number each time). For CI-based uploads, use either Xcode's command-line tools or Fastlane. With Xcode command line, after archiving you can export an IPA using
xcodebuild -exportArchive(with an export options plist), then upload with Apple's altool or the newer Transporter CLI. Fastlane simplifies this viafastlane pilot(for TestFlight) orfastlane upload_to_testflight. In Xcode Cloud, enabling the "Upload to TestFlight" action in your workflow will automatically push the archive to App Store Connect once the cloud build succeeds. After the upload, App Store Connect will process the build (this can take a few minutes). You can then log in to App Store Connect to manage testers and send out the build to your internal or external tester groups. It's good practice to annotate what changes are in the build (TestFlight release notes) for your testers. With CI/CD, you might choose to deploy every commit to an internal TestFlight group for rapid iteration, and then promote certain builds to external testers or App Store submission. Finally, always monitor the TestFlight build for any critical issues flagged by Apple (like crashes or missing compliance info) -- you'll be notified in App Store Connect if something needs addressing. Once a build is verified through testing, you can use it to submit the app to the App Store for review.
Examples
- GitHub Actions CI Workflow (Excerpt): The following is a simplified example of a GitHub Actions workflow file for an iOS app that installs dependencies, builds, tests, and uploads a TestFlight build. It demonstrates how to use Xcode command-line tools and Fastlane in CI:
name: CI-iOS-TestFlight
on:
push:
branches: [ main ]
jobs:
build-test-deploy:
runs-on: macos-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Install CocoaPods dependencies
run: pod install
continue-on-error: true # Only if using CocoaPods
- name: Build and Run Unit Tests (iOS)
run: xcodebuild clean test -workspace YourApp.xcworkspace -scheme "YourApp-iOS" -sdk iphonesimulator -configuration Debug -destination 'platform=iOS Simulator,name=iPhone 14,OS=latest'
- name: Archive App for Distribution
run: xcodebuild clean archive -workspace YourApp.xcworkspace -scheme "YourApp-iOS" -configuration Release -destination 'generic/platform=iOS' -archivePath ${{ github.workspace }}/YourApp.xcarchive
- name: Export .ipa from Archive
run: xcodebuild -exportArchive -archivePath ${{ github.workspace }}/YourApp.xcarchive -exportOptionsPlist ExportOptions.plist -exportPath ${{ github.workspace }}/build
- name: Install Fastlane
run: gem install fastlane
- name: Upload to TestFlight
env:
APP_STORE_CONNECT_API_KEY_ID: ${{ secrets.ASC_KEY_ID }}
APP_STORE_CONNECT_API_ISSUER_ID: ${{ secrets.ASC_ISSUER_ID }}
APP_STORE_CONNECT_API_KEY: ${{ secrets.ASC_KEY }}
run: fastlane pilot upload -u ${{ secrets.APP_STORE_CONNECT_EMAIL }} -ipa ${{ github.workspace }}/build/YourApp.ipa --api_key_path ./ApiKeyFile.p8
In this YAML, the workflow triggers on pushes to the main branch. It checks out the repository, installs pods (if applicable), then builds and tests the app on an iOS simulator. Next it archives the app and exports an IPA using an ExportOptions.plist (which would specify method "app-store" and the provisioning profile). Finally, it uses Fastlane Pilot to upload the IPA to TestFlight using App Store Connect API key credentials stored in GitHub Secrets. This example can be extended with additional jobs or steps for Mac builds, code linting, etc., and illustrates how CI can fully automate the build and deploy process.
- MVVM ViewModel Example (SwiftUI): Below is a brief example of a SwiftUI view and a ViewModel following the MVVM pattern. It shows how a view model drives the UI state and handles logic, which could then be unit-tested independently of the view:
import SwiftUI
import Combine
// Model
struct Game {
var score: Int
}
// ViewModel
class GameViewModel: ObservableObject {
@Published var game: Game
private var cancellables = Set<AnyCancellable>()
init(game: Game = Game(score: 0)) {
self.game = game
}
func increaseScore() {
game.score += 1
}
func resetScore() {
game.score = 0
}
}
// View
struct GameView: View {
@StateObject private var viewModel = GameViewModel()
var body: some View {
VStack {
Text("Score: \(viewModel.game.score)")
.font(.largeTitle)
HStack {
Button("Increase") {
viewModel.increaseScore()
}
Button("Reset") {
viewModel.resetScore()
}
}
}
.padding()
}
}
In this example, GameViewModel is an ObservableObject that manages
the state (the Game model). The SwiftUI GameView uses @StateObject
to instantiate and observe the ViewModel. Tapping the "Increase"
button calls a ViewModel method to update the score; thanks to
@Published, the view reflects the change automatically. This
architecture cleanly separates UI from logic: we can write unit tests
for GameViewModel.increaseScore() and resetScore() to ensure they
behave correctly without involving SwiftUI at all. The view simply
renders based on the current state. This pattern scales up such that for
each screen or component, you have a corresponding ViewModel (and
possibly service/model layers), making the app more maintainable and
testable.
References
- Apple Developer Documentation -- Multiplatform Apps: Guide on configuring a single Xcode target for iOS and macOS, and sharing code between platforms.
- Apple Developer Documentation -- Xcode Cloud: Overview of setting up Xcode Cloud workflows for continuous integration and delivery of apps (build, test, deploy with TestFlight).
- Apple Developer Documentation -- TestFlight Distribution: Instructions for archiving an app and uploading builds to TestFlight via Xcode or CI tools.
- Pointfree (Composable Architecture): Official GitHub repository and documentation for The Composable Architecture (TCA) library, including guides on integrating it into SwiftUI projects.
- XCTest Framework Reference: Apple's reference for writing unit and
UI tests with XCTest, including using
XCTAssertfunctions and UI test recording. - Fastlane Documentation: Guides for using Fastlane tools (
match,pilot, etc.) to automate code signing and TestFlight deployments, useful for setting up CI/CD pipelines outside Xcode Cloud.