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This skill should be used when the user asks about "sound direction", "audio style", "sonic identity", "music style", "SFX design", "audio mixing", "soundscape", "audio coherence", "audio design document", or discusses establishing or reviewing audio direction. Provides audio direction framework for sonic coherence.

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1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name Sound Vision
description This skill should be used when the user asks about "sound direction", "audio style", "sonic identity", "music style", "SFX design", "audio mixing", "soundscape", "audio coherence", "audio design document", or discusses establishing or reviewing audio direction. Provides audio direction framework for sonic coherence.
version 1.0.0

Sound Vision

Establish and maintain sonic coherence through systematic sound direction.

Three Pillars of Game Audio

  1. Music - Emotional backbone, pacing, identity
  2. SFX - Feedback, world-building, immersion
  3. Voice - Narrative, character, instruction

When one dominates inappropriately, the soundscape fails.

Sonic Identity

Dimension Spectrum
Frequency Balance Bassy ←→ Airy
Texture Synthetic ←→ Organic
Processing Clean ←→ Distorted
Reverb Dry ←→ Wet
Dynamics Compressed ←→ Wide range
Attack Gradual ←→ Punchy

Mix Priority Hierarchy

PRIORITY 1 (Never duck):
├── Player damage/death feedback
├── Critical gameplay cues
└── Dialogue (when present)

PRIORITY 2 (Light ducking):
├── Player action feedback
├── Immediate threats
└── Important UI

PRIORITY 3 (Duck for 1-2):
├── Ambient world sounds
├── Background music
└── Environmental effects

PRIORITY 4 (Most flexible):
├── Atmospheric layers
└── Distant sounds

Relative Loudness (Music = 0dB reference)

Element Range
Player Actions +2 to +6dB
Enemy Attacks +0 to +4dB
Ambient -6 to -12dB
UI Feedback +0 to +3dB
Dialogue +6 to +10dB

Audio Design Doc Sections

  1. Audio Pillars - 3-5 sonic principles
  2. Reference Audio - Games, films, genres
  3. Frequency Allocation - Which elements own which ranges
  4. Mix Priorities - Ducking hierarchy
  5. Music Direction - Instrumentation, genre, adaptivity
  6. SFX Language - Attack, decay, processing aesthetic

ZX Considerations

  • 8 SFX channels max, 4 music typical
  • Balance file size vs quality
  • Plan for channel stealing

Store in .studio/sound-direction.md or .studio/creative-direction.md.

References

  • references/mixing-techniques.md - Technical mixing
  • references/adaptive-music.md - Dynamic music
  • references/sound-categories.md - SFX categorization